Using raw addresses for gpu writeback.
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@ -508,7 +508,7 @@ uint32_t RingBufferWorker::ExecutePacket(PacketArgs& args) {
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XE_GPU_ENDIAN endianness = (XE_GPU_ENDIAN)(address & 0x3);
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address &= ~0x3;
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data_value = GpuSwap(data_value, endianness);
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XESETUINT32LE(p + GpuToCpu(packet_ptr, address), data_value);
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XESETUINT32LE(p + GpuToCpu(address), data_value);
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}
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break;
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