Linear textures apparently don't have to have a height multiple of 32.
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@ -211,43 +211,26 @@ void TextureInfo::CalculateTextureSizes2D(const xe_gpu_texture_fetch_t& fetch) {
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xe::round_up(size_2d.logical_height, format_info->block_height) /
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xe::round_up(size_2d.logical_height, format_info->block_height) /
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format_info->block_height;
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format_info->block_height;
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uint32_t tile_width = 0;
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// Tiles are 32x32 blocks. All textures must be multiples of tile dimensions.
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uint32_t tile_height = 0;
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// ...except linear textures don't seem to need a multiple of 32 for height.
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uint32_t tile_width = uint32_t(std::ceil(block_width / 32.0f));
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uint32_t tile_height = uint32_t(std::ceil(block_height / 32.0f));
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size_2d.block_width = tile_width * 32;
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size_2d.block_height = format_info->type == FormatType::kCompressed
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? tile_height * 32
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: block_height;
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uint32_t bytes_per_block = format_info->block_width *
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uint32_t bytes_per_block = format_info->block_width *
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format_info->block_height *
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format_info->block_height *
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format_info->bits_per_pixel / 8;
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format_info->bits_per_pixel / 8;
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uint32_t byte_pitch = 0;
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uint32_t byte_pitch = size_2d.block_width * bytes_per_block;
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if (is_tiled) {
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if (!is_tiled) {
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// Tiles are 32x32 blocks. All textures must be multiples of tile
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// dimensions.
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tile_width = xe::round_up(block_width, 32);
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tile_height = xe::round_up(block_height, 32);
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size_2d.block_width = tile_width;
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size_2d.block_height = tile_height;
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byte_pitch = tile_width * bytes_per_block;
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} else if (format_info->type == FormatType::kCompressed) {
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// TODO(DrChat): This appears to be incorrect!
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tile_width = xe::round_up(block_width, 32);
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tile_height = xe::round_up(block_height, 32);
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size_2d.block_width = tile_width;
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size_2d.block_height = tile_height;
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byte_pitch = tile_width * bytes_per_block;
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} else {
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tile_width = block_width;
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tile_height = block_height;
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size_2d.block_width = block_width;
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size_2d.block_height = block_height;
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byte_pitch = tile_width * bytes_per_block;
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// Each row must be a multiple of 256 in linear textures.
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// Each row must be a multiple of 256 in linear textures.
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byte_pitch = xe::round_up(byte_pitch, 256);
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byte_pitch = xe::round_up(byte_pitch, 256);
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}
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}
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size_2d.input_width = tile_width * format_info->block_width;
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size_2d.input_width = size_2d.block_width * format_info->block_width;
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size_2d.input_height = tile_height * format_info->block_height;
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size_2d.input_height = size_2d.block_height * format_info->block_height;
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size_2d.output_width = block_width * format_info->block_width;
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size_2d.output_width = block_width * format_info->block_width;
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size_2d.output_height = block_height * format_info->block_height;
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size_2d.output_height = block_height * format_info->block_height;
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