[VFS] Add NullDevice (returns success for all calls), handle \Device\Harddisk0\ with it
XMountUtilityDrive code tries reading/writing from \Device\Harddisk0\Cache0 / Cache1 / Partition0, NullDevice handling \Device\Harddisk0 will make that code think that the reads/writes were successful, so the utility-drive mount can proceed without failing.
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parent
e5725b5877
commit
bf8138a886
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@ -42,6 +42,7 @@
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#include "xenia/ui/imgui_dialog.h"
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#include "xenia/vfs/devices/disc_image_device.h"
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#include "xenia/vfs/devices/host_path_device.h"
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#include "xenia/vfs/devices/null_device.h"
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#include "xenia/vfs/devices/stfs_container_device.h"
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#include "xenia/vfs/virtual_file_system.h"
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@ -279,7 +280,7 @@ X_STATUS Emulator::LaunchXexFile(const std::filesystem::path& path) {
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// and then get that symlinked to game:\, so
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// -> game:\foo.xex
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auto mount_path = "\\Device\\Harddisk0\\Partition0";
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auto mount_path = "\\Device\\Harddisk0\\Partition1";
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// Register the local directory in the virtual filesystem.
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auto parent_path = path.parent_path();
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@ -672,6 +673,25 @@ static std::string format_version(xex2_version version) {
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X_STATUS Emulator::CompleteLaunch(const std::filesystem::path& path,
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const std::string_view module_path) {
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// Setup NullDevices for raw HDD partition accesses
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// Cache/STFC code baked into games tries reading/writing to these
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// By using a NullDevice that just returns success to all IO requests it
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// should allow games to believe cache/raw disk was accessed successfully
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// NOTE: this should probably be moved to xenia_main.cc, but right now we need
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// to register the \Device\Harddisk0\ NullDevice _after_ the
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// \Device\Harddisk0\Partition1 HostPathDevice, otherwise requests to
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// Partition1 will go to this. Registering during CompleteLaunch allows us to
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// make sure any HostPathDevices are ready beforehand.
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// (see comment above cache:\ device registration for more info about why)
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auto null_paths = {std::string("\\Partition0"), std::string("\\Cache0"),
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std::string("\\Cache1")};
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auto null_device =
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std::make_unique<vfs::NullDevice>("\\Device\\Harddisk0", null_paths);
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if (null_device->Initialize()) {
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file_system_->RegisterDevice(std::move(null_device));
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}
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// Reset state.
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title_id_ = std::nullopt;
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title_name_ = "";
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@ -0,0 +1,62 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/vfs/devices/null_device.h"
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#include "xenia/base/filesystem.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/kernel/xfile.h"
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#include "xenia/vfs/devices/null_entry.h"
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namespace xe {
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namespace vfs {
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NullDevice::NullDevice(const std::string& mount_path,
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const std::initializer_list<std::string>& null_paths)
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: Device(mount_path), null_paths_(null_paths), name_("NullDevice") {}
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NullDevice::~NullDevice() = default;
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bool NullDevice::Initialize() {
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auto root_entry = new NullEntry(this, nullptr, mount_path_);
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root_entry->attributes_ = kFileAttributeDirectory;
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root_entry_ = std::unique_ptr<Entry>(root_entry);
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for (auto path : null_paths_) {
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auto child = NullEntry::Create(this, root_entry, path);
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root_entry->children_.push_back(std::unique_ptr<Entry>(child));
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}
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return true;
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}
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void NullDevice::Dump(StringBuffer* string_buffer) {
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auto global_lock = global_critical_region_.Acquire();
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root_entry_->Dump(string_buffer, 0);
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}
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Entry* NullDevice::ResolvePath(const std::string_view path) {
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XELOGFS("NullDevice::ResolvePath({})", path);
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auto root = root_entry_.get();
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if (path.empty()) {
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return root_entry_.get();
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}
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for (auto& child : root->children()) {
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if (!strcasecmp(child->path().c_str(), path.data())) {
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return child.get();
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}
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}
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return nullptr;
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}
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} // namespace vfs
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} // namespace xe
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@ -0,0 +1,57 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_VFS_DEVICES_NULL_DEVICE_H_
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#define XENIA_VFS_DEVICES_NULL_DEVICE_H_
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#include <string>
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#include "xenia/vfs/device.h"
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namespace xe {
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namespace vfs {
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class NullEntry;
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class NullDevice : public Device {
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public:
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NullDevice(const std::string& mount_path,
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const std::initializer_list<std::string>& null_paths);
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~NullDevice() override;
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bool Initialize() override;
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void Dump(StringBuffer* string_buffer) override;
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Entry* ResolvePath(const std::string_view path) override;
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bool is_read_only() const override { return false; }
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const std::string& name() const override { return name_; }
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uint32_t attributes() const override { return 0; }
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uint32_t component_name_max_length() const override { return 40; }
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uint32_t total_allocation_units() const override { return 0x10; }
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uint32_t available_allocation_units() const override { return 0x10; }
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// STFC/cache code seems to require the product of the next two to equal
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// 0x10000
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uint32_t sectors_per_allocation_unit() const override { return 0x80; }
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// STFC requires <= 0x1000
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uint32_t bytes_per_sector() const override { return 0x200; }
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private:
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std::string name_;
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std::unique_ptr<Entry> root_entry_;
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std::vector<std::string> null_paths_;
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};
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} // namespace vfs
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} // namespace xe
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#endif // XENIA_VFS_DEVICES_NULL_DEVICE_H_
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@ -0,0 +1,55 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/vfs/devices/null_entry.h"
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#include "xenia/base/filesystem.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/mapped_memory.h"
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#include "xenia/base/math.h"
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#include "xenia/base/string.h"
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#include "xenia/vfs/device.h"
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#include "xenia/vfs/devices/null_file.h"
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namespace xe {
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namespace vfs {
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NullEntry::NullEntry(Device* device, Entry* parent, std::string path)
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: Entry(device, parent, path) {}
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NullEntry::~NullEntry() = default;
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NullEntry* NullEntry::Create(Device* device, Entry* parent,
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const std::string& path) {
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auto entry = new NullEntry(device, parent, path);
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entry->create_timestamp_ = 0;
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entry->access_timestamp_ = 0;
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entry->write_timestamp_ = 0;
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entry->attributes_ = kFileAttributeNormal;
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entry->size_ = 0;
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entry->allocation_size_ = 0;
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return entry;
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}
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X_STATUS NullEntry::Open(uint32_t desired_access, File** out_file) {
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if (is_read_only() && (desired_access & (FileAccess::kFileWriteData |
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FileAccess::kFileAppendData))) {
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XELOGE("Attempting to open file for write access on read-only device");
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return X_STATUS_ACCESS_DENIED;
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}
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*out_file = new NullFile(desired_access, this);
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return X_STATUS_SUCCESS;
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}
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} // namespace vfs
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} // namespace xe
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@ -0,0 +1,42 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_VFS_DEVICES_NULL_ENTRY_H_
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#define XENIA_VFS_DEVICES_NULL_ENTRY_H_
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#include <string>
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#include "xenia/base/filesystem.h"
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#include "xenia/vfs/entry.h"
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namespace xe {
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namespace vfs {
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class NullDevice;
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class NullEntry : public Entry {
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public:
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NullEntry(Device* device, Entry* parent, std::string path);
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~NullEntry() override;
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static NullEntry* Create(Device* device, Entry* parent,
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const std::string& path);
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X_STATUS Open(uint32_t desired_access, File** out_file) override;
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bool can_map() const override { return false; }
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private:
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friend class NullDevice;
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};
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} // namespace vfs
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} // namespace xe
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#endif // XENIA_VFS_DEVICES_NULL_ENTRY_H_
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@ -0,0 +1,52 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/vfs/devices/null_file.h"
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#include "xenia/vfs/devices/null_entry.h"
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namespace xe {
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namespace vfs {
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NullFile::NullFile(uint32_t file_access, NullEntry* entry)
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: File(file_access, entry) {}
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NullFile::~NullFile() = default;
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void NullFile::Destroy() { delete this; }
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X_STATUS NullFile::ReadSync(void* buffer, size_t buffer_length,
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size_t byte_offset, size_t* out_bytes_read) {
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if (!(file_access_ & FileAccess::kFileReadData)) {
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return X_STATUS_ACCESS_DENIED;
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}
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return X_STATUS_SUCCESS;
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}
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X_STATUS NullFile::WriteSync(const void* buffer, size_t buffer_length,
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size_t byte_offset, size_t* out_bytes_written) {
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if (!(file_access_ &
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(FileAccess::kFileWriteData | FileAccess::kFileAppendData))) {
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return X_STATUS_ACCESS_DENIED;
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}
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return X_STATUS_SUCCESS;
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}
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X_STATUS NullFile::SetLength(size_t length) {
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if (!(file_access_ & FileAccess::kFileWriteData)) {
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return X_STATUS_ACCESS_DENIED;
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}
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return X_STATUS_SUCCESS;
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}
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} // namespace vfs
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} // namespace xe
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@ -0,0 +1,40 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_VFS_DEVICES_NULL_FILE_H_
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#define XENIA_VFS_DEVICES_NULL_FILE_H_
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#include <string>
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#include "xenia/base/filesystem.h"
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#include "xenia/vfs/file.h"
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namespace xe {
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namespace vfs {
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class NullEntry;
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class NullFile : public File {
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public:
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NullFile(uint32_t file_access, NullEntry* entry);
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~NullFile() override;
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void Destroy() override;
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X_STATUS ReadSync(void* buffer, size_t buffer_length, size_t byte_offset,
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size_t* out_bytes_read) override;
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X_STATUS WriteSync(const void* buffer, size_t buffer_length,
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size_t byte_offset, size_t* out_bytes_written) override;
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X_STATUS SetLength(size_t length) override;
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};
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} // namespace vfs
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} // namespace xe
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#endif // XENIA_VFS_DEVICES_NULL_FILE_H_
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