[VFS] Add NullDevice (returns success for all calls), handle \Device\Harddisk0\ with it

XMountUtilityDrive code tries reading/writing from \Device\Harddisk0\Cache0 / Cache1 / Partition0, NullDevice handling \Device\Harddisk0 will make that code think that the reads/writes were successful, so the utility-drive mount can proceed without failing.
This commit is contained in:
emoose 2021-07-05 04:58:29 +01:00 committed by Rick Gibbed
parent e5725b5877
commit bf8138a886
7 changed files with 329 additions and 1 deletions

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@ -42,6 +42,7 @@
#include "xenia/ui/imgui_dialog.h"
#include "xenia/vfs/devices/disc_image_device.h"
#include "xenia/vfs/devices/host_path_device.h"
#include "xenia/vfs/devices/null_device.h"
#include "xenia/vfs/devices/stfs_container_device.h"
#include "xenia/vfs/virtual_file_system.h"
@ -279,7 +280,7 @@ X_STATUS Emulator::LaunchXexFile(const std::filesystem::path& path) {
// and then get that symlinked to game:\, so
// -> game:\foo.xex
auto mount_path = "\\Device\\Harddisk0\\Partition0";
auto mount_path = "\\Device\\Harddisk0\\Partition1";
// Register the local directory in the virtual filesystem.
auto parent_path = path.parent_path();
@ -672,6 +673,25 @@ static std::string format_version(xex2_version version) {
X_STATUS Emulator::CompleteLaunch(const std::filesystem::path& path,
const std::string_view module_path) {
// Setup NullDevices for raw HDD partition accesses
// Cache/STFC code baked into games tries reading/writing to these
// By using a NullDevice that just returns success to all IO requests it
// should allow games to believe cache/raw disk was accessed successfully
// NOTE: this should probably be moved to xenia_main.cc, but right now we need
// to register the \Device\Harddisk0\ NullDevice _after_ the
// \Device\Harddisk0\Partition1 HostPathDevice, otherwise requests to
// Partition1 will go to this. Registering during CompleteLaunch allows us to
// make sure any HostPathDevices are ready beforehand.
// (see comment above cache:\ device registration for more info about why)
auto null_paths = {std::string("\\Partition0"), std::string("\\Cache0"),
std::string("\\Cache1")};
auto null_device =
std::make_unique<vfs::NullDevice>("\\Device\\Harddisk0", null_paths);
if (null_device->Initialize()) {
file_system_->RegisterDevice(std::move(null_device));
}
// Reset state.
title_id_ = std::nullopt;
title_name_ = "";

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@ -0,0 +1,62 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/vfs/devices/null_device.h"
#include "xenia/base/filesystem.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/kernel/xfile.h"
#include "xenia/vfs/devices/null_entry.h"
namespace xe {
namespace vfs {
NullDevice::NullDevice(const std::string& mount_path,
const std::initializer_list<std::string>& null_paths)
: Device(mount_path), null_paths_(null_paths), name_("NullDevice") {}
NullDevice::~NullDevice() = default;
bool NullDevice::Initialize() {
auto root_entry = new NullEntry(this, nullptr, mount_path_);
root_entry->attributes_ = kFileAttributeDirectory;
root_entry_ = std::unique_ptr<Entry>(root_entry);
for (auto path : null_paths_) {
auto child = NullEntry::Create(this, root_entry, path);
root_entry->children_.push_back(std::unique_ptr<Entry>(child));
}
return true;
}
void NullDevice::Dump(StringBuffer* string_buffer) {
auto global_lock = global_critical_region_.Acquire();
root_entry_->Dump(string_buffer, 0);
}
Entry* NullDevice::ResolvePath(const std::string_view path) {
XELOGFS("NullDevice::ResolvePath({})", path);
auto root = root_entry_.get();
if (path.empty()) {
return root_entry_.get();
}
for (auto& child : root->children()) {
if (!strcasecmp(child->path().c_str(), path.data())) {
return child.get();
}
}
return nullptr;
}
} // namespace vfs
} // namespace xe

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@ -0,0 +1,57 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_VFS_DEVICES_NULL_DEVICE_H_
#define XENIA_VFS_DEVICES_NULL_DEVICE_H_
#include <string>
#include "xenia/vfs/device.h"
namespace xe {
namespace vfs {
class NullEntry;
class NullDevice : public Device {
public:
NullDevice(const std::string& mount_path,
const std::initializer_list<std::string>& null_paths);
~NullDevice() override;
bool Initialize() override;
void Dump(StringBuffer* string_buffer) override;
Entry* ResolvePath(const std::string_view path) override;
bool is_read_only() const override { return false; }
const std::string& name() const override { return name_; }
uint32_t attributes() const override { return 0; }
uint32_t component_name_max_length() const override { return 40; }
uint32_t total_allocation_units() const override { return 0x10; }
uint32_t available_allocation_units() const override { return 0x10; }
// STFC/cache code seems to require the product of the next two to equal
// 0x10000
uint32_t sectors_per_allocation_unit() const override { return 0x80; }
// STFC requires <= 0x1000
uint32_t bytes_per_sector() const override { return 0x200; }
private:
std::string name_;
std::unique_ptr<Entry> root_entry_;
std::vector<std::string> null_paths_;
};
} // namespace vfs
} // namespace xe
#endif // XENIA_VFS_DEVICES_NULL_DEVICE_H_

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@ -0,0 +1,55 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/vfs/devices/null_entry.h"
#include "xenia/base/filesystem.h"
#include "xenia/base/logging.h"
#include "xenia/base/mapped_memory.h"
#include "xenia/base/math.h"
#include "xenia/base/string.h"
#include "xenia/vfs/device.h"
#include "xenia/vfs/devices/null_file.h"
namespace xe {
namespace vfs {
NullEntry::NullEntry(Device* device, Entry* parent, std::string path)
: Entry(device, parent, path) {}
NullEntry::~NullEntry() = default;
NullEntry* NullEntry::Create(Device* device, Entry* parent,
const std::string& path) {
auto entry = new NullEntry(device, parent, path);
entry->create_timestamp_ = 0;
entry->access_timestamp_ = 0;
entry->write_timestamp_ = 0;
entry->attributes_ = kFileAttributeNormal;
entry->size_ = 0;
entry->allocation_size_ = 0;
return entry;
}
X_STATUS NullEntry::Open(uint32_t desired_access, File** out_file) {
if (is_read_only() && (desired_access & (FileAccess::kFileWriteData |
FileAccess::kFileAppendData))) {
XELOGE("Attempting to open file for write access on read-only device");
return X_STATUS_ACCESS_DENIED;
}
*out_file = new NullFile(desired_access, this);
return X_STATUS_SUCCESS;
}
} // namespace vfs
} // namespace xe

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@ -0,0 +1,42 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_VFS_DEVICES_NULL_ENTRY_H_
#define XENIA_VFS_DEVICES_NULL_ENTRY_H_
#include <string>
#include "xenia/base/filesystem.h"
#include "xenia/vfs/entry.h"
namespace xe {
namespace vfs {
class NullDevice;
class NullEntry : public Entry {
public:
NullEntry(Device* device, Entry* parent, std::string path);
~NullEntry() override;
static NullEntry* Create(Device* device, Entry* parent,
const std::string& path);
X_STATUS Open(uint32_t desired_access, File** out_file) override;
bool can_map() const override { return false; }
private:
friend class NullDevice;
};
} // namespace vfs
} // namespace xe
#endif // XENIA_VFS_DEVICES_NULL_ENTRY_H_

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@ -0,0 +1,52 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/vfs/devices/null_file.h"
#include "xenia/vfs/devices/null_entry.h"
namespace xe {
namespace vfs {
NullFile::NullFile(uint32_t file_access, NullEntry* entry)
: File(file_access, entry) {}
NullFile::~NullFile() = default;
void NullFile::Destroy() { delete this; }
X_STATUS NullFile::ReadSync(void* buffer, size_t buffer_length,
size_t byte_offset, size_t* out_bytes_read) {
if (!(file_access_ & FileAccess::kFileReadData)) {
return X_STATUS_ACCESS_DENIED;
}
return X_STATUS_SUCCESS;
}
X_STATUS NullFile::WriteSync(const void* buffer, size_t buffer_length,
size_t byte_offset, size_t* out_bytes_written) {
if (!(file_access_ &
(FileAccess::kFileWriteData | FileAccess::kFileAppendData))) {
return X_STATUS_ACCESS_DENIED;
}
return X_STATUS_SUCCESS;
}
X_STATUS NullFile::SetLength(size_t length) {
if (!(file_access_ & FileAccess::kFileWriteData)) {
return X_STATUS_ACCESS_DENIED;
}
return X_STATUS_SUCCESS;
}
} // namespace vfs
} // namespace xe

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@ -0,0 +1,40 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_VFS_DEVICES_NULL_FILE_H_
#define XENIA_VFS_DEVICES_NULL_FILE_H_
#include <string>
#include "xenia/base/filesystem.h"
#include "xenia/vfs/file.h"
namespace xe {
namespace vfs {
class NullEntry;
class NullFile : public File {
public:
NullFile(uint32_t file_access, NullEntry* entry);
~NullFile() override;
void Destroy() override;
X_STATUS ReadSync(void* buffer, size_t buffer_length, size_t byte_offset,
size_t* out_bytes_read) override;
X_STATUS WriteSync(const void* buffer, size_t buffer_length,
size_t byte_offset, size_t* out_bytes_written) override;
X_STATUS SetLength(size_t length) override;
};
} // namespace vfs
} // namespace xe
#endif // XENIA_VFS_DEVICES_NULL_FILE_H_