New shader instrs.

This commit is contained in:
Ben Vanik 2015-01-02 00:26:52 -08:00
parent 6d159dc20d
commit be05ab6ffe
3 changed files with 151 additions and 15 deletions

View File

@ -2159,13 +2159,16 @@ bool CommandProcessor::PopulateSampler(DrawCommand* draw_command,
auto group = reinterpret_cast<const xe_gpu_fetch_group_t*>(&regs.values[r]);
auto& fetch = group->texture_fetch;
// ?
assert_true(fetch.type == 0x2);
// Reset slot.
// If we fail, we still draw but with an invalid texture.
draw_command->state_data->texture_samplers[desc.fetch_slot] = 0;
// ?
if (!fetch.type) {
return true;
}
assert_true(fetch.type == 0x2);
TextureInfo texture_info;
if (!TextureInfo::Prepare(fetch, &texture_info)) {
XELOGE("Unable to parse texture fetcher info");

View File

@ -516,7 +516,7 @@ bool GL4ShaderTranslator::TranslateALU_FRACv(const instr_alu_t& alu) {
if (alu.vector_clamp) {
Append("clamp(");
}
Append("frac(");
Append("fract(");
AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate,
alu.abs_constants);
Append(")");
@ -828,16 +828,88 @@ bool GL4ShaderTranslator::TranslateALU_SETNEs(const instr_alu_t& alu) {
return TranslateALU_SETXXs(alu, "!=");
}
bool GL4ShaderTranslator::TranslateALU_FRACs(const ucode::instr_alu_t& alu) {
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
Append(" = ");
if (alu.scalar_clamp) {
Append("clamp(");
}
Append("fract(");
AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
alu.abs_constants);
Append(".x).xxxx");
if (alu.scalar_clamp) {
Append(", 0.0, 1.0)");
}
Append(";\n");
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
return true;
}
bool GL4ShaderTranslator::TranslateALU_TRUNCs(const ucode::instr_alu_t& alu) {
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
Append(" = ");
if (alu.scalar_clamp) {
Append("clamp(");
}
Append("trunc(");
AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
alu.abs_constants);
Append(".x).xxxx");
if (alu.scalar_clamp) {
Append(", 0.0, 1.0)");
}
Append(";\n");
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
return true;
}
bool GL4ShaderTranslator::TranslateALU_FLOORs(const ucode::instr_alu_t& alu) {
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
Append(" = ");
if (alu.scalar_clamp) {
Append("clamp(");
}
Append("floor(");
AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
alu.abs_constants);
Append(".x).xxxx");
if (alu.scalar_clamp) {
Append(", 0.0, 1.0)");
}
Append(";\n");
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
return true;
}
bool GL4ShaderTranslator::TranslateALU_EXP_IEEE(const instr_alu_t& alu) {
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
Append(" = ");
if (alu.scalar_clamp) {
Append("clamp(");
}
Append("exp(");
Append("pow(2.0, ");
AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
alu.abs_constants);
Append(")");
Append(".x).xxxx");
if (alu.scalar_clamp) {
Append(", 0.0, 1.0)");
}
Append(";\n");
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
return true;
}
bool GL4ShaderTranslator::TranslateALU_LOG_IEEE(const ucode::instr_alu_t& alu) {
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
Append(" = ");
if (alu.scalar_clamp) {
Append("clamp(");
}
Append("log2(");
AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
alu.abs_constants);
Append(".x).xxxx");
if (alu.scalar_clamp) {
Append(", 0.0, 1.0)");
}
@ -855,7 +927,25 @@ bool GL4ShaderTranslator::TranslateALU_RECIP_IEEE(const instr_alu_t& alu) {
Append("(1.0 / ");
AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
alu.abs_constants);
Append(")");
Append(").xxxx");
if (alu.scalar_clamp) {
Append(", 0.0, 1.0)");
}
Append(";\n");
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
return true;
}
bool GL4ShaderTranslator::TranslateALU_RECIPSQ_IEEE(const ucode::instr_alu_t& alu) {
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
Append(" = ");
if (alu.scalar_clamp) {
Append("clamp(");
}
Append("(1.0 / sqrt(");
AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
alu.abs_constants);
Append(".x)).xxxx");
if (alu.scalar_clamp) {
Append(", 0.0, 1.0)");
}
@ -908,7 +998,7 @@ bool GL4ShaderTranslator::TranslateALU_SQRT_IEEE(const instr_alu_t& alu) {
Append("sqrt(");
AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
alu.abs_constants);
Append(")");
Append(".x).xxxx");
if (alu.scalar_clamp) {
Append(", 0.0, 1.0)");
}
@ -1001,6 +1091,42 @@ bool GL4ShaderTranslator::TranslateALU_SUB_CONST_1(const instr_alu_t& alu) {
return TranslateALU_SUB_CONST_0(alu);
}
bool GL4ShaderTranslator::TranslateALU_SIN(const ucode::instr_alu_t& alu) {
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
Append(" = ");
if (alu.scalar_clamp) {
Append("clamp(");
}
Append("sin(");
AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
alu.abs_constants);
Append(".x).xxxx");
if (alu.scalar_clamp) {
Append(", 0.0, 1.0)");
}
Append(";\n");
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
return true;
}
bool GL4ShaderTranslator::TranslateALU_COS(const ucode::instr_alu_t& alu) {
AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
Append(" = ");
if (alu.scalar_clamp) {
Append("clamp(");
}
Append("cos(");
AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
alu.abs_constants);
Append(".x).xxxx");
if (alu.scalar_clamp) {
Append(", 0.0, 1.0)");
}
Append(";\n");
AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
return true;
}
bool GL4ShaderTranslator::TranslateALU_RETAIN_PREV(const instr_alu_t& alu) {
// TODO(benvanik): figure out how this is used.
// It seems like vector writes to export regs will use this to write 1's to
@ -1072,18 +1198,18 @@ bool GL4ShaderTranslator::TranslateALU(const instr_alu_t* alu, int sync) {
ALU_INSTR_IMPL(SETGTs, 1), // 8
ALU_INSTR_IMPL(SETGTEs, 1), // 9
ALU_INSTR_IMPL(SETNEs, 1), // 10
ALU_INSTR(FRACs, 1), // 11
ALU_INSTR(TRUNCs, 1), // 12
ALU_INSTR(FLOORs, 1), // 13
ALU_INSTR_IMPL(FRACs, 1), // 11
ALU_INSTR_IMPL(TRUNCs, 1), // 12
ALU_INSTR_IMPL(FLOORs, 1), // 13
ALU_INSTR_IMPL(EXP_IEEE, 1), // 14
ALU_INSTR(LOG_CLAMP, 1), // 15
ALU_INSTR(LOG_IEEE, 1), // 16
ALU_INSTR_IMPL(LOG_IEEE, 1), // 16
ALU_INSTR(RECIP_CLAMP, 1), // 17
ALU_INSTR(RECIP_FF, 1), // 18
ALU_INSTR_IMPL(RECIP_IEEE, 1), // 19
ALU_INSTR(RECIPSQ_CLAMP, 1), // 20
ALU_INSTR(RECIPSQ_FF, 1), // 21
ALU_INSTR(RECIPSQ_IEEE, 1), // 22
ALU_INSTR_IMPL(RECIPSQ_IEEE, 1), // 22
ALU_INSTR(MOVAs, 1), // 23
ALU_INSTR(MOVA_FLOORs, 1), // 24
ALU_INSTR(SUBs, 1), // 25
@ -1109,8 +1235,8 @@ bool GL4ShaderTranslator::TranslateALU(const instr_alu_t* alu, int sync) {
ALU_INSTR_IMPL(ADD_CONST_1, 2), // 45
ALU_INSTR_IMPL(SUB_CONST_0, 2), // 46
ALU_INSTR_IMPL(SUB_CONST_1, 2), // 47
ALU_INSTR(SIN, 1), // 48
ALU_INSTR(COS, 1), // 49
ALU_INSTR_IMPL(SIN, 1), // 48
ALU_INSTR_IMPL(COS, 1), // 49
ALU_INSTR_IMPL(RETAIN_PREV, 1), // 50
};
#undef ALU_INSTR

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@ -96,8 +96,13 @@ class GL4ShaderTranslator {
bool TranslateALU_SETGTs(const ucode::instr_alu_t& alu);
bool TranslateALU_SETGTEs(const ucode::instr_alu_t& alu);
bool TranslateALU_SETNEs(const ucode::instr_alu_t& alu);
bool TranslateALU_FRACs(const ucode::instr_alu_t& alu);
bool TranslateALU_TRUNCs(const ucode::instr_alu_t& alu);
bool TranslateALU_FLOORs(const ucode::instr_alu_t& alu);
bool TranslateALU_EXP_IEEE(const ucode::instr_alu_t& alu);
bool TranslateALU_LOG_IEEE(const ucode::instr_alu_t& alu);
bool TranslateALU_RECIP_IEEE(const ucode::instr_alu_t& alu);
bool TranslateALU_RECIPSQ_IEEE(const ucode::instr_alu_t& alu);
bool TranslateALU_PRED_SETXXs(const ucode::instr_alu_t& alu, const char* op);
bool TranslateALU_PRED_SETEs(const ucode::instr_alu_t& alu);
bool TranslateALU_PRED_SETGTs(const ucode::instr_alu_t& alu);
@ -110,6 +115,8 @@ class GL4ShaderTranslator {
bool TranslateALU_ADD_CONST_1(const ucode::instr_alu_t& alu);
bool TranslateALU_SUB_CONST_0(const ucode::instr_alu_t& alu);
bool TranslateALU_SUB_CONST_1(const ucode::instr_alu_t& alu);
bool TranslateALU_SIN(const ucode::instr_alu_t& alu);
bool TranslateALU_COS(const ucode::instr_alu_t& alu);
bool TranslateALU_RETAIN_PREV(const ucode::instr_alu_t& alu);
void PrintDestFetch(uint32_t dst_reg, uint32_t dst_swiz);