gpu: spirv_shader_translator: xb format changes
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@ -96,9 +96,10 @@ class SpirvShaderTranslator : public ShaderTranslator {
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bool is_signed);
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// Creates a call to the given GLSL intrinsic.
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spv::Id SpirvShaderTranslator::CreateGlslStd450InstructionCall(
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spv::Decoration precision, spv::Id result_type,
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spv::GLSLstd450 instruction_ordinal, std::vector<spv::Id> args);
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spv::Id CreateGlslStd450InstructionCall(spv::Decoration precision,
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spv::Id result_type,
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spv::GLSLstd450 instruction_ordinal,
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std::vector<spv::Id> args);
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// Loads an operand into a value.
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// The value returned will be in the form described in the operand (number of
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