Use Vulkan as the default graphics backend.
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@ -78,7 +78,7 @@ std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() {
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std::unique_ptr<gpu::GraphicsSystem> best;
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std::unique_ptr<gpu::GraphicsSystem> best;
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best = std::unique_ptr<gpu::GraphicsSystem>(
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best = std::unique_ptr<gpu::GraphicsSystem>(
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new xe::gpu::gl4::GL4GraphicsSystem());
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new xe::gpu::vulkan::VulkanGraphicsSystem());
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if (best) {
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if (best) {
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return best;
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return best;
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}
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}
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