AudioSystem Save/Restore
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@ -12,6 +12,7 @@
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#include "xenia/apu/apu_flags.h"
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#include "xenia/apu/audio_driver.h"
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#include "xenia/apu/xma_decoder.h"
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#include "xenia/base/byte_stream.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/base/profiling.h"
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@ -46,10 +47,12 @@ AudioSystem::AudioSystem(cpu::Processor* processor)
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xe::threading::Semaphore::Create(0, kMaximumQueuedFrames);
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wait_handles_[i] = client_semaphores_[i].get();
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}
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shutdown_event_ = xe::threading::Event::CreateManualResetEvent(false);
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shutdown_event_ = xe::threading::Event::CreateAutoResetEvent(false);
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wait_handles_[kMaximumClientCount] = shutdown_event_.get();
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xma_decoder_ = std::make_unique<xe::apu::XmaDecoder>(processor_);
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resume_event_ = xe::threading::Event::CreateAutoResetEvent(false);
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}
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AudioSystem::~AudioSystem() {
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@ -84,16 +87,31 @@ void AudioSystem::WorkerThreadMain() {
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// Main run loop.
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while (worker_running_) {
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// These handles signify the number of submitted samples. Once we reach
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// 64 samples, we wait until our audio backend releases a semaphore
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// (signaling a sample has finished playing)
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auto result =
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xe::threading::WaitAny(wait_handles_, xe::countof(wait_handles_), true);
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if (result.first == xe::threading::WaitResult::kFailed ||
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(result.first == xe::threading::WaitResult::kSuccess &&
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result.second == kMaximumClientCount)) {
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if (result.first == xe::threading::WaitResult::kFailed) {
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// TODO: Assert?
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continue;
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}
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if (result.first == threading::WaitResult::kSuccess &&
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result.second == kMaximumClientCount) {
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// Shutdown event signaled.
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if (paused_) {
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pause_fence_.Signal();
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threading::Wait(resume_event_.get(), false);
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}
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continue;
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}
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// Number of clients pumped
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size_t pumped = 0;
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if (result.first == xe::threading::WaitResult::kSuccess) {
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// Start from the first handle signaled and continue down.
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size_t index = result.second;
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do {
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auto global_lock = global_critical_region_.Acquire();
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@ -206,5 +224,96 @@ void AudioSystem::UnregisterClient(size_t index) {
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assert_true(wait_result == xe::threading::WaitResult::kTimeout);
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}
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bool AudioSystem::Save(ByteStream* stream) {
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stream->Write('XAUD');
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// Count the number of used clients first.
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// Any gaps should be handled gracefully.
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uint32_t used_clients = 0;
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for (int i = 0; i < kMaximumClientCount; i++) {
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if (clients_[i].in_use) {
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used_clients++;
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}
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}
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stream->Write(used_clients);
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for (uint32_t i = 0; i < kMaximumClientCount; i++) {
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auto& client = clients_[i];
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if (!client.in_use) {
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continue;
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}
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stream->Write(i);
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stream->Write(client.callback);
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stream->Write(client.callback_arg);
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stream->Write(client.wrapped_callback_arg);
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}
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return true;
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}
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bool AudioSystem::Restore(ByteStream* stream) {
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if (stream->Read<uint32_t>() != 'XAUD') {
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XELOGE("AudioSystem::Restore - Invalid magic value!");
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return false;
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}
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uint32_t num_clients = stream->Read<uint32_t>();
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for (uint32_t i = 0; i < num_clients; i++) {
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auto id = stream->Read<uint32_t>();
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assert_true(id < kMaximumClientCount);
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auto& client = clients_[id];
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client.callback = stream->Read<uint32_t>();
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client.callback_arg = stream->Read<uint32_t>();
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client.wrapped_callback_arg = stream->Read<uint32_t>();
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client.in_use = true;
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// Reset the semaphore and recreate the driver ourselves.
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if (client.driver) {
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UnregisterClient(id);
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}
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auto client_semaphore = client_semaphores_[id].get();
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auto ret = client_semaphore->Release(kMaximumQueuedFrames, nullptr);
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assert_true(ret);
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AudioDriver* driver = nullptr;
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auto status = CreateDriver(id, client_semaphore, &driver);
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if (XFAILED(status)) {
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XELOGE(
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"AudioSystem::Restore - Call to CreateDriver failed with status %.8X",
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status);
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return false;
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}
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assert_not_null(driver);
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client.driver = driver;
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}
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return true;
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}
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void AudioSystem::Pause() {
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if (paused_) {
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return;
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}
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paused_ = true;
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// Kind of a hack, but it works.
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shutdown_event_->Set();
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pause_fence_.Wait();
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}
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void AudioSystem::Resume() {
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if (!paused_) {
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return;
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}
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paused_ = false;
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resume_event_->Set();
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}
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} // namespace apu
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} // namespace xe
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@ -42,6 +42,13 @@ class AudioSystem {
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void UnregisterClient(size_t index);
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void SubmitFrame(size_t index, uint32_t samples_ptr);
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bool Save(ByteStream* stream);
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bool Restore(ByteStream* stream);
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bool is_paused() const { return paused_; }
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void Pause();
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void Resume();
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protected:
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explicit AudioSystem(cpu::Processor* processor);
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@ -82,6 +89,10 @@ class AudioSystem {
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// Event is always there in case we have no clients.
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std::unique_ptr<xe::threading::Event> shutdown_event_;
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xe::threading::WaitHandle* wait_handles_[kMaximumClientCount + 1];
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bool paused_ = false;
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threading::Fence pause_fence_;
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std::unique_ptr<threading::Event> resume_event_;
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};
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} // namespace apu
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@ -299,6 +299,7 @@ void Emulator::Pause() {
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// Don't hold the lock on this (so any waits follow through)
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graphics_system_->Pause();
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audio_system_->Pause();
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auto lock = global_critical_region::AcquireDirect();
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auto threads =
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@ -324,6 +325,7 @@ void Emulator::Resume() {
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XELOGD("! EMULATOR RESUMED !");
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graphics_system_->Resume();
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audio_system_->Resume();
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auto threads =
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kernel_state()->object_table()->GetObjectsByType<kernel::XThread>(
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@ -355,6 +357,7 @@ bool Emulator::SaveToFile(const std::wstring& path) {
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// It's important we don't hold the global lock here! XThreads need to step
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// forward (possibly through guarded regions) without worry!
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graphics_system_->Save(&stream);
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audio_system_->Save(&stream);
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kernel_state_->Save(&stream);
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memory_->Save(&stream);
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map->Close(stream.offset());
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@ -383,12 +386,19 @@ bool Emulator::RestoreFromFile(const std::wstring& path) {
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}
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if (!graphics_system_->Restore(&stream)) {
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XELOGE("Could not restore graphics system!");
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return false;
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}
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if (!audio_system_->Restore(&stream)) {
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XELOGE("Could not restore audio system!");
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return false;
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}
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if (!kernel_state_->Restore(&stream)) {
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XELOGE("Could not restore kernel state!");
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return false;
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}
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if (!memory_->Restore(&stream)) {
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XELOGE("Could not restore memory!");
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return false;
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}
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