[D3D12] Remove await result check in trace init - unsafe too, but not leaking
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@ -2322,9 +2322,7 @@ void D3D12CommandProcessor::InitializeTrace() {
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if (!render_target_cache_submitted && !shared_memory_submitted) {
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if (!render_target_cache_submitted && !shared_memory_submitted) {
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return;
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return;
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}
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}
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if (!AwaitAllQueueOperationsCompletion()) {
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AwaitAllQueueOperationsCompletion();
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return;
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}
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if (render_target_cache_submitted) {
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if (render_target_cache_submitted) {
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render_target_cache_->InitializeTraceCompleteDownloads();
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render_target_cache_->InitializeTraceCompleteDownloads();
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}
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}
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