[D3D12] Remove await result check in trace init - unsafe too, but not leaking

This commit is contained in:
Triang3l 2020-10-06 22:35:43 +03:00
parent 19121130a3
commit b91c24870b
1 changed files with 1 additions and 3 deletions

View File

@ -2322,9 +2322,7 @@ void D3D12CommandProcessor::InitializeTrace() {
if (!render_target_cache_submitted && !shared_memory_submitted) { if (!render_target_cache_submitted && !shared_memory_submitted) {
return; return;
} }
if (!AwaitAllQueueOperationsCompletion()) { AwaitAllQueueOperationsCompletion();
return;
}
if (render_target_cache_submitted) { if (render_target_cache_submitted) {
render_target_cache_->InitializeTraceCompleteDownloads(); render_target_cache_->InitializeTraceCompleteDownloads();
} }