Core: Add a file open dialog and refactor logic around loading new games
This commit is contained in:
parent
dcd71c1613
commit
b82f6a990a
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@ -20,6 +20,8 @@
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#include "xenia/base/threading.h"
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#include "xenia/emulator.h"
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#include "xenia/gpu/graphics_system.h"
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#include "xenia/ui/file_picker.h"
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#include "xenia/ui/imgui_dialog.h"
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#include "xenia/ui/imgui_drawer.h"
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@ -114,7 +116,6 @@ bool EmulatorWindow::Initialize() {
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// TODO: Spawn a new thread to do this.
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emulator()->RestoreFromFile(L"test.sav");
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} break;
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case 0x7A: { // VK_F11
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ToggleFullscreen();
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} break;
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@ -145,6 +146,9 @@ bool EmulatorWindow::Initialize() {
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auto main_menu = MenuItem::Create(MenuItem::Type::kNormal);
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auto file_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&File");
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{
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file_menu->AddChild(
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MenuItem::Create(MenuItem::Type::kString, L"&Open", L"Ctrl+O",
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std::bind(&EmulatorWindow::FileOpen, this)));
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file_menu->AddChild(MenuItem::Create(MenuItem::Type::kString, L"E&xit",
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L"Alt+F4",
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[this]() { window_->Close(); }));
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@ -239,6 +243,40 @@ bool EmulatorWindow::Initialize() {
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return true;
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}
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void EmulatorWindow::FileOpen() {
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std::wstring path;
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auto file_picker = xe::ui::FilePicker::Create();
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file_picker->set_mode(ui::FilePicker::Mode::kOpen);
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file_picker->set_type(ui::FilePicker::Type::kFile);
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file_picker->set_multi_selection(false);
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file_picker->set_title(L"Select Content Package");
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file_picker->set_extensions({
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{L"Supported Files", L"*.iso;*.xex;*.xcp;*.*"},
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{L"Disc Image (*.iso)", L"*.iso"},
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{L"Xbox Executable (*.xex)", L"*.xex"},
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//{ L"Content Package (*.xcp)", L"*.xcp" },
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{L"All Files (*.*)", L"*.*"},
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});
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if (file_picker->Show(window_->native_handle())) {
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auto selected_files = file_picker->selected_files();
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if (!selected_files.empty()) {
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path = selected_files[0];
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}
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}
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if (!path.empty()) {
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// Normalize the path and make absolute.
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std::wstring abs_path = xe::to_absolute_path(path);
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auto result = emulator_->LaunchPath(abs_path);
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if (XFAILED(result)) {
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// TODO: Display a message box.
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XELOGE("Failed to launch target: %.8X", result);
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}
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}
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}
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void EmulatorWindow::CpuTimeScalarReset() {
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Clock::set_guest_time_scalar(1.0);
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UpdateTitle();
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@ -42,6 +42,7 @@ class EmulatorWindow {
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bool Initialize();
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void FileOpen();
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void CpuTimeScalarReset();
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void CpuTimeScalarSetHalf();
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void CpuTimeScalarSetDouble();
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@ -10,9 +10,11 @@
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#include <gflags/gflags.h>
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#include "xenia/app/emulator_window.h"
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#include "xenia/base/debugging.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/main.h"
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#include "xenia/base/profiling.h"
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#include "xenia/base/threading.h"
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#include "xenia/debug/ui/debug_window.h"
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#include "xenia/emulator.h"
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#include "xenia/ui/file_picker.h"
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@ -159,6 +161,18 @@ int xenia_main(const std::vector<std::wstring>& args) {
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});
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}
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auto evt = xe::threading::Event::CreateAutoResetEvent(false);
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emulator->on_launch.AddListener([&]() {
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emulator_window->UpdateTitle();
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evt->Set();
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});
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bool exiting = false;
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emulator_window->loop()->on_quit.AddListener([&](ui::UIEvent* e) {
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exiting = true;
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evt->Set();
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});
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// Grab path from the flag or unnamed argument.
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std::wstring path;
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if (!FLAGS_target.empty() || args.size() >= 2) {
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@ -173,43 +187,23 @@ int xenia_main(const std::vector<std::wstring>& args) {
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}
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}
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// If no path passed, ask the user.
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if (path.empty()) {
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auto file_picker = xe::ui::FilePicker::Create();
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file_picker->set_mode(ui::FilePicker::Mode::kOpen);
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file_picker->set_type(ui::FilePicker::Type::kFile);
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file_picker->set_multi_selection(false);
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file_picker->set_title(L"Select Content Package");
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file_picker->set_extensions({
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{L"Supported Files", L"*.iso;*.xex;*.xcp;*.*"},
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{L"Disc Image (*.iso)", L"*.iso"},
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{L"Xbox Executable (*.xex)", L"*.xex"},
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//{ L"Content Package (*.xcp)", L"*.xcp" },
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{L"All Files (*.*)", L"*.*"},
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});
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if (file_picker->Show(emulator->display_window()->native_handle())) {
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auto selected_files = file_picker->selected_files();
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if (!selected_files.empty()) {
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path = selected_files[0];
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}
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}
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}
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if (!path.empty()) {
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// Normalize the path and make absolute.
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std::wstring abs_path = xe::to_absolute_path(path);
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result = emulator->LaunchPath(abs_path,
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[&]() { emulator_window->UpdateTitle(); });
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result = emulator->LaunchPath(abs_path);
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if (XFAILED(result)) {
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XELOGE("Failed to launch target: %.8X", result);
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emulator.reset();
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emulator_window.reset();
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return 1;
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}
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}
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// Wait until we are exited.
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emulator->display_window()->loop()->AwaitQuit();
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// Now, we're going to use the main thread to drive events related to
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// emulation.
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while (!exiting) {
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xe::threading::Wait(evt.get(), false);
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emulator->WaitUntilExit();
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}
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debug_window.reset();
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@ -177,8 +177,7 @@ X_STATUS Emulator::Setup(
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return result;
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}
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X_STATUS Emulator::LaunchPath(std::wstring path,
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std::function<void()> on_launch) {
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X_STATUS Emulator::LaunchPath(std::wstring path) {
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// Launch based on file type.
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// This is a silly guess based on file extension.
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auto last_slash = path.find_last_of(xe::kPathSeparator);
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@ -188,19 +187,18 @@ X_STATUS Emulator::LaunchPath(std::wstring path,
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}
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if (last_dot == std::wstring::npos) {
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// Likely an STFS container.
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return LaunchStfsContainer(path, on_launch);
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return LaunchStfsContainer(path);
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} else if (path.substr(last_dot) == L".xex" ||
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path.substr(last_dot) == L".elf") {
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// Treat as a naked xex file.
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return LaunchXexFile(path, on_launch);
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return LaunchXexFile(path);
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} else {
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// Assume a disc image.
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return LaunchDiscImage(path, on_launch);
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return LaunchDiscImage(path);
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}
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}
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X_STATUS Emulator::LaunchXexFile(std::wstring path,
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std::function<void()> on_launch) {
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X_STATUS Emulator::LaunchXexFile(std::wstring path) {
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// We create a virtual filesystem pointing to its directory and symlink
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// that to the game filesystem.
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// e.g., /my/files/foo.xex will get a local fs at:
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@ -232,11 +230,10 @@ X_STATUS Emulator::LaunchXexFile(std::wstring path,
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// Launch the game.
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std::string fs_path = "game:\\" + xe::to_string(file_name);
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return CompleteLaunch(path, fs_path, on_launch);
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return CompleteLaunch(path, fs_path);
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}
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X_STATUS Emulator::LaunchDiscImage(std::wstring path,
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std::function<void()> on_launch) {
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X_STATUS Emulator::LaunchDiscImage(std::wstring path) {
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auto mount_path = "\\Device\\Cdrom0";
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// Register the disc image in the virtual filesystem.
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@ -255,11 +252,10 @@ X_STATUS Emulator::LaunchDiscImage(std::wstring path,
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file_system_->RegisterSymbolicLink("d:", mount_path);
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// Launch the game.
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return CompleteLaunch(path, "game:\\default.xex", on_launch);
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return CompleteLaunch(path, "game:\\default.xex");
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}
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X_STATUS Emulator::LaunchStfsContainer(std::wstring path,
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std::function<void()> on_launch) {
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X_STATUS Emulator::LaunchStfsContainer(std::wstring path) {
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auto mount_path = "\\Device\\Cdrom0";
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// Register the container in the virtual filesystem.
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file_system_->RegisterSymbolicLink("d:", mount_path);
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// Launch the game.
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return CompleteLaunch(path, "game:\\default.xex", on_launch);
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return CompleteLaunch(path, "game:\\default.xex");
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}
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void Emulator::Pause() {
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@ -301,8 +297,10 @@ void Emulator::Pause() {
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continue;
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}
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if (thread->is_running()) {
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thread->thread()->Suspend(nullptr);
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}
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}
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XELOGD("! EMULATOR PAUSED !");
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}
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@ -326,9 +324,11 @@ void Emulator::Resume() {
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continue;
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}
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if (thread->is_running()) {
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thread->thread()->Resume(nullptr);
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}
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}
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}
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bool Emulator::SaveToFile(const std::wstring& path) {
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Pause();
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@ -485,24 +485,29 @@ void Emulator::WaitUntilExit() {
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break;
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}
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}
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on_exit();
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}
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X_STATUS Emulator::CompleteLaunch(const std::wstring& path,
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const std::string& module_path,
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std::function<void()> on_launch) {
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const std::string& module_path) {
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// Allow xam to request module loads.
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auto xam = kernel_state()->GetKernelModule<kernel::xam::XamModule>("xam.xex");
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X_STATUS result = X_STATUS_SUCCESS;
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auto next_module = module_path;
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while (next_module != "") {
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XELOGI("Launching module %s", next_module.c_str());
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auto module = kernel_state_->LoadUserModule(next_module.c_str());
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XELOGI("Launching module %s", module_path.c_str());
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auto module = kernel_state_->LoadUserModule(module_path.c_str());
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if (!module) {
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XELOGE("Failed to load user module %S", path.c_str());
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return X_STATUS_NOT_FOUND;
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}
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// Grab the current title ID.
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xex2_opt_execution_info* info = nullptr;
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module->GetOptHeader(XEX_HEADER_EXECUTION_INFO, &info);
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if (info) {
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title_id_ = info->title_id;
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}
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kernel_state_->SetExecutableModule(module);
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// Try and load the resource database (xex only).
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@ -532,21 +537,8 @@ X_STATUS Emulator::CompleteLaunch(const std::wstring& path,
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on_launch();
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main_thread_ = main_xthread->thread();
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WaitUntilExit();
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// Check xam and see if they want us to load another module.
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auto& loader_data = xam->loader_data();
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next_module = loader_data.launch_path;
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// And blank out the launch path to avoid an infinite loop.
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loader_data.launch_path = "";
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}
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if (result == 0) {
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return X_STATUS_SUCCESS;
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} else {
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return X_STATUS_UNSUCCESSFUL;
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}
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}
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} // namespace xe
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@ -13,6 +13,7 @@
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#include <functional>
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#include <string>
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#include "xenia/base/delegate.h"
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#include "xenia/base/exception_handler.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/memory.h"
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@ -105,18 +106,17 @@ class Emulator {
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// Launches a game from the given file path.
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// This will attempt to infer the type of the given file (such as an iso, etc)
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// using heuristics.
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X_STATUS LaunchPath(std::wstring path, std::function<void()> on_launch);
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X_STATUS LaunchPath(std::wstring path);
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// Launches a game from a .xex file by mounting the containing folder as if it
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// was an extracted STFS container.
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X_STATUS LaunchXexFile(std::wstring path, std::function<void()> on_launch);
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X_STATUS LaunchXexFile(std::wstring path);
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// Launches a game from a disc image file (.iso, etc).
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X_STATUS LaunchDiscImage(std::wstring path, std::function<void()> on_launch);
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X_STATUS LaunchDiscImage(std::wstring path);
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// Launches a game from an STFS container file.
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X_STATUS LaunchStfsContainer(std::wstring path,
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std::function<void()> on_launch);
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X_STATUS LaunchStfsContainer(std::wstring path);
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void Pause();
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void Resume();
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@ -127,13 +127,16 @@ class Emulator {
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void WaitUntilExit();
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public:
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xe::Delegate<> on_launch;
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xe::Delegate<> on_exit;
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private:
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static bool ExceptionCallbackThunk(Exception* ex, void* data);
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bool ExceptionCallback(Exception* ex);
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X_STATUS CompleteLaunch(const std::wstring& path,
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const std::string& module_path,
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std::function<void()> on_launch);
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const std::string& module_path);
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std::wstring command_line_;
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std::wstring game_title_;
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@ -152,6 +155,7 @@ class Emulator {
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std::unique_ptr<kernel::KernelState> kernel_state_;
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threading::Thread* main_thread_ = nullptr;
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uint32_t title_id_ = 0; // Currently running title ID
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bool paused_ = false;
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bool restoring_ = false;
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