Core: Add a file open dialog and refactor logic around loading new games

This commit is contained in:
Dr. Chat 2016-06-18 20:42:28 -05:00
parent dcd71c1613
commit b82f6a990a
5 changed files with 127 additions and 98 deletions

View File

@ -20,6 +20,8 @@
#include "xenia/base/threading.h"
#include "xenia/emulator.h"
#include "xenia/gpu/graphics_system.h"
#include "xenia/ui/file_picker.h"
#include "xenia/ui/imgui_dialog.h"
#include "xenia/ui/imgui_drawer.h"
@ -114,7 +116,6 @@ bool EmulatorWindow::Initialize() {
// TODO: Spawn a new thread to do this.
emulator()->RestoreFromFile(L"test.sav");
} break;
case 0x7A: { // VK_F11
ToggleFullscreen();
} break;
@ -145,6 +146,9 @@ bool EmulatorWindow::Initialize() {
auto main_menu = MenuItem::Create(MenuItem::Type::kNormal);
auto file_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&File");
{
file_menu->AddChild(
MenuItem::Create(MenuItem::Type::kString, L"&Open", L"Ctrl+O",
std::bind(&EmulatorWindow::FileOpen, this)));
file_menu->AddChild(MenuItem::Create(MenuItem::Type::kString, L"E&xit",
L"Alt+F4",
[this]() { window_->Close(); }));
@ -239,6 +243,40 @@ bool EmulatorWindow::Initialize() {
return true;
}
void EmulatorWindow::FileOpen() {
std::wstring path;
auto file_picker = xe::ui::FilePicker::Create();
file_picker->set_mode(ui::FilePicker::Mode::kOpen);
file_picker->set_type(ui::FilePicker::Type::kFile);
file_picker->set_multi_selection(false);
file_picker->set_title(L"Select Content Package");
file_picker->set_extensions({
{L"Supported Files", L"*.iso;*.xex;*.xcp;*.*"},
{L"Disc Image (*.iso)", L"*.iso"},
{L"Xbox Executable (*.xex)", L"*.xex"},
//{ L"Content Package (*.xcp)", L"*.xcp" },
{L"All Files (*.*)", L"*.*"},
});
if (file_picker->Show(window_->native_handle())) {
auto selected_files = file_picker->selected_files();
if (!selected_files.empty()) {
path = selected_files[0];
}
}
if (!path.empty()) {
// Normalize the path and make absolute.
std::wstring abs_path = xe::to_absolute_path(path);
auto result = emulator_->LaunchPath(abs_path);
if (XFAILED(result)) {
// TODO: Display a message box.
XELOGE("Failed to launch target: %.8X", result);
}
}
}
void EmulatorWindow::CpuTimeScalarReset() {
Clock::set_guest_time_scalar(1.0);
UpdateTitle();

View File

@ -42,6 +42,7 @@ class EmulatorWindow {
bool Initialize();
void FileOpen();
void CpuTimeScalarReset();
void CpuTimeScalarSetHalf();
void CpuTimeScalarSetDouble();

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@ -10,9 +10,11 @@
#include <gflags/gflags.h>
#include "xenia/app/emulator_window.h"
#include "xenia/base/debugging.h"
#include "xenia/base/logging.h"
#include "xenia/base/main.h"
#include "xenia/base/profiling.h"
#include "xenia/base/threading.h"
#include "xenia/debug/ui/debug_window.h"
#include "xenia/emulator.h"
#include "xenia/ui/file_picker.h"
@ -159,6 +161,18 @@ int xenia_main(const std::vector<std::wstring>& args) {
});
}
auto evt = xe::threading::Event::CreateAutoResetEvent(false);
emulator->on_launch.AddListener([&]() {
emulator_window->UpdateTitle();
evt->Set();
});
bool exiting = false;
emulator_window->loop()->on_quit.AddListener([&](ui::UIEvent* e) {
exiting = true;
evt->Set();
});
// Grab path from the flag or unnamed argument.
std::wstring path;
if (!FLAGS_target.empty() || args.size() >= 2) {
@ -173,43 +187,23 @@ int xenia_main(const std::vector<std::wstring>& args) {
}
}
// If no path passed, ask the user.
if (path.empty()) {
auto file_picker = xe::ui::FilePicker::Create();
file_picker->set_mode(ui::FilePicker::Mode::kOpen);
file_picker->set_type(ui::FilePicker::Type::kFile);
file_picker->set_multi_selection(false);
file_picker->set_title(L"Select Content Package");
file_picker->set_extensions({
{L"Supported Files", L"*.iso;*.xex;*.xcp;*.*"},
{L"Disc Image (*.iso)", L"*.iso"},
{L"Xbox Executable (*.xex)", L"*.xex"},
//{ L"Content Package (*.xcp)", L"*.xcp" },
{L"All Files (*.*)", L"*.*"},
});
if (file_picker->Show(emulator->display_window()->native_handle())) {
auto selected_files = file_picker->selected_files();
if (!selected_files.empty()) {
path = selected_files[0];
}
}
}
if (!path.empty()) {
// Normalize the path and make absolute.
std::wstring abs_path = xe::to_absolute_path(path);
result = emulator->LaunchPath(abs_path,
[&]() { emulator_window->UpdateTitle(); });
result = emulator->LaunchPath(abs_path);
if (XFAILED(result)) {
XELOGE("Failed to launch target: %.8X", result);
emulator.reset();
emulator_window.reset();
return 1;
}
}
// Wait until we are exited.
emulator->display_window()->loop()->AwaitQuit();
// Now, we're going to use the main thread to drive events related to
// emulation.
while (!exiting) {
xe::threading::Wait(evt.get(), false);
emulator->WaitUntilExit();
}
debug_window.reset();

View File

@ -177,8 +177,7 @@ X_STATUS Emulator::Setup(
return result;
}
X_STATUS Emulator::LaunchPath(std::wstring path,
std::function<void()> on_launch) {
X_STATUS Emulator::LaunchPath(std::wstring path) {
// Launch based on file type.
// This is a silly guess based on file extension.
auto last_slash = path.find_last_of(xe::kPathSeparator);
@ -188,19 +187,18 @@ X_STATUS Emulator::LaunchPath(std::wstring path,
}
if (last_dot == std::wstring::npos) {
// Likely an STFS container.
return LaunchStfsContainer(path, on_launch);
return LaunchStfsContainer(path);
} else if (path.substr(last_dot) == L".xex" ||
path.substr(last_dot) == L".elf") {
// Treat as a naked xex file.
return LaunchXexFile(path, on_launch);
return LaunchXexFile(path);
} else {
// Assume a disc image.
return LaunchDiscImage(path, on_launch);
return LaunchDiscImage(path);
}
}
X_STATUS Emulator::LaunchXexFile(std::wstring path,
std::function<void()> on_launch) {
X_STATUS Emulator::LaunchXexFile(std::wstring path) {
// We create a virtual filesystem pointing to its directory and symlink
// that to the game filesystem.
// e.g., /my/files/foo.xex will get a local fs at:
@ -232,11 +230,10 @@ X_STATUS Emulator::LaunchXexFile(std::wstring path,
// Launch the game.
std::string fs_path = "game:\\" + xe::to_string(file_name);
return CompleteLaunch(path, fs_path, on_launch);
return CompleteLaunch(path, fs_path);
}
X_STATUS Emulator::LaunchDiscImage(std::wstring path,
std::function<void()> on_launch) {
X_STATUS Emulator::LaunchDiscImage(std::wstring path) {
auto mount_path = "\\Device\\Cdrom0";
// Register the disc image in the virtual filesystem.
@ -255,11 +252,10 @@ X_STATUS Emulator::LaunchDiscImage(std::wstring path,
file_system_->RegisterSymbolicLink("d:", mount_path);
// Launch the game.
return CompleteLaunch(path, "game:\\default.xex", on_launch);
return CompleteLaunch(path, "game:\\default.xex");
}
X_STATUS Emulator::LaunchStfsContainer(std::wstring path,
std::function<void()> on_launch) {
X_STATUS Emulator::LaunchStfsContainer(std::wstring path) {
auto mount_path = "\\Device\\Cdrom0";
// Register the container in the virtual filesystem.
@ -278,7 +274,7 @@ X_STATUS Emulator::LaunchStfsContainer(std::wstring path,
file_system_->RegisterSymbolicLink("d:", mount_path);
// Launch the game.
return CompleteLaunch(path, "game:\\default.xex", on_launch);
return CompleteLaunch(path, "game:\\default.xex");
}
void Emulator::Pause() {
@ -301,7 +297,9 @@ void Emulator::Pause() {
continue;
}
thread->thread()->Suspend(nullptr);
if (thread->is_running()) {
thread->thread()->Suspend(nullptr);
}
}
XELOGD("! EMULATOR PAUSED !");
@ -326,7 +324,9 @@ void Emulator::Resume() {
continue;
}
thread->thread()->Resume(nullptr);
if (thread->is_running()) {
thread->thread()->Resume(nullptr);
}
}
}
@ -485,68 +485,60 @@ void Emulator::WaitUntilExit() {
break;
}
}
on_exit();
}
X_STATUS Emulator::CompleteLaunch(const std::wstring& path,
const std::string& module_path,
std::function<void()> on_launch) {
const std::string& module_path) {
// Allow xam to request module loads.
auto xam = kernel_state()->GetKernelModule<kernel::xam::XamModule>("xam.xex");
X_STATUS result = X_STATUS_SUCCESS;
auto next_module = module_path;
while (next_module != "") {
XELOGI("Launching module %s", next_module.c_str());
auto module = kernel_state_->LoadUserModule(next_module.c_str());
if (!module) {
XELOGE("Failed to load user module %S", path.c_str());
return X_STATUS_NOT_FOUND;
}
XELOGI("Launching module %s", module_path.c_str());
auto module = kernel_state_->LoadUserModule(module_path.c_str());
if (!module) {
XELOGE("Failed to load user module %S", path.c_str());
return X_STATUS_NOT_FOUND;
}
kernel_state_->SetExecutableModule(module);
// Grab the current title ID.
xex2_opt_execution_info* info = nullptr;
module->GetOptHeader(XEX_HEADER_EXECUTION_INFO, &info);
if (info) {
title_id_ = info->title_id;
}
// Try and load the resource database (xex only).
if (module->title_id()) {
char title_id[9] = {0};
std::sprintf(title_id, "%08X", module->title_id());
uint32_t resource_data = 0;
uint32_t resource_size = 0;
if (XSUCCEEDED(
module->GetSection(title_id, &resource_data, &resource_size))) {
kernel::util::XdbfGameData db(
module->memory()->TranslateVirtual(resource_data), resource_size);
if (db.is_valid()) {
game_title_ = xe::to_wstring(db.title());
auto icon_block = db.icon();
if (icon_block) {
display_window_->SetIcon(icon_block.buffer, icon_block.size);
}
kernel_state_->SetExecutableModule(module);
// Try and load the resource database (xex only).
if (module->title_id()) {
char title_id[9] = {0};
std::sprintf(title_id, "%08X", module->title_id());
uint32_t resource_data = 0;
uint32_t resource_size = 0;
if (XSUCCEEDED(
module->GetSection(title_id, &resource_data, &resource_size))) {
kernel::util::XdbfGameData db(
module->memory()->TranslateVirtual(resource_data), resource_size);
if (db.is_valid()) {
game_title_ = xe::to_wstring(db.title());
auto icon_block = db.icon();
if (icon_block) {
display_window_->SetIcon(icon_block.buffer, icon_block.size);
}
}
}
auto main_xthread = module->Launch();
if (!main_xthread) {
return X_STATUS_UNSUCCESSFUL;
}
on_launch();
main_thread_ = main_xthread->thread();
WaitUntilExit();
// Check xam and see if they want us to load another module.
auto& loader_data = xam->loader_data();
next_module = loader_data.launch_path;
// And blank out the launch path to avoid an infinite loop.
loader_data.launch_path = "";
}
if (result == 0) {
return X_STATUS_SUCCESS;
} else {
auto main_xthread = module->Launch();
if (!main_xthread) {
return X_STATUS_UNSUCCESSFUL;
}
on_launch();
main_thread_ = main_xthread->thread();
return X_STATUS_SUCCESS;
}
} // namespace xe

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@ -13,6 +13,7 @@
#include <functional>
#include <string>
#include "xenia/base/delegate.h"
#include "xenia/base/exception_handler.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/memory.h"
@ -105,18 +106,17 @@ class Emulator {
// Launches a game from the given file path.
// This will attempt to infer the type of the given file (such as an iso, etc)
// using heuristics.
X_STATUS LaunchPath(std::wstring path, std::function<void()> on_launch);
X_STATUS LaunchPath(std::wstring path);
// Launches a game from a .xex file by mounting the containing folder as if it
// was an extracted STFS container.
X_STATUS LaunchXexFile(std::wstring path, std::function<void()> on_launch);
X_STATUS LaunchXexFile(std::wstring path);
// Launches a game from a disc image file (.iso, etc).
X_STATUS LaunchDiscImage(std::wstring path, std::function<void()> on_launch);
X_STATUS LaunchDiscImage(std::wstring path);
// Launches a game from an STFS container file.
X_STATUS LaunchStfsContainer(std::wstring path,
std::function<void()> on_launch);
X_STATUS LaunchStfsContainer(std::wstring path);
void Pause();
void Resume();
@ -127,13 +127,16 @@ class Emulator {
void WaitUntilExit();
public:
xe::Delegate<> on_launch;
xe::Delegate<> on_exit;
private:
static bool ExceptionCallbackThunk(Exception* ex, void* data);
bool ExceptionCallback(Exception* ex);
X_STATUS CompleteLaunch(const std::wstring& path,
const std::string& module_path,
std::function<void()> on_launch);
const std::string& module_path);
std::wstring command_line_;
std::wstring game_title_;
@ -152,6 +155,7 @@ class Emulator {
std::unique_ptr<kernel::KernelState> kernel_state_;
threading::Thread* main_thread_ = nullptr;
uint32_t title_id_ = 0; // Currently running title ID
bool paused_ = false;
bool restoring_ = false;