[D3D12] Re-add forgotten RenderTargetCache::EndFrame call
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@ -2651,6 +2651,8 @@ bool D3D12CommandProcessor::EndSubmission(bool is_swap) {
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bool is_closing_frame = is_swap && frame_open_;
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if (is_closing_frame) {
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render_target_cache_->EndFrame();
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texture_cache_->EndFrame();
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}
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