[D3D12] Re-add forgotten RenderTargetCache::EndFrame call

This commit is contained in:
Triang3l 2020-12-08 22:36:47 +03:00
parent 36a0bcec8b
commit b7216f91f7
1 changed files with 2 additions and 0 deletions

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@ -2651,6 +2651,8 @@ bool D3D12CommandProcessor::EndSubmission(bool is_swap) {
bool is_closing_frame = is_swap && frame_open_;
if (is_closing_frame) {
render_target_cache_->EndFrame();
texture_cache_->EndFrame();
}