Moving temporary registers to exec blocks. ps may still need to be shared.
This commit is contained in:
parent
85b1797b9e
commit
b5469b57ba
|
@ -277,10 +277,6 @@ void main() {
|
||||||
EmitSource("void processFragment(const in StateData state) {\n");
|
EmitSource("void processFragment(const in StateData state) {\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Previous Vector result (used as a scratch).
|
|
||||||
EmitSource(" vec4 pv;\n");
|
|
||||||
// Previous Scalar result (used for RETAIN_PREV).
|
|
||||||
EmitSource(" float ps;\n");
|
|
||||||
// Predicate temp, clause-local.
|
// Predicate temp, clause-local.
|
||||||
EmitSource(" bool p0 = false;\n");
|
EmitSource(" bool p0 = false;\n");
|
||||||
// Address register when using absolute addressing.
|
// Address register when using absolute addressing.
|
||||||
|
@ -290,10 +286,6 @@ void main() {
|
||||||
// Loop counter stack, .x is the active loop.
|
// Loop counter stack, .x is the active loop.
|
||||||
// Represents number of times remaining to loop.
|
// Represents number of times remaining to loop.
|
||||||
EmitSource(" ivec4 loop_count = ivec4(0);\n");
|
EmitSource(" ivec4 loop_count = ivec4(0);\n");
|
||||||
// Temps for source register values.
|
|
||||||
EmitSource(" vec4 src0;\n");
|
|
||||||
EmitSource(" vec4 src1;\n");
|
|
||||||
EmitSource(" vec4 src2;\n");
|
|
||||||
|
|
||||||
// Temporary registers.
|
// Temporary registers.
|
||||||
if (is_vertex_shader()) {
|
if (is_vertex_shader()) {
|
||||||
|
@ -382,6 +374,15 @@ void GlslShaderTranslator::ProcessExecInstructionBegin(
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
Indent();
|
Indent();
|
||||||
|
|
||||||
|
// Previous Vector result (used as a scratch).
|
||||||
|
EmitSourceDepth("vec4 pv;\n");
|
||||||
|
// Previous Scalar result (used for RETAIN_PREV).
|
||||||
|
EmitSourceDepth("float ps;\n");
|
||||||
|
// Temps for source register values.
|
||||||
|
EmitSourceDepth("vec4 src0;\n");
|
||||||
|
EmitSourceDepth("vec4 src1;\n");
|
||||||
|
EmitSourceDepth("vec4 src2;\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
void GlslShaderTranslator::ProcessExecInstructionEnd(
|
void GlslShaderTranslator::ProcessExecInstructionEnd(
|
||||||
|
|
Loading…
Reference in New Issue