Simplifying HID creation.

Part of #296.
This commit is contained in:
Ben Vanik 2015-06-27 09:42:30 -07:00
parent 883126d497
commit b38bf5c132
8 changed files with 57 additions and 88 deletions

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@ -392,7 +392,6 @@
<ClInclude Include="src\xenia\gpu\ucode_disassembler.h" /> <ClInclude Include="src\xenia\gpu\ucode_disassembler.h" />
<ClInclude Include="src\xenia\gpu\xenos.h" /> <ClInclude Include="src\xenia\gpu\xenos.h" />
<ClInclude Include="src\xenia\hid\hid-private.h" /> <ClInclude Include="src\xenia\hid\hid-private.h" />
<ClInclude Include="src\xenia\hid\hid.h" />
<ClInclude Include="src\xenia\hid\input_driver.h" /> <ClInclude Include="src\xenia\hid\input_driver.h" />
<ClInclude Include="src\xenia\hid\input_system.h" /> <ClInclude Include="src\xenia\hid\input_system.h" />
<ClInclude Include="src\xenia\hid\nop\nop_hid-private.h" /> <ClInclude Include="src\xenia\hid\nop\nop_hid-private.h" />

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@ -1125,9 +1125,6 @@
<ClInclude Include="src\xenia\gpu\gl4\gl4_shader_translator.h"> <ClInclude Include="src\xenia\gpu\gl4\gl4_shader_translator.h">
<Filter>src\xenia\gpu\gl4</Filter> <Filter>src\xenia\gpu\gl4</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\xenia\hid\hid.h">
<Filter>src\xenia\hid</Filter>
</ClInclude>
<ClInclude Include="src\xenia\hid\hid-private.h"> <ClInclude Include="src\xenia\hid\hid-private.h">
<Filter>src\xenia\hid</Filter> <Filter>src\xenia\hid</Filter>
</ClInclude> </ClInclude>

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@ -16,7 +16,7 @@
#include "xenia/base/clock.h" #include "xenia/base/clock.h"
#include "xenia/base/string.h" #include "xenia/base/string.h"
#include "xenia/gpu/graphics_system.h" #include "xenia/gpu/graphics_system.h"
#include "xenia/hid/hid.h" #include "xenia/hid/input_system.h"
#include "xenia/kernel/kernel.h" #include "xenia/kernel/kernel.h"
#include "xenia/kernel/kernel_state.h" #include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/modules.h" #include "xenia/kernel/modules.h"
@ -127,7 +127,7 @@ X_STATUS Emulator::Setup() {
} }
// Initialize the HID. // Initialize the HID.
input_system_ = std::move(xe::hid::Create(this)); input_system_ = std::move(xe::hid::InputSystem::Create(this));
if (!input_system_) { if (!input_system_) {
return X_STATUS_NOT_IMPLEMENTED; return X_STATUS_NOT_IMPLEMENTED;
} }

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@ -7,57 +7,6 @@
****************************************************************************** ******************************************************************************
*/ */
#include "xenia/hid/hid.h"
#include "xenia/hid/hid-private.h" #include "xenia/hid/hid-private.h"
#include "xenia/hid/input_driver.h"
using namespace xe;
using namespace xe::hid;
DEFINE_string(hid, "any", "Input system. Use: [any, nop, winkey, xinput]"); DEFINE_string(hid, "any", "Input system. Use: [any, nop, winkey, xinput]");
#include "xenia/hid/nop/nop_hid.h"
#if XE_PLATFORM_WIN32
#include "xenia/hid/winkey/winkey_hid.h"
#include "xenia/hid/xinput/xinput_hid.h"
#endif // WIN32
std::unique_ptr<InputSystem> xe::hid::Create(Emulator* emulator) {
std::unique_ptr<InputSystem> input_system =
std::make_unique<InputSystem>(emulator);
if (FLAGS_hid.compare("nop") == 0) {
input_system->AddDriver(xe::hid::nop::Create(input_system.get()));
#if XE_PLATFORM_WIN32
} else if (FLAGS_hid.compare("winkey") == 0) {
input_system->AddDriver(xe::hid::winkey::Create(input_system.get()));
} else if (FLAGS_hid.compare("xinput") == 0) {
input_system->AddDriver(xe::hid::xinput::Create(input_system.get()));
#endif // WIN32
} else {
// Create all available.
bool any_created = false;
// NOTE: in any mode we create as many as we can, falling back to nop.
#if XE_PLATFORM_WIN32
auto xinput_driver = xe::hid::xinput::Create(input_system.get());
if (xinput_driver) {
input_system->AddDriver(std::move(xinput_driver));
any_created = true;
}
auto winkey_driver = xe::hid::winkey::Create(input_system.get());
if (winkey_driver) {
input_system->AddDriver(std::move(winkey_driver));
any_created = true;
}
#endif // WIN32
// Fallback to nop if none created.
if (!any_created) {
input_system->AddDriver(xe::hid::nop::Create(input_system.get()));
}
}
return input_system;
}

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@ -1,29 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_HID_HID_H_
#define XENIA_HID_HID_H_
#include <memory>
#include "xenia/hid/input_system.h"
namespace xe {
class Emulator;
} // namespace xe
namespace xe {
namespace hid {
std::unique_ptr<InputSystem> Create(Emulator* emulator);
} // namespace hid
} // namespace xe
#endif // XENIA_HID_HID_H_

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@ -12,11 +12,57 @@
#include "xenia/emulator.h" #include "xenia/emulator.h"
#include "xenia/cpu/processor.h" #include "xenia/cpu/processor.h"
#include "xenia/hid/input_driver.h" #include "xenia/hid/input_driver.h"
#include "xenia/hid/hid-private.h"
#include "xenia/profiling.h" #include "xenia/profiling.h"
#include "xenia/hid/nop/nop_hid.h"
#if XE_PLATFORM_WIN32
#include "xenia/hid/winkey/winkey_hid.h"
#include "xenia/hid/xinput/xinput_hid.h"
#endif // WIN32
namespace xe { namespace xe {
namespace hid { namespace hid {
std::unique_ptr<InputSystem> InputSystem::Create(Emulator* emulator) {
auto input_system = std::make_unique<InputSystem>(emulator);
if (FLAGS_hid.compare("nop") == 0) {
input_system->AddDriver(xe::hid::nop::Create(input_system.get()));
#if XE_PLATFORM_WIN32
} else if (FLAGS_hid.compare("winkey") == 0) {
input_system->AddDriver(xe::hid::winkey::Create(input_system.get()));
} else if (FLAGS_hid.compare("xinput") == 0) {
input_system->AddDriver(xe::hid::xinput::Create(input_system.get()));
#endif // WIN32
} else {
// Create all available.
bool any_created = false;
// NOTE: in any mode we create as many as we can, falling back to nop.
#if XE_PLATFORM_WIN32
auto xinput_driver = xe::hid::xinput::Create(input_system.get());
if (xinput_driver) {
input_system->AddDriver(std::move(xinput_driver));
any_created = true;
}
auto winkey_driver = xe::hid::winkey::Create(input_system.get());
if (winkey_driver) {
input_system->AddDriver(std::move(winkey_driver));
any_created = true;
}
#endif // WIN32
// Fallback to nop if none created.
if (!any_created) {
input_system->AddDriver(xe::hid::nop::Create(input_system.get()));
}
}
return input_system;
}
InputSystem::InputSystem(Emulator* emulator) InputSystem::InputSystem(Emulator* emulator)
: emulator_(emulator), memory_(emulator->memory()) {} : emulator_(emulator), memory_(emulator->memory()) {}

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@ -13,9 +13,14 @@
#include <memory> #include <memory>
#include <vector> #include <vector>
#include "xenia/emulator.h" #include "xenia/cpu/processor.h"
#include "xenia/memory.h"
#include "xenia/xbox.h" #include "xenia/xbox.h"
namespace xe {
class Emulator;
} // namespace xe
namespace xe { namespace xe {
namespace hid { namespace hid {
@ -26,6 +31,8 @@ class InputSystem {
InputSystem(Emulator* emulator); InputSystem(Emulator* emulator);
~InputSystem(); ~InputSystem();
static std::unique_ptr<InputSystem> Create(Emulator* emulator);
Emulator* emulator() const { return emulator_; } Emulator* emulator() const { return emulator_; }
Memory* memory() const { return memory_; } Memory* memory() const { return memory_; }
cpu::Processor* processor() const { return processor_; } cpu::Processor* processor() const { return processor_; }

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@ -9,7 +9,7 @@
#include "xenia/base/logging.h" #include "xenia/base/logging.h"
#include "xenia/emulator.h" #include "xenia/emulator.h"
#include "xenia/hid/hid.h" #include "xenia/hid/input_system.h"
#include "xenia/kernel/kernel_state.h" #include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/util/shim_utils.h" #include "xenia/kernel/util/shim_utils.h"
#include "xenia/kernel/xam_private.h" #include "xenia/kernel/xam_private.h"