Basic texture uploads/address lookups/etc

Freeing of descriptor sets when the GPU is finished with them.
This commit is contained in:
Dr. Chat 2016-03-25 16:32:29 -05:00
parent 0e41774e36
commit b2457d7e72
2 changed files with 363 additions and 124 deletions

View File

@ -26,19 +26,26 @@ using xe::ui::vulkan::CheckResult;
constexpr uint32_t kMaxTextureSamplers = 32;
TextureCache::TextureCache(RegisterFile* register_file,
struct TextureConfig {
TextureFormat guest_format;
VkFormat host_format;
};
TextureCache::TextureCache(Memory* memory, RegisterFile* register_file,
TraceWriter* trace_writer,
ui::vulkan::VulkanDevice* device)
: register_file_(register_file),
: memory_(memory),
register_file_(register_file),
trace_writer_(trace_writer),
device_(device) {
device_(device),
staging_buffer_(device) {
// Descriptor pool used for all of our cached descriptors.
VkDescriptorPoolCreateInfo descriptor_pool_info;
descriptor_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
descriptor_pool_info.pNext = nullptr;
descriptor_pool_info.flags =
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
descriptor_pool_info.maxSets = 256;
descriptor_pool_info.maxSets = 4096;
VkDescriptorPoolSize pool_sizes[2];
pool_sizes[0].type = VK_DESCRIPTOR_TYPE_SAMPLER;
pool_sizes[0].descriptorCount = 32;
@ -81,50 +88,21 @@ TextureCache::TextureCache(RegisterFile* register_file,
nullptr, &texture_descriptor_set_layout_);
CheckResult(err, "vkCreateDescriptorSetLayout");
// Allocate memory for a staging buffer.
VkBufferCreateInfo staging_buffer_info;
staging_buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
staging_buffer_info.pNext = nullptr;
staging_buffer_info.flags = 0;
staging_buffer_info.size = 2048 * 2048 * 4; // 16MB buffer
staging_buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
staging_buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
staging_buffer_info.queueFamilyIndexCount = 0;
staging_buffer_info.pQueueFamilyIndices = nullptr;
err =
vkCreateBuffer(*device_, &staging_buffer_info, nullptr, &staging_buffer_);
CheckResult(err, "vkCreateBuffer");
if (err != VK_SUCCESS) {
// This isn't good.
int width = 4096;
int height = 4096;
if (!staging_buffer_.Initialize(width * height * 4,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT)) {
assert_always();
return;
}
VkMemoryRequirements staging_buffer_reqs;
vkGetBufferMemoryRequirements(*device_, staging_buffer_,
&staging_buffer_reqs);
staging_buffer_mem_ = device_->AllocateMemory(staging_buffer_reqs);
assert_not_null(staging_buffer_mem_);
err = vkBindBufferMemory(*device_, staging_buffer_, staging_buffer_mem_, 0);
CheckResult(err, "vkBindBufferMemory");
// Upload a grid into the staging buffer.
uint32_t* gpu_data = nullptr;
err = vkMapMemory(*device_, staging_buffer_mem_, 0, staging_buffer_info.size,
0, reinterpret_cast<void**>(&gpu_data));
CheckResult(err, "vkMapMemory");
int width = 2048;
int height = 2048;
auto gpu_data = reinterpret_cast<uint32_t*>(staging_buffer_.host_base());
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
gpu_data[y * width + x] =
((y % 32 < 16) ^ (x % 32 >= 16)) ? 0xFF0000FF : 0xFFFFFFFF;
}
}
vkUnmapMemory(*device_, staging_buffer_mem_);
}
TextureCache::~TextureCache() {
@ -223,6 +201,10 @@ TextureCache::Texture* TextureCache::AllocateTexture(
auto texture_view = std::make_unique<TextureView>();
texture_view->texture = texture;
texture_view->view = view;
texture_view->swiz_x = 0;
texture_view->swiz_y = 1;
texture_view->swiz_z = 2;
texture_view->swiz_w = 3;
texture->views.push_back(std::move(texture_view));
}
@ -245,28 +227,16 @@ TextureCache::Texture* TextureCache::DemandResolveTexture(
return texture;
}
// Check resolve textures.
for (auto it = resolve_textures_.begin(); it != resolve_textures_.end();
++it) {
texture = (*it).get();
if (texture_info.guest_address == texture->texture_info.guest_address &&
texture_info.size_2d.logical_width ==
texture->texture_info.size_2d.logical_width &&
texture_info.size_2d.logical_height ==
texture->texture_info.size_2d.logical_height) {
// Exact match.
return texture;
}
}
// No texture at this location. Make a new one.
texture = AllocateTexture(texture_info);
texture->is_full_texture = false;
resolve_textures_.push_back(std::unique_ptr<Texture>(texture));
return texture;
}
TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
VkCommandBuffer command_buffer) {
TextureCache::Texture* TextureCache::Demand(
const TextureInfo& texture_info, VkCommandBuffer command_buffer,
std::shared_ptr<ui::vulkan::Fence> completion_fence) {
// Run a tight loop to scan for an exact match existing texture.
auto texture_hash = texture_info.hash();
for (auto it = textures_.find(texture_hash); it != textures_.end(); ++it) {
@ -285,9 +255,13 @@ TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
texture_info.size_2d.logical_height ==
texture->texture_info.size_2d.logical_height) {
// Exact match.
// TODO: Lazy match
// TODO: Lazy match (at an offset)
// Upgrade this texture to a full texture.
texture->is_full_texture = true;
texture->texture_info = texture_info;
textures_[texture_hash] = std::move(*it);
it = resolve_textures_.erase(it);
return textures_[texture_hash].get();
}
}
@ -305,7 +279,21 @@ TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
return nullptr;
}
if (!UploadTexture2D(command_buffer, texture, texture_info)) {
bool uploaded = false;
switch (texture_info.dimension) {
case Dimension::k2D: {
uploaded = UploadTexture2D(command_buffer, completion_fence, texture,
texture_info);
} break;
default:
assert_unhandled_case(texture_info.dimension);
break;
}
// Okay. Now that the texture is uploaded from system memory, put a writewatch
// on it to tell us if it's been modified from the guest.
if (!uploaded) {
// TODO: Destroy the texture.
assert_always();
return nullptr;
@ -314,6 +302,7 @@ TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
// Though we didn't find an exact match, that doesn't mean we're out of the
// woods yet. This texture could either be a portion of another texture or
// vice versa. Copy any overlapping textures into this texture.
// TODO: Byte count -> pixel count (on x and y axes)
for (auto it = textures_.begin(); it != textures_.end(); ++it) {
}
@ -322,6 +311,67 @@ TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
return texture;
}
TextureCache::TextureView* TextureCache::DemandView(Texture* texture,
uint16_t swizzle) {
for (auto it = texture->views.begin(); it != texture->views.end(); ++it) {
if ((*it)->swizzle == swizzle) {
return (*it).get();
}
}
VkImageViewCreateInfo view_info;
view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
view_info.pNext = nullptr;
view_info.flags = 0;
view_info.image = texture->image;
view_info.format = texture->format;
switch (texture->texture_info.dimension) {
case Dimension::k1D:
view_info.viewType = VK_IMAGE_VIEW_TYPE_1D;
break;
case Dimension::k2D:
view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
break;
case Dimension::k3D:
view_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
break;
case Dimension::kCube:
view_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
break;
default:
assert_always();
}
VkComponentSwizzle swiz_component_map[] = {
VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A,
VK_COMPONENT_SWIZZLE_ONE, VK_COMPONENT_SWIZZLE_ZERO,
VK_COMPONENT_SWIZZLE_IDENTITY,
};
view_info.components = {
swiz_component_map[(swizzle >> 0) & 0x7],
swiz_component_map[(swizzle >> 3) & 0x7],
swiz_component_map[(swizzle >> 6) & 0x7],
swiz_component_map[(swizzle >> 9) & 0x7],
};
view_info.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
VkImageView view;
auto status = vkCreateImageView(*device_, &view_info, nullptr, &view);
CheckResult(status, "vkCreateImageView");
if (status == VK_SUCCESS) {
auto texture_view = new TextureView();
texture_view->texture = texture;
texture_view->view = view;
texture_view->swizzle = swizzle;
texture->views.push_back(std::unique_ptr<TextureView>(texture_view));
return texture_view;
}
return nullptr;
}
TextureCache::Sampler* TextureCache::Demand(const SamplerInfo& sampler_info) {
auto sampler_hash = sampler_info.hash();
for (auto it = samplers_.find(sampler_hash); it != samplers_.end(); ++it) {
@ -339,12 +389,28 @@ TextureCache::Sampler* TextureCache::Demand(const SamplerInfo& sampler_info) {
sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_create_info.pNext = nullptr;
sampler_create_info.flags = 0;
sampler_create_info.magFilter = VK_FILTER_NEAREST;
sampler_create_info.minFilter = VK_FILTER_NEAREST;
sampler_create_info.magFilter = VK_FILTER_NEAREST;
sampler_create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_create_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
sampler_create_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
sampler_create_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
// FIXME: Both halfway / mirror clamp to border aren't mapped properly.
VkSamplerAddressMode address_mode_map[] = {
/* kRepeat */ VK_SAMPLER_ADDRESS_MODE_REPEAT,
/* kMirroredRepeat */ VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
/* kClampToEdge */ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
/* kMirrorClampToEdge */ VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE,
/* kClampToHalfway */ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
/* kMirrorClampToHalfway */ VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE,
/* kClampToBorder */ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
/* kMirrorClampToBorder */ VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE,
};
sampler_create_info.addressModeU =
address_mode_map[static_cast<int>(sampler_info.clamp_u)];
sampler_create_info.addressModeV =
address_mode_map[static_cast<int>(sampler_info.clamp_v)];
sampler_create_info.addressModeW =
address_mode_map[static_cast<int>(sampler_info.clamp_w)];
sampler_create_info.mipLodBias = 0.0f;
sampler_create_info.anisotropyEnable = VK_FALSE;
sampler_create_info.maxAnisotropy = 1.0f;
@ -375,6 +441,22 @@ TextureCache::Texture* TextureCache::LookupAddress(
TextureFormat format, uint32_t* offset_x, uint32_t* offset_y) {
for (auto it = textures_.begin(); it != textures_.end(); ++it) {
const auto& texture_info = it->second->texture_info;
if (guest_address >= texture_info.guest_address &&
guest_address <
texture_info.guest_address + texture_info.input_length &&
offset_x && offset_y) {
auto offset_bytes = guest_address - texture_info.guest_address;
if (texture_info.dimension == Dimension::k2D) {
*offset_y = offset_bytes / texture_info.size_2d.input_pitch;
if (offset_bytes % texture_info.size_2d.input_pitch != 0) {
// TODO: offset_x
}
}
return it->second.get();
}
if (texture_info.guest_address == guest_address &&
texture_info.dimension == Dimension::k2D &&
texture_info.size_2d.input_width == width &&
@ -383,20 +465,86 @@ TextureCache::Texture* TextureCache::LookupAddress(
}
}
// TODO: Try to match at an offset.
// Check resolve textures
for (auto it = resolve_textures_.begin(); it != resolve_textures_.end();
++it) {
const auto& texture_info = (*it)->texture_info;
if (guest_address >= texture_info.guest_address &&
guest_address <
texture_info.guest_address + texture_info.input_length &&
offset_x && offset_y) {
auto offset_bytes = guest_address - texture_info.guest_address;
if (texture_info.dimension == Dimension::k2D) {
*offset_y = offset_bytes / texture_info.size_2d.input_pitch;
if (offset_bytes % texture_info.size_2d.input_pitch != 0) {
// TODO: offset_x
}
}
return (*it).get();
}
if (texture_info.guest_address == guest_address &&
texture_info.dimension == Dimension::k2D &&
texture_info.size_2d.input_width == width &&
texture_info.size_2d.input_height == height) {
return (*it).get();
}
}
return nullptr;
}
bool TextureCache::UploadTexture2D(VkCommandBuffer command_buffer,
Texture* dest, TextureInfo src) {
// TODO: We need to allocate memory to use as a staging buffer. We can then
// raw copy the texture from system memory into the staging buffer and use a
// shader to convert the texture into a format consumable by the host GPU.
void TextureSwap(Endian endianness, void* dest, const void* src,
size_t length) {
switch (endianness) {
case Endian::k8in16:
xe::copy_and_swap_16_aligned(dest, src, length / 2);
break;
case Endian::k8in32:
xe::copy_and_swap_32_aligned(dest, src, length / 4);
break;
case Endian::k16in32: // Swap high and low 16 bits within a 32 bit word
xe::copy_and_swap_16_in_32_aligned(dest, src, length);
break;
default:
case Endian::kUnspecified:
std::memcpy(dest, src, length);
break;
}
}
// Need to have unique memory for every upload for at least one frame. If we
// run out of memory, we need to flush all queued upload commands to the GPU.
bool TextureCache::UploadTexture2D(
VkCommandBuffer command_buffer,
std::shared_ptr<ui::vulkan::Fence> completion_fence, Texture* dest,
TextureInfo src) {
SCOPE_profile_cpu_f("gpu");
assert_true(src.dimension == Dimension::k2D);
// TODO: Upload memory here.
if (!staging_buffer_.CanAcquire(src.input_length)) {
// Need to have unique memory for every upload for at least one frame. If we
// run out of memory, we need to flush all queued upload commands to the
// GPU.
// TODO: Actually flush commands.
assert_always();
}
// Grab some temporary memory for staging.
auto alloc = staging_buffer_.Acquire(src.input_length, completion_fence);
assert_not_null(alloc);
// TODO: Support these cases.
// assert_false(src.is_tiled);
// assert_false(src.is_compressed());
// Upload texture into GPU memory.
// TODO: If the GPU supports it, we can submit a compute batch to convert the
// texture and copy it to its destination. Otherwise, fallback to conversion
// on the CPU.
auto guest_ptr = memory_->TranslatePhysical(src.guest_address);
TextureSwap(src.endianness, alloc->host_ptr, guest_ptr, src.input_length);
staging_buffer_.Flush(alloc);
// Insert a memory barrier into the command buffer to ensure the upload has
// finished before we copy it into the destination texture.
@ -407,9 +555,9 @@ bool TextureCache::UploadTexture2D(VkCommandBuffer command_buffer,
VK_ACCESS_TRANSFER_READ_BIT,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
staging_buffer_,
0,
2048 * 2048 * 4,
staging_buffer_.gpu_buffer(),
alloc->offset,
alloc->aligned_length,
};
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 1,
@ -432,18 +580,24 @@ bool TextureCache::UploadTexture2D(VkCommandBuffer command_buffer,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0,
nullptr, 1, &barrier);
assert_true(src.size_2d.input_width >=
dest->texture_info.size_2d.output_width);
assert_true(src.size_2d.input_height >=
dest->texture_info.size_2d.output_height);
// For now, just transfer the grid we uploaded earlier into the texture.
VkBufferImageCopy copy_region;
copy_region.bufferOffset = 0;
copy_region.bufferRowLength = 2048;
copy_region.bufferImageHeight = 2048;
copy_region.bufferOffset = alloc->offset;
copy_region.bufferRowLength = src.size_2d.input_width;
copy_region.bufferImageHeight = src.size_2d.input_height;
copy_region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
copy_region.imageOffset = {0, 0, 0};
copy_region.imageExtent = {dest->texture_info.width + 1,
dest->texture_info.height + 1,
copy_region.imageExtent = {dest->texture_info.size_2d.output_width + 1,
dest->texture_info.size_2d.output_height + 1,
dest->texture_info.depth + 1};
vkCmdCopyBufferToImage(command_buffer, staging_buffer_, dest->image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &copy_region);
vkCmdCopyBufferToImage(command_buffer, staging_buffer_.gpu_buffer(),
dest->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
&copy_region);
// Now transition the texture into a shader readonly source.
barrier.srcAccessMask = barrier.dstAccessMask;
@ -460,6 +614,7 @@ bool TextureCache::UploadTexture2D(VkCommandBuffer command_buffer,
VkDescriptorSet TextureCache::PrepareTextureSet(
VkCommandBuffer command_buffer,
std::shared_ptr<ui::vulkan::Fence> completion_fence,
const std::vector<Shader::TextureBinding>& vertex_bindings,
const std::vector<Shader::TextureBinding>& pixel_bindings) {
// Clear state.
@ -476,12 +631,12 @@ VkDescriptorSet TextureCache::PrepareTextureSet(
// This does things lazily and de-dupes fetch constants reused in both
// shaders.
bool any_failed = false;
any_failed =
!SetupTextureBindings(update_set_info, vertex_bindings, command_buffer) ||
any_failed;
any_failed =
!SetupTextureBindings(update_set_info, pixel_bindings, command_buffer) ||
any_failed;
any_failed = !SetupTextureBindings(command_buffer, completion_fence,
update_set_info, vertex_bindings) ||
any_failed;
any_failed = !SetupTextureBindings(command_buffer, completion_fence,
update_set_info, pixel_bindings) ||
any_failed;
if (any_failed) {
XELOGW("Failed to setup one or more texture bindings");
// TODO(benvanik): actually bail out here?
@ -518,6 +673,7 @@ VkDescriptorSet TextureCache::PrepareTextureSet(
sampler_write.pImageInfo = update_set_info->sampler_infos;
}
*/
// FIXME: These are not be lined up properly with tf binding points!!!!!
if (update_set_info->image_1d_write_count) {
auto& image_write = descriptor_writes[descriptor_write_count++];
image_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
@ -567,30 +723,33 @@ VkDescriptorSet TextureCache::PrepareTextureSet(
0, nullptr);
}
in_flight_sets_.push_back({descriptor_set, completion_fence});
return descriptor_set;
}
bool TextureCache::SetupTextureBindings(
VkCommandBuffer command_buffer,
std::shared_ptr<ui::vulkan::Fence> completion_fence,
UpdateSetInfo* update_set_info,
const std::vector<Shader::TextureBinding>& bindings,
VkCommandBuffer command_buffer) {
const std::vector<Shader::TextureBinding>& bindings) {
bool any_failed = false;
for (auto& binding : bindings) {
uint32_t fetch_bit = 1 << binding.fetch_constant;
if ((update_set_info->has_setup_fetch_mask & fetch_bit) == 0) {
// Needs setup.
any_failed =
!SetupTextureBinding(update_set_info, binding, command_buffer) ||
any_failed;
any_failed = !SetupTextureBinding(command_buffer, completion_fence,
update_set_info, binding) ||
any_failed;
update_set_info->has_setup_fetch_mask |= fetch_bit;
}
}
return !any_failed;
}
bool TextureCache::SetupTextureBinding(UpdateSetInfo* update_set_info,
const Shader::TextureBinding& binding,
VkCommandBuffer command_buffer) {
bool TextureCache::SetupTextureBinding(
VkCommandBuffer command_buffer,
std::shared_ptr<ui::vulkan::Fence> completion_fence,
UpdateSetInfo* update_set_info, const Shader::TextureBinding& binding) {
auto& regs = *register_file_;
int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + binding.fetch_constant * 6;
auto group =
@ -615,18 +774,48 @@ bool TextureCache::SetupTextureBinding(UpdateSetInfo* update_set_info,
return false; // invalid texture used
}
auto texture = Demand(texture_info, command_buffer);
auto texture = Demand(texture_info, command_buffer, completion_fence);
auto sampler = Demand(sampler_info);
assert_true(texture != nullptr && sampler != nullptr);
if (texture == nullptr || sampler == nullptr) {
return false;
}
uint16_t swizzle = static_cast<uint16_t>(fetch.swizzle);
auto view = DemandView(texture, swizzle);
trace_writer_->WriteMemoryRead(texture_info.guest_address,
texture_info.input_length);
auto& image_write =
update_set_info->image_2d_infos[update_set_info->image_2d_write_count++];
image_write.imageView = texture->views[0]->view;
image_write.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image_write.sampler = sampler->sampler;
VkDescriptorImageInfo* image_write = nullptr;
switch (texture_info.dimension) {
case Dimension::k1D:
image_write =
&update_set_info
->image_1d_infos[update_set_info->image_1d_write_count++];
break;
case Dimension::k2D:
image_write =
&update_set_info
->image_2d_infos[update_set_info->image_2d_write_count++];
break;
case Dimension::k3D:
image_write =
&update_set_info
->image_3d_infos[update_set_info->image_3d_write_count++];
break;
case Dimension::kCube:
image_write =
&update_set_info
->image_cube_infos[update_set_info->image_cube_write_count++];
break;
default:
assert_unhandled_case(texture_info.dimension);
return false;
}
image_write->imageView = view->view;
image_write->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image_write->sampler = sampler->sampler;
return true;
}
@ -635,6 +824,22 @@ void TextureCache::ClearCache() {
// TODO(benvanik): caching.
}
void TextureCache::Scavenge() {
// Free unused descriptor sets
for (auto it = in_flight_sets_.begin(); it != in_flight_sets_.end();) {
if (vkGetFenceStatus(*device_, *it->second) == VK_SUCCESS) {
// We can free this one.
vkFreeDescriptorSets(*device_, descriptor_pool_, 1, &it->first);
it = in_flight_sets_.erase(it);
continue;
}
++it;
}
staging_buffer_.Scavenge();
}
} // namespace vulkan
} // namespace gpu
} // namespace xe

View File

@ -17,7 +17,9 @@
#include "xenia/gpu/shader.h"
#include "xenia/gpu/texture_info.h"
#include "xenia/gpu/trace_writer.h"
#include "xenia/gpu/vulkan/vulkan_command_processor.h"
#include "xenia/gpu/xenos.h"
#include "xenia/ui/vulkan/circular_buffer.h"
#include "xenia/ui/vulkan/vulkan.h"
#include "xenia/ui/vulkan/vulkan_device.h"
@ -38,22 +40,38 @@ class TextureCache {
// True if we know all info about this texture, false otherwise.
// (e.g. we resolve to system memory and may not know the full details about
// this texture)
bool full_texture;
bool is_full_texture;
VkFormat format;
VkImage image;
VkImageLayout image_layout;
VkDeviceMemory image_memory;
VkDeviceSize memory_offset;
VkDeviceSize memory_size;
uintptr_t access_watch_handle;
bool pending_invalidation;
};
struct TextureView {
Texture* texture;
VkImageView view;
union {
struct {
// FIXME: This only applies on little-endian platforms!
uint16_t swiz_x : 3;
uint16_t swiz_y : 3;
uint16_t swiz_z : 3;
uint16_t swiz_w : 3;
uint16_t : 4;
};
uint16_t swizzle;
};
};
TextureCache(RegisterFile* register_file, TraceWriter* trace_writer,
ui::vulkan::VulkanDevice* device);
TextureCache(Memory* memory, RegisterFile* register_file,
TraceWriter* trace_writer, ui::vulkan::VulkanDevice* device);
~TextureCache();
// Descriptor set layout containing all possible texture bindings.
@ -64,8 +82,11 @@ class TextureCache {
// Prepares a descriptor set containing the samplers and images for all
// bindings. The textures will be uploaded/converted/etc as needed.
// Requires a fence to be provided that will be signaled when finished
// using the returned descriptor set.
VkDescriptorSet PrepareTextureSet(
VkCommandBuffer command_buffer,
VkCommandBuffer setup_command_buffer,
std::shared_ptr<ui::vulkan::Fence> completion_fence,
const std::vector<Shader::TextureBinding>& vertex_bindings,
const std::vector<Shader::TextureBinding>& pixel_bindings);
@ -73,6 +94,16 @@ class TextureCache {
// TODO(benvanik): Resolve.
// TODO(benvanik): ReadTexture.
// Looks for a texture either containing or matching these parameters.
// Caller is responsible for checking if the texture returned is an exact
// match or just contains the texture given by the parameters.
// If offset_x and offset_y are not null, this may return a texture that
// contains this address at an offset.
Texture* LookupAddress(uint32_t guest_address, uint32_t width,
uint32_t height, TextureFormat format,
uint32_t* offset_x = nullptr,
uint32_t* offset_y = nullptr);
// Demands a texture for the purpose of resolving from EDRAM. This either
// creates a new texture or returns a previously created texture. texture_info
// is not required to be completely filled out, just guest_address and size.
@ -89,6 +120,9 @@ class TextureCache {
// Clears all cached content.
void ClearCache();
// Frees any unused resources
void Scavenge();
private:
struct UpdateSetInfo;
@ -104,31 +138,30 @@ class TextureCache {
// Demands a texture. If command_buffer is null and the texture hasn't been
// uploaded to graphics memory already, we will return null and bail.
Texture* Demand(const TextureInfo& texture_info,
VkCommandBuffer command_buffer = nullptr);
Texture* Demand(
const TextureInfo& texture_info, VkCommandBuffer command_buffer = nullptr,
std::shared_ptr<ui::vulkan::Fence> completion_fence = nullptr);
TextureView* DemandView(Texture* texture, uint16_t swizzle);
Sampler* Demand(const SamplerInfo& sampler_info);
// Looks for a texture either containing or matching these parameters.
// Caller is responsible for checking if the texture returned is an exact
// match or just contains the texture given by the parameters.
// If offset_x and offset_y are not null, this may return a texture that
// contains this image at an offset.
Texture* LookupAddress(uint32_t guest_address, uint32_t width,
uint32_t height, TextureFormat format,
uint32_t* offset_x, uint32_t* offset_y);
// Queues commands to upload a texture from system memory, applying any
// conversions necessary. This may flush the command buffer to the GPU if we
// run out of staging memory.
bool UploadTexture2D(VkCommandBuffer command_buffer, Texture* dest,
TextureInfo src);
bool UploadTexture2D(VkCommandBuffer command_buffer,
std::shared_ptr<ui::vulkan::Fence> completion_fence,
Texture* dest, TextureInfo src);
bool SetupTextureBindings(UpdateSetInfo* update_set_info,
const std::vector<Shader::TextureBinding>& bindings,
VkCommandBuffer command_buffer = nullptr);
bool SetupTextureBinding(UpdateSetInfo* update_set_info,
const Shader::TextureBinding& binding,
VkCommandBuffer command_buffer = nullptr);
bool SetupTextureBindings(
VkCommandBuffer command_buffer,
std::shared_ptr<ui::vulkan::Fence> completion_fence,
UpdateSetInfo* update_set_info,
const std::vector<Shader::TextureBinding>& bindings);
bool SetupTextureBinding(VkCommandBuffer command_buffer,
std::shared_ptr<ui::vulkan::Fence> completion_fence,
UpdateSetInfo* update_set_info,
const Shader::TextureBinding& binding);
Memory* memory_ = nullptr;
RegisterFile* register_file_ = nullptr;
TraceWriter* trace_writer_ = nullptr;
@ -136,10 +169,11 @@ class TextureCache {
VkDescriptorPool descriptor_pool_ = nullptr;
VkDescriptorSetLayout texture_descriptor_set_layout_ = nullptr;
std::vector<std::pair<VkDescriptorSet, std::shared_ptr<ui::vulkan::Fence>>>
in_flight_sets_;
// Temporary until we have circular buffers.
VkBuffer staging_buffer_ = nullptr;
VkDeviceMemory staging_buffer_mem_ = nullptr;
ui::vulkan::CircularBuffer staging_buffer_;
std::unordered_map<uint64_t, std::unique_ptr<Texture>> textures_;
std::unordered_map<uint64_t, std::unique_ptr<Sampler>> samplers_;
std::vector<std::unique_ptr<Texture>> resolve_textures_;