[App/Config] Add storage_root cvar and make content_root inside it by default, move game configs from content

This commit is contained in:
Triang3l 2020-03-13 09:42:29 +03:00
parent b3d1c5982a
commit b1d3fd2ad3
2 changed files with 34 additions and 29 deletions

View File

@ -54,7 +54,16 @@ DEFINE_string(hid, "any", "Input system. Use: [any, nop, sdl, winkey, xinput]",
DEFINE_bool(fullscreen, false, "Toggles fullscreen", "GPU");
DEFINE_string(content_root, "", "Root path for content (save/etc) storage.",
DEFINE_string(
storage_root, "",
"Root path for persistent internal data storage (config, etc.), or empty "
"to use the path preferred for the OS, such as the documents folder, or "
"the emulator executable directory if portable.txt is present in it.",
"Storage");
DEFINE_string(
content_root, "",
"Root path for guest content storage (saves, etc.), or empty to use the "
"content folder under the storage root.",
"Storage");
DEFINE_bool(mount_scratch, false, "Enable scratch mount", "Storage");
@ -201,36 +210,32 @@ int xenia_main(const std::vector<std::wstring>& args) {
Profiler::Initialize();
Profiler::ThreadEnter("main");
// Figure out where content should go.
std::wstring content_root = xe::to_wstring(cvars::content_root);
std::wstring config_folder;
if (content_root.empty()) {
auto base_path = xe::filesystem::GetExecutableFolder();
base_path = xe::to_absolute_path(base_path);
auto portable_path = xe::join_paths(base_path, L"portable.txt");
if (xe::filesystem::PathExists(portable_path)) {
content_root = xe::join_paths(base_path, L"content");
config_folder = base_path;
} else {
content_root = xe::filesystem::GetUserFolder();
#if defined(XE_PLATFORM_WIN32)
content_root = xe::join_paths(content_root, L"Xenia");
#elif defined(XE_PLATFORM_LINUX)
content_root = xe::join_paths(content_root, L"Xenia");
// Figure out where internal files and content should go.
std::wstring storage_root = xe::to_wstring(cvars::storage_root);
if (storage_root.empty()) {
storage_root = xe::filesystem::GetExecutableFolder();
if (!xe::filesystem::PathExists(
xe::join_paths(storage_root, L"portable.txt"))) {
storage_root = xe::filesystem::GetUserFolder();
#if defined(XE_PLATFORM_WIN32) || defined(XE_PLATFORM_LINUX)
storage_root = xe::join_paths(storage_root, L"Xenia");
#else
#warning Unhandled platform for content root.
content_root = xe::join_paths(content_root, L"Xenia");
#warning Unhandled platform for the data root.
storage_root = xe::join_paths(storage_root, L"Xenia");
#endif
config_folder = content_root;
content_root = xe::join_paths(content_root, L"content");
}
}
storage_root = xe::to_absolute_path(storage_root);
XELOGI("Storage root: %S", storage_root.c_str());
config::SetupConfig(storage_root);
std::wstring content_root = xe::to_wstring(cvars::content_root);
if (content_root.empty()) {
content_root = xe::join_paths(storage_root, L"content");
}
content_root = xe::to_absolute_path(content_root);
XELOGI("Content root: %S", content_root.c_str());
config::SetupConfig(config_folder);
if (cvars::discord) {
discord::DiscordPresence::Initialize();

View File

@ -24,6 +24,7 @@ namespace config {
std::wstring config_name = L"xenia.config.toml";
std::wstring config_folder;
std::wstring config_path;
std::wstring game_config_suffix = L".config.toml";
bool sortCvar(cvar::IConfigVar* a, cvar::IConfigVar* b) {
if (a->category() < b->category()) return true;
@ -151,9 +152,8 @@ void SetupConfig(const std::wstring& config_folder) {
}
void LoadGameConfig(const std::wstring& title_id) {
const auto content_folder = xe::join_paths(config_folder, L"content");
const auto game_folder = xe::join_paths(content_folder, title_id);
const auto game_config_path = xe::join_paths(game_folder, config_name);
const auto game_config_path = xe::join_paths(
xe::join_paths(config_folder, L"config"), title_id + game_config_suffix);
if (xe::filesystem::PathExists(game_config_path)) {
ReadGameConfig(game_config_path);
}