Move audio system onto XHostThread

This commit is contained in:
Dr. Chat 2015-05-18 22:25:02 -05:00
parent ffe3b4bf04
commit b1920f4a87
2 changed files with 17 additions and 26 deletions

View File

@ -14,6 +14,7 @@
#include "xenia/base/math.h"
#include "xenia/cpu/processor.h"
#include "xenia/cpu/thread_state.h"
#include "xenia/kernel/objects/xthread.h"
#include "xenia/emulator.h"
#include "xenia/profiling.h"
@ -47,6 +48,7 @@ namespace xe {
namespace apu {
using namespace xe::cpu;
using namespace xe::kernel;
// Size of a hardware XMA context.
const uint32_t kXmaContextSize = 64;
@ -89,30 +91,23 @@ X_STATUS AudioSystem::Setup() {
}
registers_.next_context = 1;
// Setup worker thread state. This lets us make calls into guest code.
thread_state_ =
new ThreadState(emulator_->processor(), 0, ThreadStackType::kKernelStack,
0, 128 * 1024, 0);
thread_state_->set_name("Audio Worker");
thread_block_ = memory()->SystemHeapAlloc(2048);
thread_state_->context()->r[13] = thread_block_;
XELOGI("Audio Worker Thread %X Stack: %.8X-%.8X", thread_state_->thread_id(),
thread_state_->stack_address(),
thread_state_->stack_address() + thread_state_->stack_size());
// Setup our worker thread
std::function<int()> thread_fn = [this]() {
this->ThreadStart();
return 0;
};
// Create worker thread.
// This will initialize the audio system.
// Init needs to happen there so that any thread-local stuff
// is created on the right thread.
running_ = true;
thread_ = std::thread(std::bind(&AudioSystem::ThreadStart, this));
thread_ = std::make_unique<XHostThread>(emulator()->kernel_state(),
128 * 1024, 0, thread_fn);
thread_->Create();
return X_STATUS_SUCCESS;
}
void AudioSystem::ThreadStart() {
xe::threading::set_name("Audio Worker");
xe::Profiler::ThreadEnter("Audio Worker");
// Initialize driver and ringbuffer.
Initialize();
@ -140,7 +135,7 @@ void AudioSystem::ThreadStart() {
lock_.unlock();
if (client_callback) {
uint64_t args[] = {client_callback_arg};
processor->Execute(thread_state_, client_callback, args,
processor->Execute(thread_->thread_state(), client_callback, args,
xe::countof(args));
}
pumped++;
@ -162,8 +157,6 @@ void AudioSystem::ThreadStart() {
running_ = false;
// TODO(benvanik): call module API to kill?
xe::Profiler::ThreadExit();
}
void AudioSystem::Initialize() {}
@ -171,10 +164,7 @@ void AudioSystem::Initialize() {}
void AudioSystem::Shutdown() {
running_ = false;
ResetEvent(client_wait_handles_[maximum_client_count_]);
thread_.join();
delete thread_state_;
memory()->SystemHeapFree(thread_block_);
thread_->Wait(0, 0, 0, NULL);
memory()->SystemHeapFree(registers_.xma_context_array_ptr);
}

View File

@ -19,6 +19,9 @@
#include "xenia/xbox.h"
namespace xe {
namespace kernel { class XHostThread; }
namespace apu {
class AudioDriver;
@ -73,9 +76,7 @@ class AudioSystem {
Memory* memory_;
cpu::Processor* processor_;
std::thread thread_;
cpu::ThreadState* thread_state_;
uint32_t thread_block_;
std::unique_ptr<kernel::XHostThread> thread_;
std::atomic<bool> running_;
std::mutex lock_;