Move audio system onto XHostThread
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@ -14,6 +14,7 @@
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#include "xenia/base/math.h"
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#include "xenia/cpu/processor.h"
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#include "xenia/cpu/thread_state.h"
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#include "xenia/kernel/objects/xthread.h"
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#include "xenia/emulator.h"
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#include "xenia/profiling.h"
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@ -47,6 +48,7 @@ namespace xe {
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namespace apu {
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using namespace xe::cpu;
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using namespace xe::kernel;
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// Size of a hardware XMA context.
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const uint32_t kXmaContextSize = 64;
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@ -89,30 +91,23 @@ X_STATUS AudioSystem::Setup() {
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}
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registers_.next_context = 1;
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// Setup worker thread state. This lets us make calls into guest code.
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thread_state_ =
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new ThreadState(emulator_->processor(), 0, ThreadStackType::kKernelStack,
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0, 128 * 1024, 0);
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thread_state_->set_name("Audio Worker");
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thread_block_ = memory()->SystemHeapAlloc(2048);
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thread_state_->context()->r[13] = thread_block_;
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XELOGI("Audio Worker Thread %X Stack: %.8X-%.8X", thread_state_->thread_id(),
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thread_state_->stack_address(),
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thread_state_->stack_address() + thread_state_->stack_size());
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// Setup our worker thread
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std::function<int()> thread_fn = [this]() {
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this->ThreadStart();
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return 0;
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};
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// Create worker thread.
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// This will initialize the audio system.
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// Init needs to happen there so that any thread-local stuff
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// is created on the right thread.
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running_ = true;
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thread_ = std::thread(std::bind(&AudioSystem::ThreadStart, this));
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thread_ = std::make_unique<XHostThread>(emulator()->kernel_state(),
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128 * 1024, 0, thread_fn);
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thread_->Create();
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return X_STATUS_SUCCESS;
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}
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void AudioSystem::ThreadStart() {
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xe::threading::set_name("Audio Worker");
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xe::Profiler::ThreadEnter("Audio Worker");
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// Initialize driver and ringbuffer.
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Initialize();
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@ -140,7 +135,7 @@ void AudioSystem::ThreadStart() {
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lock_.unlock();
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if (client_callback) {
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uint64_t args[] = {client_callback_arg};
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processor->Execute(thread_state_, client_callback, args,
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processor->Execute(thread_->thread_state(), client_callback, args,
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xe::countof(args));
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}
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pumped++;
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@ -162,8 +157,6 @@ void AudioSystem::ThreadStart() {
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running_ = false;
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// TODO(benvanik): call module API to kill?
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xe::Profiler::ThreadExit();
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}
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void AudioSystem::Initialize() {}
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@ -171,10 +164,7 @@ void AudioSystem::Initialize() {}
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void AudioSystem::Shutdown() {
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running_ = false;
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ResetEvent(client_wait_handles_[maximum_client_count_]);
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thread_.join();
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delete thread_state_;
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memory()->SystemHeapFree(thread_block_);
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thread_->Wait(0, 0, 0, NULL);
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memory()->SystemHeapFree(registers_.xma_context_array_ptr);
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}
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@ -19,6 +19,9 @@
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel { class XHostThread; }
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namespace apu {
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class AudioDriver;
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@ -73,9 +76,7 @@ class AudioSystem {
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Memory* memory_;
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cpu::Processor* processor_;
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std::thread thread_;
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cpu::ThreadState* thread_state_;
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uint32_t thread_block_;
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std::unique_ptr<kernel::XHostThread> thread_;
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std::atomic<bool> running_;
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std::mutex lock_;
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