Fixed arguments to VdInitializeScalerCommandBuffer.
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@ -242,28 +242,28 @@ DECLARE_XBOXKRNL_EXPORT(VdSetSystemCommandBufferGpuIdentifierAddress,
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// no op?
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dword_result_t VdInitializeScalerCommandBuffer(
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unknown_t unk0, // 0?
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unknown_t unk1, // 0x050002d0 size of ?
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unknown_t unk2, // 0?
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unknown_t unk3, // 0x050002d0 size of ?
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unknown_t unk4, // 0x050002d0 size of ?
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unknown_t unk5, // 7?
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lpunknown_t unk6, // 0x2004909c <-- points to zeros?
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unknown_t unk7, // 7?
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dword_t scaler_source_xy, // ((uint16_t)y << 16) | (uint16_t)x
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dword_t scaler_source_wh, // ((uint16_t)h << 16) | (uint16_t)w
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dword_t scaled_output_xy, // ((uint16_t)y << 16) | (uint16_t)x
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dword_t scaled_output_wh, // ((uint16_t)h << 16) | (uint16_t)w
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dword_t front_buffer_wh, // ((uint16_t)h << 16) | (uint16_t)w
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dword_t vertical_filter_type, // 7?
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pointer_t<X_D3DFILTER_PARAMETERS> vertical_filter_params, //
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dword_t horizontal_filter_type, // 7?
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pointer_t<X_D3DFILTER_PARAMETERS> horizontal_filter_params, //
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lpvoid_t unk9, //
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lpvoid_t dest_ptr // Points to the first 80000000h where the memcpy
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// sources from.
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) {
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// We could fake the commands here, but I'm not sure the game checks for
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// anything but success (non-zero ret).
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// For now, we just fill it with NOPs.
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uint32_t total_words = 0x1CC / 4;
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uint32_t total_words = 200;
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auto dest = dest_ptr.as_array<uint32_t>();
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for (size_t i = 0; i < total_words; ++i) {
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dest[i] = 0x80000000;
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}
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// returns memcpy size >> 2 for memcpy(...,...,ret << 2)
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return total_words >> 2;
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return total_words;
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}
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DECLARE_XBOXKRNL_EXPORT(VdInitializeScalerCommandBuffer,
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ExportTag::kVideo | ExportTag::kSketchy);
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