[D3D12] Fix UAV binding in EDRAM clear root signature
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@ -141,6 +141,7 @@ bool RenderTargetCache::Initialize() {
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return false;
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}
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// Create the clear root signature (the same, but with the UAV only).
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load_store_root_ranges[1].OffsetInDescriptorsFromTableStart = 0;
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load_store_root_parameters[1].DescriptorTable.NumDescriptorRanges = 1;
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++load_store_root_parameters[1].DescriptorTable.pDescriptorRanges;
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edram_clear_root_signature_ =
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