commit
aee205101b
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@ -22,7 +22,7 @@ extern "C" {
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namespace xe {
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namespace apu {
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AudioDecoder::AudioDecoder() : offset_(0), codec_(nullptr), context_(nullptr),
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AudioDecoder::AudioDecoder() : codec_(nullptr), context_(nullptr),
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decoded_frame_(nullptr), packet_(nullptr) {}
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AudioDecoder::~AudioDecoder() {
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@ -100,7 +100,7 @@ int AudioDecoder::Initialize(int bits) {
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return 0;
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}
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int AudioDecoder::PreparePacket(uint8_t* input, size_t size,
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int AudioDecoder::PreparePacket(uint8_t* input, size_t seq_offset, size_t size,
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int sample_rate, int channels) {
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if (size != XMAContextData::kBytesPerBlock) {
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// Invalid packet size!
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@ -115,9 +115,8 @@ int AudioDecoder::PreparePacket(uint8_t* input, size_t size,
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std::memcpy(packet_data_, input, size);
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// Modify the packet header so it's WMAPro compatible
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*((int *)packet_data_) = (((offset_ & 0x7800) | 0x400) >> 7) |
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*((int *)packet_data_) = (((seq_offset & 0x7800) | 0x400) >> 7) |
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(*((int*)packet_data_) & 0xFFFEFF08);
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offset_ += XMAContextData::kBytesPerBlock; // Sequence number
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packet_->data = packet_data_;
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packet_->size = XMAContextData::kBytesPerBlock;
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@ -201,15 +200,12 @@ int AudioDecoder::DecodePacket(uint8_t* output, size_t output_offset, size_t out
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for (int i = 0; i < decoded_frame_->nb_samples; i++) {
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// Raw sample should be within [-1, 1]
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float fRawSample = sample_array[i];
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float fScaledSample = fRawSample * (1 << (bits_ - 1));
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// Clamp the sample in range
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int64_t range = (1 << (bits_ - 1));
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if (fScaledSample > (range - 1)) {
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fScaledSample = (float)range;
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} else if (fScaledSample < (-range + 1)) {
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fScaledSample = (float)-range;
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}
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// Clamp it, just in case.
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fRawSample = std::min( 1.f, fRawSample);
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fRawSample = std::max(-1.f, fRawSample);
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float fScaledSample = fRawSample * ((1 << bits_) - 1);
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// Convert the sample and output it in big endian
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int sample = (int)fScaledSample;
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@ -38,7 +38,8 @@ class AudioDecoder {
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int Initialize(int bits);
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int PreparePacket(uint8_t* input, size_t size, int sample_rate, int channels);
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int PreparePacket(uint8_t* input, size_t seq_offset, size_t size,
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int sample_rate, int channels);
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void DiscardPacket();
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int DecodePacket(uint8_t* output, size_t offset, size_t size);
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@ -54,7 +55,6 @@ class AudioDecoder {
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size_t current_frame_pos_;
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uint8_t* current_frame_;
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uint32_t frame_samples_size_;
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int offset_;
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uint8_t packet_data_[XMAContextData::kBytesPerBlock];
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};
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@ -91,15 +91,18 @@ X_STATUS AudioSystem::Setup() {
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for (int i = kXmaContextCount - 1; i >= 0; --i) {
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uint32_t ptr = registers_.xma_context_array_ptr + i * kXmaContextSize;
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XMAContext& context = xma_context_array_[i];
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// Initialize it
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xma_context_array_[i].guest_ptr = ptr;
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xma_context_array_[i].in_use = false;
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context.guest_ptr = ptr;
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context.in_use = false;
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context.kicked = false;
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// Create a new decoder per context
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// Needed because some data needs to be persisted across calls
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// TODO: Need to destroy this on class destruction
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xma_context_array_[i].decoder = new AudioDecoder();
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xma_context_array_[i].decoder->Initialize(16);
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context.decoder = new AudioDecoder();
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context.decoder->Initialize(16);
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}
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registers_.next_context = 1;
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@ -192,12 +195,15 @@ void AudioSystem::DecoderThreadMain() {
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// Okay, let's loop through XMA contexts to find ones we need to decode!
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for (uint32_t n = 0; n < kXmaContextCount; n++) {
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XMAContext& context = xma_context_array_[n];
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if (context.in_use) {
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if (context.in_use && context.kicked) {
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context.lock.lock();
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context.kicked = false;
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auto context_ptr = memory()->TranslateVirtual(context.guest_ptr);
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XMAContextData data(context_ptr);
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ProcessXmaContext(context, data);
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data.Store(context_ptr);
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context.lock.unlock();
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}
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}
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@ -324,11 +330,6 @@ void AudioSystem::UnregisterClient(size_t index) {
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}
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void AudioSystem::ProcessXmaContext(XMAContext& context, XMAContextData& data) {
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if (!context.in_use) {
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// Skip unused contexts.
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return;
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}
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SCOPE_profile_cpu_f("apu");
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// Translate pointers for future use.
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@ -340,6 +341,8 @@ void AudioSystem::ProcessXmaContext(XMAContext& context, XMAContextData& data) {
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: nullptr;
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uint8_t* out = memory()->TranslatePhysical(data.output_buffer_ptr);
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assert(!in1);
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// What I see:
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// XMA outputs 2 bytes per sample
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// 512 samples per frame (128 per subframe)
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@ -362,7 +365,7 @@ void AudioSystem::ProcessXmaContext(XMAContext& context, XMAContextData& data) {
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while (data.output_buffer_valid) {
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// Check the output buffer - we cannot decode anything else if it's
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// unavailable.
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// Output buffers are in frames.
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// Output buffers are in raw PCM samples, 256 bytes per block.
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uint32_t output_size_bytes = data.output_buffer_block_count * 256;
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uint32_t output_offset_bytes = data.output_buffer_write_offset * 256;
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uint32_t output_remaining_bytes = output_size_bytes - output_offset_bytes;
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@ -423,24 +426,39 @@ void AudioSystem::ProcessXmaContext(XMAContext& context, XMAContextData& data) {
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}
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int channels = data.is_stereo ? 2 : 1;
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// See if we've finished with the input
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// TODO - Probably need to move this, I think it might skip the very
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// last packet (see the call to PreparePacket)
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// Block count is in frames, so expand by
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// samples_per_frame*bytes_per_sample*bits_per_byte.
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uint32_t input_size_bytes =
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(data.input_buffer_0_block_count + data.input_buffer_1_block_count) *
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2048;
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// See if we've finished with the input.
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// Block count is in packets, so expand by packet size.
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uint32_t input_size_0_bytes =
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(data.input_buffer_0_block_count) * 2048;
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uint32_t input_size_1_bytes =
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(data.input_buffer_1_block_count) * 2048;
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// Total input size
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uint32_t input_size_bytes = input_size_0_bytes + input_size_1_bytes;
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// Input read offset is in bits. Typically starts at 32 (4 bytes).
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uint32_t input_offset_bytes =
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// "Sequence" offset - used internally for WMA Pro decoder.
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// Just the read offset.
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uint32_t seq_offset_bytes =
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(data.input_buffer_read_offset & ~0x7FF) / 8;
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if (input_offset_bytes < input_size_bytes) {
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if (seq_offset_bytes < input_size_bytes) {
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// Setup input offset and input buffer.
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uint32_t input_offset_bytes = seq_offset_bytes;
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auto input_buffer = in0;
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if (seq_offset_bytes >= input_size_0_bytes) {
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// Size overlap, select input buffer 1.
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input_offset_bytes -= input_size_0_bytes;
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input_buffer = in1;
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}
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// Still have data to read.
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// TODO: Select input buffer 1 if necessary.
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auto packet = in0 + input_offset_bytes;
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context.decoder->PreparePacket(packet, 2048, sample_rate, channels);
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auto packet = input_buffer + input_offset_bytes;
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context.decoder->PreparePacket(packet, seq_offset_bytes, 2048,
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sample_rate, channels);
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data.input_buffer_read_offset += 2048 * 8;
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if (input_offset_bytes + 2048 >= input_size_bytes) {
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if (seq_offset_bytes + 2048 >= input_size_bytes) {
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// Used the last of the data.
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data.input_buffer_0_valid = 0;
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data.input_buffer_1_valid = 0;
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@ -515,8 +533,9 @@ void AudioSystem::WriteRegister(uint32_t addr, uint64_t value) {
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XELOGAPU(
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"AudioSystem: kicking context %d (%d/%d bytes)", context_id,
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data.input_buffer_read_offset / 8,
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data.input_buffer_0_block_count * XMAContextData::kBytesPerBlock);
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(data.input_buffer_read_offset & ~0x7FF) / 8,
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(data.input_buffer_0_block_count + data.input_buffer_1_block_count)
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* XMAContextData::kBytesPerBlock);
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// Reset valid flags so our audio decoder knows to process this one.
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data.input_buffer_0_valid = data.input_buffer_0_ptr != 0;
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@ -524,6 +543,8 @@ void AudioSystem::WriteRegister(uint32_t addr, uint64_t value) {
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data.output_buffer_write_offset = 0;
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data.Store(context_ptr);
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context.kicked = true;
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context.lock.unlock();
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}
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value >>= 1;
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@ -200,6 +200,7 @@ class AudioSystem {
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uint32_t guest_ptr;
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xe::mutex lock;
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bool in_use;
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bool kicked;
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AudioDecoder* decoder;
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};
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