[Vulkan] Add AMD shader statistics info support
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@ -333,7 +333,12 @@ VkPipeline PipelineCache::GetPipeline(const RenderState* render_state,
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// Dump shader disassembly.
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if (FLAGS_vulkan_dump_disasm) {
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DumpShaderDisasmNV(pipeline_info);
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if (device_->HasEnabledExtension(VK_AMD_SHADER_INFO_EXTENSION_NAME)) {
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DumpShaderDisasmAMD(pipeline);
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} else if (device_->device_info().properties.vendorID == 0x10DE) {
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// NVIDIA cards
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DumpShaderDisasmNV(pipeline_info);
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}
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}
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// Add to cache with the hash key for reuse.
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@ -374,6 +379,53 @@ bool PipelineCache::TranslateShader(VulkanShader* shader,
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return shader->is_valid();
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}
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static void DumpShaderStatisticsAMD(const VkShaderStatisticsInfoAMD& stats) {
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XELOGI(" - resource usage:");
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XELOGI(" numUsedVgprs: %d", stats.resourceUsage.numUsedVgprs);
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XELOGI(" numUsedSgprs: %d", stats.resourceUsage.numUsedSgprs);
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XELOGI(" ldsSizePerLocalWorkGroup: %d",
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stats.resourceUsage.ldsSizePerLocalWorkGroup);
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XELOGI(" ldsUsageSizeInBytes : %d",
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stats.resourceUsage.ldsUsageSizeInBytes);
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XELOGI(" scratchMemUsageInBytes : %d",
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stats.resourceUsage.scratchMemUsageInBytes);
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XELOGI("numPhysicalVgprs : %d", stats.numPhysicalVgprs);
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XELOGI("numPhysicalSgprs : %d", stats.numPhysicalSgprs);
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XELOGI("numAvailableVgprs: %d", stats.numAvailableVgprs);
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XELOGI("numAvailableSgprs: %d", stats.numAvailableSgprs);
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}
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void PipelineCache::DumpShaderDisasmAMD(VkPipeline pipeline) {
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auto fn_GetShaderInfoAMD = (PFN_vkGetShaderInfoAMD)vkGetDeviceProcAddr(
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*device_, "vkGetShaderInfoAMD");
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VkResult status = VK_SUCCESS;
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size_t data_size = 0;
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VkShaderStatisticsInfoAMD stats;
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data_size = sizeof(stats);
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// Vertex shader
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status = fn_GetShaderInfoAMD(*device_, pipeline, VK_SHADER_STAGE_VERTEX_BIT,
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VK_SHADER_INFO_TYPE_STATISTICS_AMD, &data_size,
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&stats);
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if (status == VK_SUCCESS) {
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XELOGI("AMD Vertex Shader Statistics:");
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DumpShaderStatisticsAMD(stats);
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}
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// Fragment shader
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status = fn_GetShaderInfoAMD(*device_, pipeline, VK_SHADER_STAGE_FRAGMENT_BIT,
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VK_SHADER_INFO_TYPE_STATISTICS_AMD, &data_size,
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&stats);
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if (status == VK_SUCCESS) {
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XELOGI("AMD Fragment Shader Statistics:");
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DumpShaderStatisticsAMD(stats);
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}
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// TODO(DrChat): Eventually dump the disasm...
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}
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void PipelineCache::DumpShaderDisasmNV(
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const VkGraphicsPipelineCreateInfo& pipeline_info) {
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// !! HACK !!: This only works on NVidia drivers. Dumps shader disasm.
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@ -80,6 +80,8 @@ class PipelineCache {
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VkPipeline GetPipeline(const RenderState* render_state, uint64_t hash_key);
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bool TranslateShader(VulkanShader* shader, xenos::xe_gpu_program_cntl_t cntl);
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void DumpShaderDisasmAMD(VkPipeline pipeline);
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void DumpShaderDisasmNV(const VkGraphicsPipelineCreateInfo& info);
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// Gets a geometry shader used to emulate the given primitive type.
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