Adding XamVoice stubs.
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35885f761c
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@ -38,6 +38,8 @@
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'xam_user.h',
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'xam_video.cc',
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'xam_video.h',
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'xam_voice.cc',
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'xam_voice.h',
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'xboxkrnl_audio.cc',
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'xboxkrnl_audio.h',
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'xboxkrnl_debug.cc',
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@ -39,6 +39,7 @@ XamModule::XamModule(Emulator* emulator, KernelState* kernel_state) :
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RegisterNotifyExports(export_resolver_, kernel_state);
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RegisterUserExports(export_resolver_, kernel_state);
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RegisterVideoExports(export_resolver_, kernel_state);
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RegisterVoiceExports(export_resolver_, kernel_state);
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}
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XamModule::~XamModule() {
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@ -31,6 +31,7 @@ void RegisterNetExports(ExportResolver* export_resolver, KernelState* state);
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void RegisterNotifyExports(ExportResolver* export_resolver, KernelState* state);
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void RegisterUserExports(ExportResolver* export_resolver, KernelState* state);
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void RegisterVideoExports(ExportResolver* export_resolver, KernelState* state);
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void RegisterVoiceExports(ExportResolver* export_resolver, KernelState* state);
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} // namespace xam
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} // namespace kernel
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@ -0,0 +1,78 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/kernel/xam_input.h>
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#include <xenia/emulator.h>
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#include <xenia/kernel/kernel_state.h>
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#include <xenia/kernel/xam_private.h>
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#include <xenia/kernel/util/shim_utils.h>
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using namespace xe;
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using namespace xe::hid;
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using namespace xe::kernel;
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using namespace xe::kernel::xam;
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namespace xe {
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namespace kernel {
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SHIM_CALL XamVoiceCreate_shim(
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PPCContext* ppc_state, KernelState* state) {
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uint32_t unk1 = SHIM_GET_ARG_32(0); // 0
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uint32_t unk2 = SHIM_GET_ARG_32(1); // 0xF
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uint32_t out_voice_ptr = SHIM_GET_ARG_32(2);
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XELOGD(
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"XamVoiceCreate(%.8X, %.8X, %.8X)",
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unk1, unk2, out_voice_ptr);
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// Null out the ptr.
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SHIM_SET_MEM_32(out_voice_ptr, 0);
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SHIM_SET_RETURN_32(X_ERROR_ACCESS_DENIED);
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}
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SHIM_CALL XamVoiceClose_shim(
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PPCContext* ppc_state, KernelState* state) {
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uint32_t voice_ptr = SHIM_GET_ARG_32(0);
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XELOGD(
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"XamVoiceClose(%.8X)",
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voice_ptr);
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SHIM_SET_RETURN_32(0);
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}
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SHIM_CALL XamVoiceHeadsetPresent_shim(
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PPCContext* ppc_state, KernelState* state) {
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uint32_t voice_ptr = SHIM_GET_ARG_32(0);
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XELOGD(
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"XamVoiceHeadsetPresent(%.8X)",
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voice_ptr);
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SHIM_SET_RETURN_32(0);
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}
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} // namespace kernel
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} // namespace xe
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void xe::kernel::xam::RegisterVoiceExports(
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ExportResolver* export_resolver, KernelState* state) {
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SHIM_SET_MAPPING("xam.xex", XamVoiceCreate, state);
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SHIM_SET_MAPPING("xam.xex", XamVoiceClose, state);
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SHIM_SET_MAPPING("xam.xex", XamVoiceHeadsetPresent, state);
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}
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@ -0,0 +1,29 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XAM_VOICE_H_
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#define XENIA_KERNEL_XAM_VOICE_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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#include <xenia/xbox.h>
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namespace xe {
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namespace kernel {
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XAM_VOICE_H_
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