[GPU] Shader::IsHostVertexShaderTypeDomain

This commit is contained in:
Triang3l 2022-05-15 16:13:05 +03:00
parent f9b3b90a68
commit a65fd4f673
4 changed files with 49 additions and 34 deletions

View File

@ -685,10 +685,10 @@ void PipelineCache::InitializeShaderStorage(
pipeline_runtime_description.root_signature = pipeline_runtime_description.root_signature =
command_processor_.GetRootSignature( command_processor_.GetRootSignature(
vertex_shader, pixel_shader, vertex_shader, pixel_shader,
Shader::IsHostVertexShaderTypeDomain(
DxbcShaderTranslator::Modification( DxbcShaderTranslator::Modification(
pipeline_description.vertex_shader_modification) pipeline_description.vertex_shader_modification)
.vertex.host_vertex_shader_type != .vertex.host_vertex_shader_type));
Shader::HostVertexShaderType::kVertex);
if (!pipeline_runtime_description.root_signature) { if (!pipeline_runtime_description.root_signature) {
continue; continue;
} }
@ -2834,30 +2834,7 @@ ID3D12PipelineState* PipelineCache::CreateD3D12Pipeline(
DxbcShaderTranslator::Modification( DxbcShaderTranslator::Modification(
runtime_description.vertex_shader->modification()) runtime_description.vertex_shader->modification())
.vertex.host_vertex_shader_type; .vertex.host_vertex_shader_type;
if (host_vertex_shader_type == Shader::HostVertexShaderType::kVertex) { if (Shader::IsHostVertexShaderTypeDomain(host_vertex_shader_type)) {
state_desc.VS.pShaderBytecode =
runtime_description.vertex_shader->translated_binary().data();
state_desc.VS.BytecodeLength =
runtime_description.vertex_shader->translated_binary().size();
PipelinePrimitiveTopologyType primitive_topology_type =
PipelinePrimitiveTopologyType(
description.primitive_topology_type_or_tessellation_mode);
switch (primitive_topology_type) {
case PipelinePrimitiveTopologyType::kPoint:
state_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT;
break;
case PipelinePrimitiveTopologyType::kLine:
state_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE;
break;
case PipelinePrimitiveTopologyType::kTriangle:
state_desc.PrimitiveTopologyType =
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
break;
default:
assert_unhandled_case(primitive_topology_type);
return nullptr;
}
} else {
state_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH; state_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH;
xenos::TessellationMode tessellation_mode = xenos::TessellationMode( xenos::TessellationMode tessellation_mode = xenos::TessellationMode(
description.primitive_topology_type_or_tessellation_mode); description.primitive_topology_type_or_tessellation_mode);
@ -2929,6 +2906,35 @@ ID3D12PipelineState* PipelineCache::CreateD3D12Pipeline(
runtime_description.vertex_shader->translated_binary().data(); runtime_description.vertex_shader->translated_binary().data();
state_desc.DS.BytecodeLength = state_desc.DS.BytecodeLength =
runtime_description.vertex_shader->translated_binary().size(); runtime_description.vertex_shader->translated_binary().size();
} else {
assert_true(host_vertex_shader_type ==
Shader::HostVertexShaderType::kVertex);
if (host_vertex_shader_type != Shader::HostVertexShaderType::kVertex) {
// Fallback vertex shaders are not needed on Direct3D 12.
return nullptr;
}
state_desc.VS.pShaderBytecode =
runtime_description.vertex_shader->translated_binary().data();
state_desc.VS.BytecodeLength =
runtime_description.vertex_shader->translated_binary().size();
PipelinePrimitiveTopologyType primitive_topology_type =
PipelinePrimitiveTopologyType(
description.primitive_topology_type_or_tessellation_mode);
switch (primitive_topology_type) {
case PipelinePrimitiveTopologyType::kPoint:
state_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT;
break;
case PipelinePrimitiveTopologyType::kLine:
state_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE;
break;
case PipelinePrimitiveTopologyType::kTriangle:
state_desc.PrimitiveTopologyType =
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
break;
default:
assert_unhandled_case(primitive_topology_type);
return nullptr;
}
} }
// Pixel shader. // Pixel shader.

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@ -646,13 +646,13 @@ class DxbcShaderTranslator : public ShaderTranslator {
bool IsDxbcVertexShader() const { bool IsDxbcVertexShader() const {
return is_vertex_shader() && return is_vertex_shader() &&
GetDxbcShaderModification().vertex.host_vertex_shader_type == !Shader::IsHostVertexShaderTypeDomain(
Shader::HostVertexShaderType::kVertex; GetDxbcShaderModification().vertex.host_vertex_shader_type);
} }
bool IsDxbcDomainShader() const { bool IsDxbcDomainShader() const {
return is_vertex_shader() && return is_vertex_shader() &&
GetDxbcShaderModification().vertex.host_vertex_shader_type != Shader::IsHostVertexShaderTypeDomain(
Shader::HostVertexShaderType::kVertex; GetDxbcShaderModification().vertex.host_vertex_shader_type);
} }
// Whether to use switch-case rather than if (pc >= label) for control flow. // Whether to use switch-case rather than if (pc >= label) for control flow.

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@ -145,7 +145,7 @@ class PrimitiveProcessor {
// only valid for index_buffer_type kHostConverted and kHostBuiltin. // only valid for index_buffer_type kHostConverted and kHostBuiltin.
size_t host_index_buffer_handle; size_t host_index_buffer_handle;
bool IsTessellated() const { bool IsTessellated() const {
return host_vertex_shader_type != Shader::HostVertexShaderType::kVertex; return Shader::IsHostVertexShaderTypeDomain(host_vertex_shader_type);
} }
}; };

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@ -659,16 +659,25 @@ class Shader {
// packed. This is : uint32_t for simplicity of packing in bit fields. // packed. This is : uint32_t for simplicity of packing in bit fields.
enum class HostVertexShaderType : uint32_t { enum class HostVertexShaderType : uint32_t {
kVertex, kVertex,
kLineDomainCPIndexed,
kDomainStart,
kLineDomainCPIndexed = kDomainStart,
kLineDomainPatchIndexed, kLineDomainPatchIndexed,
kTriangleDomainCPIndexed, kTriangleDomainCPIndexed,
kTriangleDomainPatchIndexed, kTriangleDomainPatchIndexed,
kQuadDomainCPIndexed, kQuadDomainCPIndexed,
kQuadDomainPatchIndexed, kQuadDomainPatchIndexed,
kDomainEnd,
}; };
// For packing HostVertexShaderType in bit fields. // For packing HostVertexShaderType in bit fields.
static constexpr uint32_t kHostVertexShaderTypeBitCount = 3; static constexpr uint32_t kHostVertexShaderTypeBitCount = 3;
static constexpr bool IsHostVertexShaderTypeDomain(
HostVertexShaderType host_vertex_shader_type) {
return host_vertex_shader_type >= HostVertexShaderType::kDomainStart &&
host_vertex_shader_type < HostVertexShaderType::kDomainEnd;
}
struct Error { struct Error {
bool is_fatal = false; bool is_fatal = false;
std::string message; std::string message;