VulkanShader::Prepare - return false if vkCreateShaderModule failed.
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@ -44,11 +44,11 @@ bool VulkanShader::Prepare() {
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shader_info.codeSize = translated_binary_.size();
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shader_info.pCode =
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reinterpret_cast<const uint32_t*>(translated_binary_.data());
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auto err =
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auto status =
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vkCreateShaderModule(device_, &shader_info, nullptr, &shader_module_);
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CheckResult(err, "vkCreateShaderModule");
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CheckResult(status, "vkCreateShaderModule");
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return true;
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return status == VK_SUCCESS;
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}
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} // namespace vulkan
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