[D3D12] Add a missing component count to HLSL vfetch
This commit is contained in:
parent
e5eb6636a7
commit
a4b98cda31
|
@ -1110,6 +1110,7 @@ void HlslShaderTranslator::ProcessVertexFetchInstruction(
|
||||||
EmitSourceDepth("xe_pv = asfloat(xe_vertex_element);\n");
|
EmitSourceDepth("xe_pv = asfloat(xe_vertex_element);\n");
|
||||||
break;
|
break;
|
||||||
case VertexFormat::k_32_32_32_FLOAT:
|
case VertexFormat::k_32_32_32_FLOAT:
|
||||||
|
component_count = 3;
|
||||||
EmitSourceDepth("xe_pv.xyz = asfloat(xe_vertex_element.xyz);\n");
|
EmitSourceDepth("xe_pv.xyz = asfloat(xe_vertex_element.xyz);\n");
|
||||||
EmitSourceDepth("xe_pv.w = 1.0;\n");
|
EmitSourceDepth("xe_pv.w = 1.0;\n");
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Reference in New Issue