Sigh.
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@ -26,7 +26,9 @@ public:
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void OnStreamEnd() {}
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void OnVoiceProcessingPassEnd() {}
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void OnVoiceProcessingPassStart(uint32_t samples_required) {}
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void OnBufferEnd(void* context);
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void OnBufferEnd(void* context) {
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SetEvent(wait_handle_);
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}
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void OnBufferStart(void* context) {}
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void OnLoopEnd(void* context) {}
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void OnVoiceError(void* context, HRESULT result) {}
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@ -35,10 +37,6 @@ private:
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HANDLE wait_handle_;
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};
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void XAudio2AudioDriver::VoiceCallback::OnBufferEnd(void* context) {
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SetEvent(wait_handle_);
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}
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XAudio2AudioDriver::XAudio2AudioDriver(Emulator* emulator, HANDLE wait) :
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audio_(0), mastering_voice_(0), pcm_voice_(0),
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wait_handle_(wait), voice_callback_(0),
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@ -172,6 +172,9 @@ void GraphicsSystem::WriteRegister(uint64_t addr, uint64_t value) {
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case 0x0714: // CP_RB_WPTR
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command_processor_->UpdateWritePointer((uint32_t)value);
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break;
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case 0x6110: // ? swap related?
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XELOGW("Unimplemented GPU register %.4X write: %.8X", r, value);
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return;
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default:
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XELOGW("Unknown GPU register %.4X write: %.8X", r, value);
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break;
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@ -154,11 +154,20 @@ bool TextureResource::Info::Prepare(const xe_gpu_texture_fetch_t& fetch,
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info.is_compressed = true;
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break;
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case FMT_DXT1_AS_16_16_16_16:
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// TODO(benvanik): conversion?
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info.format = DXGI_FORMAT_BC1_UNORM;
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info.block_size = 4;
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info.texel_pitch = 8;
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info.is_compressed = true;
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break;
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case FMT_DXT2_3_AS_16_16_16_16:
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case FMT_DXT4_5_AS_16_16_16_16:
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// TODO(benvanik): conversion?
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info.format = DXGI_FORMAT_BC3_UNORM;
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info.block_size = 4;
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info.texel_pitch = 16;
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info.is_compressed = true;
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break;
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case FMT_1_REVERSE:
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case FMT_1:
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case FMT_5_6_5:
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@ -199,8 +208,6 @@ bool TextureResource::Info::Prepare(const xe_gpu_texture_fetch_t& fetch,
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case FMT_16_MPEG_INTERLACED:
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case FMT_16_16_MPEG_INTERLACED:
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case FMT_DXN:
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case FMT_DXT2_3_AS_16_16_16_16:
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case FMT_DXT4_5_AS_16_16_16_16:
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case FMT_2_10_10_10_AS_16_16_16_16:
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case FMT_10_11_11_AS_16_16_16_16:
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case FMT_11_11_10_AS_16_16_16_16:
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