[Kernel] Thread affinity cleanup
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@ -224,17 +224,17 @@ DECLARE_XBOXKRNL_EXPORT1(KeSetCurrentStackPointers, kThreading, kImplemented);
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dword_result_t KeSetAffinityThread(lpvoid_t thread_ptr, dword_t affinity,
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lpdword_t previous_affinity_ptr) {
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// Xbox 360 uses additional parameter (in comparation to NT equivalent)
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// which is used only for returning previous thread affinity. (Based on code
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// dissasembly)
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// The Xbox 360, according to disassembly of KeSetAffinityThread, unlike
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// Windows NT, stores the previous affinity via the pointer provided as an
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// argument, not in the return value - the return value is used for the
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// result.
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if (!affinity) {
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return X_STATUS_INVALID_PARAMETER;
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}
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auto thread = XObject::GetNativeObject<XThread>(kernel_state(), thread_ptr);
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if (thread) {
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if (previous_affinity_ptr) {
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*previous_affinity_ptr = 1 << thread->active_cpu();
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*previous_affinity_ptr = uint32_t(1) << thread->active_cpu();
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}
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thread->SetAffinity(affinity);
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}
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@ -156,11 +156,17 @@ void XThread::set_name(const std::string_view name) {
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}
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}
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uint8_t next_cpu = 0;
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uint8_t GetFakeCpuNumber(uint8_t proc_mask) {
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static uint8_t next_cpu = 0;
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static uint8_t GetFakeCpuNumber(uint8_t proc_mask) {
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// NOTE: proc_mask is logical processors, not physical processors or cores.
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if (!proc_mask) {
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next_cpu = (next_cpu + 1) % 6;
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return next_cpu; // is this reasonable?
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// TODO(Triang3l): Does the following apply here?
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// https://docs.microsoft.com/en-us/windows/win32/dxtecharts/coding-for-multiple-cores
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// "On Xbox 360, you must explicitly assign software threads to a particular
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// hardware thread by using XSetThreadProcessor. Otherwise, all child
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// threads will stay on the same hardware thread as the parent."
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}
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assert_false(proc_mask & 0xC0);
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@ -205,7 +211,7 @@ void XThread::InitializeGuestObject() {
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// 0xA88 = APC
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// 0x18 = timer
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xe::store_and_swap<uint32_t>(p + 0x09C, 0xFDFFD7FF);
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xe::store_and_swap<uint8_t>(p + 0xBF, 0);
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// current_cpu is expected to be initialized externally via SetActiveCpu.
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xe::store_and_swap<uint32_t>(p + 0x0D0, stack_base_);
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xe::store_and_swap<uint64_t>(p + 0x130, Clock::QueryGuestSystemTime());
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xe::store_and_swap<uint32_t>(p + 0x144, guest_object() + 0x144);
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@ -347,6 +353,9 @@ X_STATUS XThread::Create() {
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// Exports use this to get the kernel.
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thread_state_->context()->kernel_state = kernel_state_;
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uint8_t cpu_index = GetFakeCpuNumber(
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static_cast<uint8_t>(creation_params_.creation_flags >> 24));
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// Initialize the KTHREAD object.
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InitializeGuestObject();
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@ -361,10 +370,9 @@ X_STATUS XThread::Create() {
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pcr->dpc_active = 0; // DPC active bool?
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uint8_t proc_mask =
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static_cast<uint8_t>(creation_params_.creation_flags >> 24);
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// Assign cpu core used by thread on guest side
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SetAffinity(1 << GetFakeCpuNumber(proc_mask));
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// Assign the thread to the logical processor, and also set up the current CPU
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// in KPCR and KTHREAD.
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SetActiveCpu(cpu_index);
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// Always retain when starting - the thread owns itself until exited.
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RetainHandle();
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@ -417,10 +425,6 @@ X_STATUS XThread::Create() {
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return X_STATUS_NO_MEMORY;
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}
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if (!cvars::ignore_thread_affinities) {
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thread_->set_affinity_mask(proc_mask);
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}
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// Set the thread name based on host ID (for easier debugging).
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if (thread_name_.empty()) {
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set_name(fmt::format("XThread{:04X}", thread_->system_id()));
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@ -702,40 +706,33 @@ void XThread::SetPriority(int32_t increment) {
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}
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void XThread::SetAffinity(uint32_t affinity) {
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// Affinity mask, as in SetThreadAffinityMask.
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// Xbox thread IDs:
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// 0 - core 0, thread 0 - user
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// 1 - core 0, thread 1 - user
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// 2 - core 1, thread 0 - sometimes xcontent
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// 3 - core 1, thread 1 - user
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// 4 - core 2, thread 0 - xaudio
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// 5 - core 2, thread 1 - user
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// TODO(benvanik): implement better thread distribution.
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// NOTE: these are logical processors, not physical processors or cores.
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SetActiveCpu(GetFakeCpuNumber(affinity));
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}
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uint8_t XThread::active_cpu() const {
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const X_KPCR& pcr = *memory()->TranslateVirtual<const X_KPCR*>(pcr_address_);
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return pcr.current_cpu;
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}
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void XThread::SetActiveCpu(uint8_t cpu_index) {
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// May be called during thread creation - don't skip if current == new.
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assert_true(cpu_index < 6);
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X_KPCR& pcr = *memory()->TranslateVirtual<X_KPCR*>(pcr_address_);
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pcr.current_cpu = cpu_index;
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if (is_guest_thread()) {
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X_KTHREAD& thread_object =
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*memory()->TranslateVirtual<X_KTHREAD*>(guest_object());
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thread_object.current_cpu = cpu_index;
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}
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if (xe::threading::logical_processor_count() < 6) {
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XELOGW("Too few processors - scheduling will be wonky");
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}
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SetActiveCpu(GetFakeCpuNumber(affinity));
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if (!cvars::ignore_thread_affinities) {
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thread_->set_affinity_mask(affinity);
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}
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}
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uint32_t XThread::active_cpu() const {
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uint8_t* pcr = memory()->TranslateVirtual(pcr_address_);
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return xe::load_and_swap<uint8_t>(pcr + 0x10C);
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}
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void XThread::SetActiveCpu(uint32_t cpu_index) {
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assert_true(cpu_index < 6);
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uint8_t* pcr = memory()->TranslateVirtual(pcr_address_);
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xe::store_and_swap<uint8_t>(pcr + 0x10C, cpu_index);
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if (is_guest_thread()) {
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X_KTHREAD* thread_object =
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memory()->TranslateVirtual<X_KTHREAD*>(guest_object());
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thread_object->current_cpu = cpu_index;
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thread_->set_affinity_mask(uint64_t(1) << cpu_index);
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}
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}
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@ -166,9 +166,17 @@ class XThread : public XObject, public cpu::Thread {
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int32_t priority() const { return priority_; }
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int32_t QueryPriority();
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void SetPriority(int32_t increment);
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// Xbox thread IDs:
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// 0 - core 0, thread 0 - user
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// 1 - core 0, thread 1 - user
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// 2 - core 1, thread 0 - sometimes xcontent
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// 3 - core 1, thread 1 - user
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// 4 - core 2, thread 0 - xaudio
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// 5 - core 2, thread 1 - user
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void SetAffinity(uint32_t affinity);
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uint32_t active_cpu() const;
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void SetActiveCpu(uint32_t cpu_index);
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uint8_t active_cpu() const;
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void SetActiveCpu(uint8_t cpu_index);
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bool GetTLSValue(uint32_t slot, uint32_t* value_out);
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bool SetTLSValue(uint32_t slot, uint32_t value);
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