SPIR-V Validator util class
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2016 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/ui/spirv/spirv_validator.h"
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#include "third_party/spirv-tools/include/spirv-tools/libspirv.h"
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#include "xenia/base/logging.h"
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namespace xe {
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namespace ui {
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namespace spirv {
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SpirvValidator::Result::Result(spv_text text, spv_diagnostic diagnostic)
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: text_(text), diagnostic_(diagnostic) {}
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SpirvValidator::Result::~Result() {
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if (text_) {
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spvTextDestroy(text_);
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}
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if (diagnostic_) {
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spvDiagnosticDestroy(diagnostic_);
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}
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}
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bool SpirvValidator::Result::has_error() const { return !!diagnostic_; }
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size_t SpirvValidator::Result::error_word_index() const {
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return diagnostic_ ? diagnostic_->position.index : 0;
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}
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const char* SpirvValidator::Result::error_string() const {
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return diagnostic_ ? diagnostic_->error : "";
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}
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const char* SpirvValidator::Result::text() const {
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return text_ ? text_->str : "";
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}
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std::string SpirvValidator::Result::to_string() const {
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return text_ ? std::string(text_->str, text_->length) : "";
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}
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void SpirvValidator::Result::AppendText(StringBuffer* target_buffer) const {
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if (text_) {
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target_buffer->AppendBytes(reinterpret_cast<const uint8_t*>(text_->str),
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text_->length);
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}
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}
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SpirvValidator::SpirvValidator() : spv_context_(spvContextCreate()) {}
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SpirvValidator::~SpirvValidator() { spvContextDestroy(spv_context_); }
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std::unique_ptr<SpirvValidator::Result> SpirvValidator::Validate(
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const uint32_t* words, size_t word_count) {
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spv_text text = nullptr;
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spv_diagnostic diagnostic = nullptr;
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spv_const_binary_t binary = {words, word_count};
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auto result_code =
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spvValidate(spv_context_, &binary, SPV_VALIDATE_ALL, &diagnostic);
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std::unique_ptr<Result> result(new Result(text, diagnostic));
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if (result_code) {
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XELOGE("Failed to validate spv: %d", result_code);
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if (result->has_error()) {
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return result;
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} else {
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return nullptr;
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}
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}
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return result;
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}
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} // namespace spirv
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} // namespace ui
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} // namespace xe
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@ -0,0 +1,66 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2016 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_SPIRV_SPIRV_VALIDATOR_H_
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#define XENIA_UI_SPIRV_SPIRV_VALIDATOR_H_
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#include <memory>
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#include <string>
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#include "xenia/base/string_buffer.h"
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#include "xenia/ui/spirv/spirv_util.h"
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namespace xe {
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namespace ui {
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namespace spirv {
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class SpirvValidator {
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public:
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class Result {
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public:
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Result(spv_text text, spv_diagnostic diagnostic);
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~Result();
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// True if the result has an error associated with it.
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bool has_error() const;
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// Index of the error in the provided binary word data.
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size_t error_word_index() const;
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// Human-readable description of the error.
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const char* error_string() const;
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// Disassembled source text.
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// Returned pointer lifetime is tied to this Result instance.
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const char* text() const;
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// Converts the disassembled source text to a string.
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std::string to_string() const;
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// Appends the disassembled source text to the given buffer.
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void AppendText(StringBuffer* target_buffer) const;
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private:
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spv_text text_ = nullptr;
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spv_diagnostic diagnostic_ = nullptr;
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};
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SpirvValidator();
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~SpirvValidator();
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// Validates the given SPIRV binary.
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// The return will be nullptr if validation fails due to a library error.
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// The return may have an error set on it if the SPIRV binary is malformed.
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std::unique_ptr<Result> Validate(const uint32_t* words, size_t word_count);
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private:
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spv_context spv_context_ = nullptr;
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};
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} // namespace spirv
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_SPIRV_SPIRV_VALIDATOR_H_
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