[Vulkan] Point sprite geometry shader
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f248e23079
commit
9fa41c27bc
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@ -3160,8 +3160,6 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
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const RegisterFile& regs = *register_file_;
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auto pa_cl_clip_cntl = regs.Get<reg::PA_CL_CLIP_CNTL>();
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auto pa_cl_vte_cntl = regs.Get<reg::PA_CL_VTE_CNTL>();
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auto pa_su_point_minmax = regs.Get<reg::PA_SU_POINT_MINMAX>();
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auto pa_su_point_size = regs.Get<reg::PA_SU_POINT_SIZE>();
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auto pa_su_sc_mode_cntl = regs.Get<reg::PA_SU_SC_MODE_CNTL>();
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float rb_alpha_ref = regs[XE_GPU_REG_RB_ALPHA_REF].f32;
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auto rb_colorcontrol = regs.Get<reg::RB_COLORCONTROL>();
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@ -3365,43 +3363,47 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
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}
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// Point size.
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float point_vertex_diameter_min =
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float(pa_su_point_minmax.min_size) * (2.0f / 16.0f);
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float point_vertex_diameter_max =
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float(pa_su_point_minmax.max_size) * (2.0f / 16.0f);
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float point_constant_diameter_x =
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float(pa_su_point_size.width) * (2.0f / 16.0f);
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float point_constant_diameter_y =
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float(pa_su_point_size.height) * (2.0f / 16.0f);
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dirty |=
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system_constants_.point_vertex_diameter_min != point_vertex_diameter_min;
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dirty |=
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system_constants_.point_vertex_diameter_max != point_vertex_diameter_max;
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dirty |=
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system_constants_.point_constant_diameter[0] != point_constant_diameter_x;
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dirty |=
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system_constants_.point_constant_diameter[1] != point_constant_diameter_y;
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system_constants_.point_vertex_diameter_min = point_vertex_diameter_min;
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system_constants_.point_vertex_diameter_max = point_vertex_diameter_max;
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system_constants_.point_constant_diameter[0] = point_constant_diameter_x;
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system_constants_.point_constant_diameter[1] = point_constant_diameter_y;
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// 2 because 1 in the NDC is half of the viewport's axis, 0.5 for diameter to
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// radius conversion to avoid multiplying the per-vertex diameter by an
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// additional constant in the shader.
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float point_screen_diameter_to_ndc_radius_x =
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(/* 0.5f * 2.0f * */ float(draw_resolution_scale_x)) /
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std::max(viewport_info.xy_extent[0], uint32_t(1));
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float point_screen_diameter_to_ndc_radius_y =
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(/* 0.5f * 2.0f * */ float(draw_resolution_scale_y)) /
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std::max(viewport_info.xy_extent[1], uint32_t(1));
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dirty |= system_constants_.point_screen_diameter_to_ndc_radius[0] !=
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point_screen_diameter_to_ndc_radius_x;
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dirty |= system_constants_.point_screen_diameter_to_ndc_radius[1] !=
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point_screen_diameter_to_ndc_radius_y;
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system_constants_.point_screen_diameter_to_ndc_radius[0] =
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point_screen_diameter_to_ndc_radius_x;
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system_constants_.point_screen_diameter_to_ndc_radius[1] =
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point_screen_diameter_to_ndc_radius_y;
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if (vgt_draw_initiator.prim_type == xenos::PrimitiveType::kPointList) {
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auto pa_su_point_minmax = regs.Get<reg::PA_SU_POINT_MINMAX>();
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auto pa_su_point_size = regs.Get<reg::PA_SU_POINT_SIZE>();
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float point_vertex_diameter_min =
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float(pa_su_point_minmax.min_size) * (2.0f / 16.0f);
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float point_vertex_diameter_max =
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float(pa_su_point_minmax.max_size) * (2.0f / 16.0f);
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float point_constant_diameter_x =
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float(pa_su_point_size.width) * (2.0f / 16.0f);
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float point_constant_diameter_y =
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float(pa_su_point_size.height) * (2.0f / 16.0f);
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dirty |= system_constants_.point_vertex_diameter_min !=
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point_vertex_diameter_min;
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dirty |= system_constants_.point_vertex_diameter_max !=
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point_vertex_diameter_max;
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dirty |= system_constants_.point_constant_diameter[0] !=
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point_constant_diameter_x;
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dirty |= system_constants_.point_constant_diameter[1] !=
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point_constant_diameter_y;
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system_constants_.point_vertex_diameter_min = point_vertex_diameter_min;
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system_constants_.point_vertex_diameter_max = point_vertex_diameter_max;
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system_constants_.point_constant_diameter[0] = point_constant_diameter_x;
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system_constants_.point_constant_diameter[1] = point_constant_diameter_y;
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// 2 because 1 in the NDC is half of the viewport's axis, 0.5 for diameter
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// to radius conversion to avoid multiplying the per-vertex diameter by an
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// additional constant in the shader.
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float point_screen_diameter_to_ndc_radius_x =
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(/* 0.5f * 2.0f * */ float(draw_resolution_scale_x)) /
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std::max(viewport_info.xy_extent[0], uint32_t(1));
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float point_screen_diameter_to_ndc_radius_y =
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(/* 0.5f * 2.0f * */ float(draw_resolution_scale_y)) /
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std::max(viewport_info.xy_extent[1], uint32_t(1));
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dirty |= system_constants_.point_screen_diameter_to_ndc_radius[0] !=
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point_screen_diameter_to_ndc_radius_x;
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dirty |= system_constants_.point_screen_diameter_to_ndc_radius[1] !=
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point_screen_diameter_to_ndc_radius_y;
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system_constants_.point_screen_diameter_to_ndc_radius[0] =
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point_screen_diameter_to_ndc_radius_x;
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system_constants_.point_screen_diameter_to_ndc_radius[1] =
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point_screen_diameter_to_ndc_radius_y;
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}
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// Texture signedness / gamma.
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bool gamma_render_target_as_srgb =
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@ -106,16 +106,19 @@ void SpirvShaderTranslator::Reset() {
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uniform_float_constants_ = spv::NoResult;
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input_fragment_coord_ = spv::NoResult;
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input_point_coordinates_ = spv::NoResult;
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input_fragment_coordinates_ = spv::NoResult;
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input_front_facing_ = spv::NoResult;
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std::fill(input_output_interpolators_.begin(),
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input_output_interpolators_.end(), spv::NoResult);
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output_point_size_ = spv::NoResult;
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sampler_bindings_.clear();
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texture_bindings_.clear();
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main_interface_.clear();
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var_main_registers_ = spv::NoResult;
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var_main_point_size_edge_flag_kill_vertex_ = spv::NoResult;
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main_switch_op_.reset();
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main_switch_next_pc_phi_operands_.clear();
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@ -230,7 +233,16 @@ void SpirvShaderTranslator::StartTranslation() {
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{"vertex_base_index", offsetof(SystemConstants, vertex_base_index),
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type_int_},
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{"ndc_scale", offsetof(SystemConstants, ndc_scale), type_float3_},
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{"point_vertex_diameter_min",
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offsetof(SystemConstants, point_vertex_diameter_min), type_float_},
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{"ndc_offset", offsetof(SystemConstants, ndc_offset), type_float3_},
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{"point_vertex_diameter_max",
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offsetof(SystemConstants, point_vertex_diameter_max), type_float_},
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{"point_constant_diameter",
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offsetof(SystemConstants, point_constant_diameter), type_float2_},
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{"point_screen_diameter_to_ndc_radius",
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offsetof(SystemConstants, point_screen_diameter_to_ndc_radius),
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type_float2_},
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{"texture_swizzled_signs",
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offsetof(SystemConstants, texture_swizzled_signs), type_uint4_array_2},
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{"texture_swizzles", offsetof(SystemConstants, texture_swizzles),
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@ -1063,9 +1075,10 @@ void SpirvShaderTranslator::StartVertexOrTessEvalShaderBeforeMain() {
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main_interface_.push_back(input_vertex_index_);
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}
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uint32_t output_location = 0;
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// Create the interpolator outputs.
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{
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uint32_t interpolator_location = 0;
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uint32_t interpolators_remaining = GetModificationInterpolatorMask();
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uint32_t interpolator_index;
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while (xe::bit_scan_forward(interpolators_remaining, &interpolator_index)) {
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@ -1075,13 +1088,29 @@ void SpirvShaderTranslator::StartVertexOrTessEvalShaderBeforeMain() {
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fmt::format("xe_out_interpolator_{}", interpolator_index).c_str());
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input_output_interpolators_[interpolator_index] = interpolator;
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builder_->addDecoration(interpolator, spv::DecorationLocation,
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int(interpolator_location));
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int(output_location));
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builder_->addDecoration(interpolator, spv::DecorationInvariant);
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main_interface_.push_back(interpolator);
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++interpolator_location;
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++output_location;
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}
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}
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Modification shader_modification = GetSpirvShaderModification();
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// Create the point size output. Not using gl_PointSize from gl_PerVertex not
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// to rely on the shaderTessellationAndGeometryPointSize feature, and also
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// because the value written to gl_PointSize must be greater than zero.
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if (shader_modification.vertex.output_point_size) {
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output_point_size_ =
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builder_->createVariable(spv::NoPrecision, spv::StorageClassOutput,
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type_float_, "xe_out_point_size");
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builder_->addDecoration(output_point_size_, spv::DecorationLocation,
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int(output_location));
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builder_->addDecoration(output_point_size_, spv::DecorationInvariant);
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main_interface_.push_back(output_point_size_);
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++output_location;
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}
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// Create the gl_PerVertex output for used system outputs.
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std::vector<spv::Id> struct_per_vertex_members;
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struct_per_vertex_members.reserve(kOutputPerVertexMemberCount);
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@ -1103,9 +1132,23 @@ void SpirvShaderTranslator::StartVertexOrTessEvalShaderBeforeMain() {
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}
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void SpirvShaderTranslator::StartVertexOrTessEvalShaderInMain() {
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var_main_point_size_edge_flag_kill_vertex_ = builder_->createVariable(
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spv::NoPrecision, spv::StorageClassFunction, type_float3_,
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"xe_var_point_size_edge_flag_kill_vertex");
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// The edge flag isn't used for any purpose by the translator.
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if (current_shader().writes_point_size_edge_flag_kill_vertex() & 0b101) {
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id_vector_temp_.clear();
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id_vector_temp_.reserve(3);
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// Set the point size to a negative value to tell the point sprite expansion
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// that it should use the default point size if the vertex shader does not
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// override it.
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id_vector_temp_.push_back(builder_->makeFloatConstant(-1.0f));
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// The edge flag is ignored.
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id_vector_temp_.push_back(const_float_0_);
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// Don't kill by default (zero bits 0:30).
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id_vector_temp_.push_back(const_float_0_);
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var_main_point_size_edge_flag_kill_vertex_ = builder_->createVariable(
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spv::NoPrecision, spv::StorageClassFunction, type_float3_,
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"xe_var_point_size_edge_flag_kill_vertex",
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builder_->makeCompositeConstant(type_float3_, id_vector_temp_));
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}
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// Zero general-purpose registers to prevent crashes when the game
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// references them after only initializing them conditionally.
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@ -1352,13 +1395,35 @@ void SpirvShaderTranslator::CompleteVertexOrTessEvalShaderInMain() {
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std::move(composite_construct_op));
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}
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builder_->createStore(position, position_ptr);
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// Write the point size.
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if (output_point_size_ != spv::NoResult) {
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spv::Id point_size;
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if (current_shader().writes_point_size_edge_flag_kill_vertex() & 0b001) {
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assert_true(var_main_point_size_edge_flag_kill_vertex_ != spv::NoResult);
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id_vector_temp_.clear();
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// X vector component.
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id_vector_temp_.push_back(const_int_0_);
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point_size = builder_->createLoad(
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builder_->createAccessChain(
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spv::StorageClassFunction,
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var_main_point_size_edge_flag_kill_vertex_, id_vector_temp_),
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spv::NoPrecision);
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} else {
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// Not statically overridden - write a negative value.
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point_size = builder_->makeFloatConstant(-1.0f);
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}
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builder_->createStore(point_size, output_point_size_);
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}
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}
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void SpirvShaderTranslator::StartFragmentShaderBeforeMain() {
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// Interpolator inputs.
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Modification shader_modification = GetSpirvShaderModification();
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uint32_t input_location = 0;
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// Interpolator inputs.
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{
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uint32_t interpolator_location = 0;
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uint32_t interpolators_remaining = GetModificationInterpolatorMask();
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uint32_t interpolator_index;
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while (xe::bit_scan_forward(interpolators_remaining, &interpolator_index)) {
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@ -1368,28 +1433,41 @@ void SpirvShaderTranslator::StartFragmentShaderBeforeMain() {
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fmt::format("xe_in_interpolator_{}", interpolator_index).c_str());
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input_output_interpolators_[interpolator_index] = interpolator;
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builder_->addDecoration(interpolator, spv::DecorationLocation,
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int(interpolator_location));
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int(input_location));
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if (shader_modification.pixel.interpolators_centroid &
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(UINT32_C(1) << interpolator_index)) {
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builder_->addDecoration(interpolator, spv::DecorationCentroid);
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}
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main_interface_.push_back(interpolator);
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++interpolator_location;
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++input_location;
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}
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}
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bool param_gen_needed = GetPsParamGenInterpolator() != UINT32_MAX;
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// Point coordinate input.
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if (shader_modification.pixel.param_gen_point) {
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if (param_gen_needed) {
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input_point_coordinates_ =
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builder_->createVariable(spv::NoPrecision, spv::StorageClassInput,
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type_float2_, "xe_in_point_coordinates");
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builder_->addDecoration(input_point_coordinates_, spv::DecorationLocation,
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int(input_location));
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main_interface_.push_back(input_point_coordinates_);
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}
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++input_location;
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}
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// Fragment coordinates.
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// TODO(Triang3l): More conditions - fragment shader interlock render backend,
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// alpha to coverage (if RT 0 is written, and there's no early depth /
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// stencil), depth writing in the fragment shader (per-sample if supported).
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if (param_gen_needed) {
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input_fragment_coord_ = builder_->createVariable(
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input_fragment_coordinates_ = builder_->createVariable(
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spv::NoPrecision, spv::StorageClassInput, type_float4_, "gl_FragCoord");
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builder_->addDecoration(input_fragment_coord_, spv::DecorationBuiltIn,
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builder_->addDecoration(input_fragment_coordinates_, spv::DecorationBuiltIn,
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spv::BuiltInFragCoord);
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main_interface_.push_back(input_fragment_coord_);
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main_interface_.push_back(input_fragment_coordinates_);
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}
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// Is front facing.
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@ -1473,13 +1551,14 @@ void SpirvShaderTranslator::StartFragmentShaderInMain() {
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spv::Id const_sign_bit = builder_->makeUintConstant(UINT32_C(1) << 31);
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// TODO(Triang3l): Resolution scale inversion.
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// X - pixel X .0 in the magnitude, is back-facing in the sign bit.
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assert_true(input_fragment_coord_ != spv::NoResult);
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assert_true(input_fragment_coordinates_ != spv::NoResult);
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id_vector_temp_.clear();
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id_vector_temp_.push_back(const_int_0_);
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spv::Id param_gen_x = builder_->createLoad(
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builder_->createAccessChain(spv::StorageClassInput,
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input_fragment_coord_, id_vector_temp_),
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spv::NoPrecision);
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spv::Id param_gen_x =
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builder_->createLoad(builder_->createAccessChain(
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spv::StorageClassInput,
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input_fragment_coordinates_, id_vector_temp_),
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spv::NoPrecision);
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id_vector_temp_.clear();
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id_vector_temp_.push_back(param_gen_x);
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param_gen_x = builder_->createBuiltinCall(
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@ -1514,10 +1593,11 @@ void SpirvShaderTranslator::StartFragmentShaderInMain() {
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// Y - pixel Y .0 in the magnitude, is point in the sign bit.
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id_vector_temp_.clear();
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id_vector_temp_.push_back(builder_->makeIntConstant(1));
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spv::Id param_gen_y = builder_->createLoad(
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builder_->createAccessChain(spv::StorageClassInput,
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input_fragment_coord_, id_vector_temp_),
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spv::NoPrecision);
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spv::Id param_gen_y =
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builder_->createLoad(builder_->createAccessChain(
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spv::StorageClassInput,
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input_fragment_coordinates_, id_vector_temp_),
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spv::NoPrecision);
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id_vector_temp_.clear();
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id_vector_temp_.push_back(param_gen_y);
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param_gen_y = builder_->createBuiltinCall(
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@ -1535,10 +1615,16 @@ void SpirvShaderTranslator::StartFragmentShaderInMain() {
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const_sign_bit));
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}
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// Z - point S in the magnitude, is line in the sign bit.
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spv::Id param_gen_z;
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// W - point T in the magnitude.
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spv::Id param_gen_z, param_gen_w;
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if (modification.pixel.param_gen_point) {
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// TODO(Triang3l): Point coordinates.
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param_gen_z = const_float_0_;
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assert_true(input_point_coordinates_ != spv::NoResult);
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spv::Id param_gen_point_coordinates =
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builder_->createLoad(input_point_coordinates_, spv::NoPrecision);
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param_gen_z = builder_->createCompositeExtract(
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param_gen_point_coordinates, type_float_, 0);
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param_gen_w = builder_->createCompositeExtract(
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param_gen_point_coordinates, type_float_, 1);
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} else {
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param_gen_z = builder_->createUnaryOp(
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spv::OpBitcast, type_float_,
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@ -1552,10 +1638,8 @@ void SpirvShaderTranslator::StartFragmentShaderInMain() {
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builder_->makeUintConstant(kSysFlag_PrimitiveLine)),
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const_uint_0_),
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const_sign_bit, const_uint_0_));
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param_gen_w = const_float_0_;
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}
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// W - point T in the magnitude.
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// TODO(Triang3l): Point coordinates.
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spv::Id param_gen_w = const_float_0_;
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// Store the pixel parameters.
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id_vector_temp_.clear();
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id_vector_temp_.reserve(4);
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@ -1927,15 +2011,20 @@ void SpirvShaderTranslator::StoreResult(const InstructionResult& result,
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target_pointer = input_output_interpolators_[result.storage_index];
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// Unused interpolators are spv::NoResult in input_output_interpolators_.
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} break;
|
||||
case InstructionStorageTarget::kPosition:
|
||||
case InstructionStorageTarget::kPosition: {
|
||||
assert_true(is_vertex_shader());
|
||||
id_vector_temp_util_.clear();
|
||||
id_vector_temp_util_.push_back(
|
||||
builder_->makeIntConstant(kOutputPerVertexMemberPosition));
|
||||
target_pointer = builder_->createAccessChain(
|
||||
spv::StorageClassOutput, output_per_vertex_, id_vector_temp_util_);
|
||||
break;
|
||||
case InstructionStorageTarget::kColor:
|
||||
} break;
|
||||
case InstructionStorageTarget::kPointSizeEdgeFlagKillVertex: {
|
||||
assert_true(is_vertex_shader());
|
||||
assert_zero(used_write_mask & 0b1000);
|
||||
target_pointer = var_main_point_size_edge_flag_kill_vertex_;
|
||||
} break;
|
||||
case InstructionStorageTarget::kColor: {
|
||||
assert_true(is_pixel_shader());
|
||||
assert_not_zero(used_write_mask);
|
||||
assert_true(current_shader().writes_color_target(result.storage_index));
|
||||
|
@ -1944,7 +2033,7 @@ void SpirvShaderTranslator::StoreResult(const InstructionResult& result,
|
|||
// an empty write mask without independent blending.
|
||||
// TODO(Triang3l): Store the alpha of the first output in this case for
|
||||
// alpha test and alpha to coverage.
|
||||
break;
|
||||
} break;
|
||||
default:
|
||||
// TODO(Triang3l): All storage targets.
|
||||
break;
|
||||
|
@ -2179,6 +2268,57 @@ void SpirvShaderTranslator::StoreResult(const InstructionResult& result,
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (result.storage_target ==
|
||||
InstructionStorageTarget::kPointSizeEdgeFlagKillVertex &&
|
||||
used_write_mask & 0b001) {
|
||||
// Make the point size non-negative as negative is used to indicate that the
|
||||
// default size must be used, and also clamp it to the bounds the way the
|
||||
// R400 (Adreno 200, to be more precise) hardware clamps it (functionally
|
||||
// like a signed 32-bit integer, -NaN and -Infinity...-0 to the minimum,
|
||||
// +NaN to the maximum).
|
||||
spv::Id point_size = builder_->createUnaryOp(
|
||||
spv::OpBitcast, type_int_,
|
||||
builder_->createCompositeExtract(value_to_store, type_float_, 0));
|
||||
id_vector_temp_util_.clear();
|
||||
id_vector_temp_util_.push_back(
|
||||
builder_->makeIntConstant(kSystemConstantPointVertexDiameterMin));
|
||||
spv::Id point_vertex_diameter_min = builder_->createUnaryOp(
|
||||
spv::OpBitcast, type_int_,
|
||||
builder_->createLoad(
|
||||
builder_->createAccessChain(spv::StorageClassUniform,
|
||||
uniform_system_constants_,
|
||||
id_vector_temp_util_),
|
||||
spv::NoPrecision));
|
||||
id_vector_temp_util_.clear();
|
||||
id_vector_temp_util_.reserve(2);
|
||||
id_vector_temp_util_.push_back(point_vertex_diameter_min);
|
||||
id_vector_temp_util_.push_back(point_size);
|
||||
point_size =
|
||||
builder_->createBuiltinCall(type_int_, ext_inst_glsl_std_450_,
|
||||
GLSLstd450SMax, id_vector_temp_util_);
|
||||
id_vector_temp_util_.clear();
|
||||
id_vector_temp_util_.push_back(
|
||||
builder_->makeIntConstant(kSystemConstantPointVertexDiameterMax));
|
||||
spv::Id point_vertex_diameter_max = builder_->createUnaryOp(
|
||||
spv::OpBitcast, type_int_,
|
||||
builder_->createLoad(
|
||||
builder_->createAccessChain(spv::StorageClassUniform,
|
||||
uniform_system_constants_,
|
||||
id_vector_temp_util_),
|
||||
spv::NoPrecision));
|
||||
id_vector_temp_util_.clear();
|
||||
id_vector_temp_util_.reserve(2);
|
||||
id_vector_temp_util_.push_back(point_vertex_diameter_max);
|
||||
id_vector_temp_util_.push_back(point_size);
|
||||
point_size =
|
||||
builder_->createBuiltinCall(type_int_, ext_inst_glsl_std_450_,
|
||||
GLSLstd450SMin, id_vector_temp_util_);
|
||||
value_to_store = builder_->createCompositeInsert(
|
||||
builder_->createUnaryOp(spv::OpBitcast, type_float_, point_size),
|
||||
value_to_store, type_float3_, 0);
|
||||
}
|
||||
|
||||
builder_->createStore(value_to_store, target_pointer);
|
||||
}
|
||||
|
||||
|
|
|
@ -34,7 +34,7 @@ class SpirvShaderTranslator : public ShaderTranslator {
|
|||
// TODO(Triang3l): Change to 0xYYYYMMDD once it's out of the rapid
|
||||
// prototyping stage (easier to do small granular updates with an
|
||||
// incremental counter).
|
||||
static constexpr uint32_t kVersion = 5;
|
||||
static constexpr uint32_t kVersion = 6;
|
||||
|
||||
enum class DepthStencilMode : uint32_t {
|
||||
kNoModifiers,
|
||||
|
@ -50,6 +50,7 @@ class SpirvShaderTranslator : public ShaderTranslator {
|
|||
// Interpolators written by the vertex shader and needed by the pixel
|
||||
// shader.
|
||||
uint32_t interpolator_mask : xenos::kMaxInterpolators;
|
||||
uint32_t output_point_size : 1;
|
||||
// Dynamically indexable register count from SQ_PROGRAM_CNTL.
|
||||
uint32_t dynamic_addressable_register_count : 8;
|
||||
// Pipeline stage and input configuration.
|
||||
|
@ -145,10 +146,15 @@ class SpirvShaderTranslator : public ShaderTranslator {
|
|||
int32_t vertex_base_index;
|
||||
|
||||
float ndc_scale[3];
|
||||
uint32_t padding_ndc_scale;
|
||||
float point_vertex_diameter_min;
|
||||
|
||||
float ndc_offset[3];
|
||||
uint32_t padding_ndc_offset;
|
||||
float point_vertex_diameter_max;
|
||||
|
||||
float point_constant_diameter[2];
|
||||
// Diameter in guest screen coordinates > radius (0.5 * diameter) in the NDC
|
||||
// for the host viewport.
|
||||
float point_screen_diameter_to_ndc_radius[2];
|
||||
|
||||
// Each byte contains post-swizzle TextureSign values for each of the needed
|
||||
// components of each of the 32 used texture fetch constants.
|
||||
|
@ -603,7 +609,11 @@ class SpirvShaderTranslator : public ShaderTranslator {
|
|||
kSystemConstantVertexIndexEndian,
|
||||
kSystemConstantVertexBaseIndex,
|
||||
kSystemConstantNdcScale,
|
||||
kSystemConstantPointVertexDiameterMin,
|
||||
kSystemConstantNdcOffset,
|
||||
kSystemConstantPointVertexDiameterMax,
|
||||
kSystemConstantPointConstantDiameter,
|
||||
kSystemConstantPointScreenDiameterToNdcRadius,
|
||||
kSystemConstantTextureSwizzledSigns,
|
||||
kSystemConstantTextureSwizzles,
|
||||
kSystemConstantAlphaTestReference,
|
||||
|
@ -627,8 +637,10 @@ class SpirvShaderTranslator : public ShaderTranslator {
|
|||
spv::Id input_vertex_index_;
|
||||
// VS as TES only - int.
|
||||
spv::Id input_primitive_id_;
|
||||
// PS, only when needed - float2.
|
||||
spv::Id input_point_coordinates_;
|
||||
// PS, only when needed - float4.
|
||||
spv::Id input_fragment_coord_;
|
||||
spv::Id input_fragment_coordinates_;
|
||||
// PS, only when needed - bool.
|
||||
spv::Id input_front_facing_;
|
||||
|
||||
|
@ -643,6 +655,9 @@ class SpirvShaderTranslator : public ShaderTranslator {
|
|||
// all).
|
||||
std::array<spv::Id, xenos::kMaxInterpolators> input_output_interpolators_;
|
||||
|
||||
// VS, only when needed - float.
|
||||
spv::Id output_point_size_;
|
||||
|
||||
enum OutputPerVertexMember : unsigned int {
|
||||
kOutputPerVertexMemberPosition,
|
||||
kOutputPerVertexMemberCount,
|
||||
|
|
|
@ -3482,6 +3482,49 @@ void VulkanCommandProcessor::UpdateSystemConstantValues(
|
|||
system_constants_.ndc_offset[i] = viewport_info.ndc_offset[i];
|
||||
}
|
||||
|
||||
// Point size.
|
||||
if (vgt_draw_initiator.prim_type == xenos::PrimitiveType::kPointList) {
|
||||
auto pa_su_point_minmax = regs.Get<reg::PA_SU_POINT_MINMAX>();
|
||||
auto pa_su_point_size = regs.Get<reg::PA_SU_POINT_SIZE>();
|
||||
float point_vertex_diameter_min =
|
||||
float(pa_su_point_minmax.min_size) * (2.0f / 16.0f);
|
||||
float point_vertex_diameter_max =
|
||||
float(pa_su_point_minmax.max_size) * (2.0f / 16.0f);
|
||||
float point_constant_diameter_x =
|
||||
float(pa_su_point_size.width) * (2.0f / 16.0f);
|
||||
float point_constant_diameter_y =
|
||||
float(pa_su_point_size.height) * (2.0f / 16.0f);
|
||||
dirty |= system_constants_.point_vertex_diameter_min !=
|
||||
point_vertex_diameter_min;
|
||||
dirty |= system_constants_.point_vertex_diameter_max !=
|
||||
point_vertex_diameter_max;
|
||||
dirty |= system_constants_.point_constant_diameter[0] !=
|
||||
point_constant_diameter_x;
|
||||
dirty |= system_constants_.point_constant_diameter[1] !=
|
||||
point_constant_diameter_y;
|
||||
system_constants_.point_vertex_diameter_min = point_vertex_diameter_min;
|
||||
system_constants_.point_vertex_diameter_max = point_vertex_diameter_max;
|
||||
system_constants_.point_constant_diameter[0] = point_constant_diameter_x;
|
||||
system_constants_.point_constant_diameter[1] = point_constant_diameter_y;
|
||||
// 2 because 1 in the NDC is half of the viewport's axis, 0.5 for diameter
|
||||
// to radius conversion to avoid multiplying the per-vertex diameter by an
|
||||
// additional constant in the shader.
|
||||
float point_screen_diameter_to_ndc_radius_x =
|
||||
(/* 0.5f * 2.0f * */ float(texture_cache_->draw_resolution_scale_x())) /
|
||||
std::max(viewport_info.xy_extent[0], uint32_t(1));
|
||||
float point_screen_diameter_to_ndc_radius_y =
|
||||
(/* 0.5f * 2.0f * */ float(texture_cache_->draw_resolution_scale_y())) /
|
||||
std::max(viewport_info.xy_extent[1], uint32_t(1));
|
||||
dirty |= system_constants_.point_screen_diameter_to_ndc_radius[0] !=
|
||||
point_screen_diameter_to_ndc_radius_x;
|
||||
dirty |= system_constants_.point_screen_diameter_to_ndc_radius[1] !=
|
||||
point_screen_diameter_to_ndc_radius_y;
|
||||
system_constants_.point_screen_diameter_to_ndc_radius[0] =
|
||||
point_screen_diameter_to_ndc_radius_x;
|
||||
system_constants_.point_screen_diameter_to_ndc_radius[1] =
|
||||
point_screen_diameter_to_ndc_radius_y;
|
||||
}
|
||||
|
||||
// Texture signedness / gamma.
|
||||
{
|
||||
uint32_t textures_remaining = used_texture_mask;
|
||||
|
|
|
@ -133,6 +133,11 @@ VulkanPipelineCache::GetCurrentVertexShaderModification(
|
|||
|
||||
modification.vertex.interpolator_mask = interpolator_mask;
|
||||
|
||||
modification.vertex.output_point_size =
|
||||
uint32_t((shader.writes_point_size_edge_flag_kill_vertex() & 0b001) &&
|
||||
regs.Get<reg::VGT_DRAW_INITIATOR>().prim_type ==
|
||||
xenos::PrimitiveType::kPointList);
|
||||
|
||||
return modification;
|
||||
}
|
||||
|
||||
|
@ -284,6 +289,8 @@ bool VulkanPipelineCache::ConfigurePipeline(
|
|||
if (GetGeometryShaderKey(
|
||||
description.geometry_shader,
|
||||
SpirvShaderTranslator::Modification(vertex_shader->modification()),
|
||||
SpirvShaderTranslator::Modification(
|
||||
pixel_shader ? pixel_shader->modification() : 0),
|
||||
geometry_shader_key)) {
|
||||
geometry_shader = GetGeometryShader(geometry_shader_key);
|
||||
if (geometry_shader == VK_NULL_HANDLE) {
|
||||
|
@ -496,6 +503,7 @@ bool VulkanPipelineCache::GetCurrentStateDescription(
|
|||
PipelinePrimitiveTopology primitive_topology;
|
||||
switch (primitive_processing_result.host_primitive_type) {
|
||||
case xenos::PrimitiveType::kPointList:
|
||||
geometry_shader = PipelineGeometryShader::kPointList;
|
||||
primitive_topology = PipelinePrimitiveTopology::kPointList;
|
||||
break;
|
||||
case xenos::PrimitiveType::kLineList:
|
||||
|
@ -815,6 +823,7 @@ bool VulkanPipelineCache::ArePipelineRequirementsMet(
|
|||
bool VulkanPipelineCache::GetGeometryShaderKey(
|
||||
PipelineGeometryShader geometry_shader_type,
|
||||
SpirvShaderTranslator::Modification vertex_shader_modification,
|
||||
SpirvShaderTranslator::Modification pixel_shader_modification,
|
||||
GeometryShaderKey& key_out) {
|
||||
if (geometry_shader_type == PipelineGeometryShader::kNone) {
|
||||
return false;
|
||||
|
@ -831,10 +840,8 @@ bool VulkanPipelineCache::GetGeometryShaderKey(
|
|||
/* vertex_shader_modification.vertex.user_clip_plane_cull */ 0;
|
||||
key.has_vertex_kill_and =
|
||||
/* vertex_shader_modification.vertex.vertex_kill_and */ 0;
|
||||
key.has_point_size =
|
||||
/* vertex_shader_modification.vertex.output_point_size */ 0;
|
||||
key.has_point_coordinates =
|
||||
/* pixel_shader_modification.pixel.param_gen_point */ 0;
|
||||
key.has_point_size = vertex_shader_modification.vertex.output_point_size;
|
||||
key.has_point_coordinates = pixel_shader_modification.pixel.param_gen_point;
|
||||
key_out = key;
|
||||
return true;
|
||||
}
|
||||
|
@ -853,6 +860,13 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
|
|||
spv::ExecutionMode output_primitive_execution_mode = spv::ExecutionMode(0);
|
||||
uint32_t output_max_vertices = 0;
|
||||
switch (key.type) {
|
||||
case PipelineGeometryShader::kPointList:
|
||||
// Point to a strip of 2 triangles.
|
||||
input_primitive_execution_mode = spv::ExecutionModeInputPoints;
|
||||
input_primitive_vertex_count = 1;
|
||||
output_primitive_execution_mode = spv::ExecutionModeOutputTriangleStrip;
|
||||
output_max_vertices = 4;
|
||||
break;
|
||||
case PipelineGeometryShader::kRectangleList:
|
||||
// Triangle to a strip of 2 triangles.
|
||||
input_primitive_execution_mode = spv::ExecutionModeTriangles;
|
||||
|
@ -901,6 +915,7 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
|
|||
spv::Id type_bool4 = builder.makeVectorType(type_bool, 4);
|
||||
spv::Id type_int = builder.makeIntType(32);
|
||||
spv::Id type_float = builder.makeFloatType(32);
|
||||
spv::Id type_float2 = builder.makeVectorType(type_float, 2);
|
||||
spv::Id type_float4 = builder.makeVectorType(type_float, 4);
|
||||
spv::Id type_clip_distances =
|
||||
clip_distance_count
|
||||
|
@ -912,9 +927,54 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
|
|||
? builder.makeArrayType(
|
||||
type_float, builder.makeUintConstant(cull_distance_count), 0)
|
||||
: spv::NoType;
|
||||
spv::Id type_point_coordinates = key.has_point_coordinates
|
||||
? builder.makeVectorType(type_float, 2)
|
||||
: spv::NoType;
|
||||
|
||||
// System constants.
|
||||
// For points:
|
||||
// - float2 point_constant_diameter
|
||||
// - float2 point_screen_diameter_to_ndc_radius
|
||||
enum PointConstant : uint32_t {
|
||||
kPointConstantConstantDiameter,
|
||||
kPointConstantScreenDiameterToNdcRadius,
|
||||
kPointConstantCount,
|
||||
};
|
||||
spv::Id type_system_constants = spv::NoType;
|
||||
if (key.type == PipelineGeometryShader::kPointList) {
|
||||
id_vector_temp.clear();
|
||||
id_vector_temp.resize(kPointConstantCount);
|
||||
id_vector_temp[kPointConstantConstantDiameter] = type_float2;
|
||||
id_vector_temp[kPointConstantScreenDiameterToNdcRadius] = type_float2;
|
||||
type_system_constants =
|
||||
builder.makeStructType(id_vector_temp, "XeSystemConstants");
|
||||
builder.addMemberName(type_system_constants, kPointConstantConstantDiameter,
|
||||
"point_constant_diameter");
|
||||
builder.addMemberDecoration(
|
||||
type_system_constants, kPointConstantConstantDiameter,
|
||||
spv::DecorationOffset,
|
||||
int(offsetof(SpirvShaderTranslator::SystemConstants,
|
||||
point_constant_diameter)));
|
||||
builder.addMemberName(type_system_constants,
|
||||
kPointConstantScreenDiameterToNdcRadius,
|
||||
"point_screen_diameter_to_ndc_radius");
|
||||
builder.addMemberDecoration(
|
||||
type_system_constants, kPointConstantScreenDiameterToNdcRadius,
|
||||
spv::DecorationOffset,
|
||||
int(offsetof(SpirvShaderTranslator::SystemConstants,
|
||||
point_screen_diameter_to_ndc_radius)));
|
||||
}
|
||||
spv::Id uniform_system_constants = spv::NoResult;
|
||||
if (type_system_constants != spv::NoType) {
|
||||
builder.addDecoration(type_system_constants, spv::DecorationBlock);
|
||||
uniform_system_constants = builder.createVariable(
|
||||
spv::NoPrecision, spv::StorageClassUniform, type_system_constants,
|
||||
"xe_uniform_system_constants");
|
||||
builder.addDecoration(uniform_system_constants,
|
||||
spv::DecorationDescriptorSet,
|
||||
int(SpirvShaderTranslator::kDescriptorSetConstants));
|
||||
builder.addDecoration(uniform_system_constants, spv::DecorationBinding,
|
||||
int(SpirvShaderTranslator::kConstantBufferSystem));
|
||||
// Generating SPIR-V 1.0, no need to add bindings to the entry point's
|
||||
// interface until SPIR-V 1.4.
|
||||
}
|
||||
|
||||
// Inputs and outputs - matching glslang order, in gl_PerVertex gl_in[],
|
||||
// user-defined outputs, user-defined inputs, out gl_PerVertex.
|
||||
|
@ -977,6 +1037,8 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
|
|||
type_array_in_gl_per_vertex, "gl_in");
|
||||
main_interface.push_back(in_gl_per_vertex);
|
||||
|
||||
uint32_t output_location = 0;
|
||||
|
||||
// Interpolators outputs.
|
||||
std::array<spv::Id, xenos::kMaxInterpolators> out_interpolators;
|
||||
for (uint32_t i = 0; i < key.interpolator_count; ++i) {
|
||||
|
@ -984,23 +1046,28 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
|
|||
spv::NoPrecision, spv::StorageClassOutput, type_float4,
|
||||
fmt::format("xe_out_interpolator_{}", i).c_str());
|
||||
out_interpolators[i] = out_interpolator;
|
||||
builder.addDecoration(out_interpolator, spv::DecorationLocation, i);
|
||||
builder.addDecoration(out_interpolator, spv::DecorationLocation,
|
||||
int(output_location));
|
||||
builder.addDecoration(out_interpolator, spv::DecorationInvariant);
|
||||
main_interface.push_back(out_interpolator);
|
||||
++output_location;
|
||||
}
|
||||
|
||||
// Point coordinate output.
|
||||
spv::Id out_point_coordinates = spv::NoResult;
|
||||
if (key.has_point_coordinates) {
|
||||
out_point_coordinates = builder.createVariable(
|
||||
spv::NoPrecision, spv::StorageClassOutput, type_point_coordinates,
|
||||
"xe_out_point_coordinates");
|
||||
out_point_coordinates =
|
||||
builder.createVariable(spv::NoPrecision, spv::StorageClassOutput,
|
||||
type_float2, "xe_out_point_coordinates");
|
||||
builder.addDecoration(out_point_coordinates, spv::DecorationLocation,
|
||||
key.interpolator_count);
|
||||
int(output_location));
|
||||
builder.addDecoration(out_point_coordinates, spv::DecorationInvariant);
|
||||
main_interface.push_back(out_point_coordinates);
|
||||
++output_location;
|
||||
}
|
||||
|
||||
uint32_t input_location = 0;
|
||||
|
||||
// Interpolator inputs.
|
||||
std::array<spv::Id, xenos::kMaxInterpolators> in_interpolators;
|
||||
for (uint32_t i = 0; i < key.interpolator_count; ++i) {
|
||||
|
@ -1010,8 +1077,10 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
|
|||
0),
|
||||
fmt::format("xe_in_interpolator_{}", i).c_str());
|
||||
in_interpolators[i] = in_interpolator;
|
||||
builder.addDecoration(in_interpolator, spv::DecorationLocation, i);
|
||||
builder.addDecoration(in_interpolator, spv::DecorationLocation,
|
||||
int(input_location));
|
||||
main_interface.push_back(in_interpolator);
|
||||
++input_location;
|
||||
}
|
||||
|
||||
// Point size input.
|
||||
|
@ -1023,8 +1092,9 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
|
|||
0),
|
||||
"xe_in_point_size");
|
||||
builder.addDecoration(in_point_size, spv::DecorationLocation,
|
||||
key.interpolator_count);
|
||||
int(input_location));
|
||||
main_interface.push_back(in_point_size);
|
||||
++input_location;
|
||||
}
|
||||
|
||||
// out gl_PerVertex.
|
||||
|
@ -1198,6 +1268,231 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
|
|||
}
|
||||
|
||||
switch (key.type) {
|
||||
case PipelineGeometryShader::kPointList: {
|
||||
// Expand the point sprite, with left-to-right, top-to-bottom UVs.
|
||||
|
||||
spv::Id const_int_0 = builder.makeIntConstant(0);
|
||||
spv::Id const_int_1 = builder.makeIntConstant(1);
|
||||
spv::Id const_float_0 = builder.makeFloatConstant(0.0f);
|
||||
|
||||
// Load the point diameter in guest pixels.
|
||||
id_vector_temp.clear();
|
||||
id_vector_temp.reserve(2);
|
||||
id_vector_temp.push_back(
|
||||
builder.makeIntConstant(int32_t(kPointConstantConstantDiameter)));
|
||||
id_vector_temp.push_back(const_int_0);
|
||||
spv::Id point_guest_diameter_x = builder.createLoad(
|
||||
builder.createAccessChain(spv::StorageClassUniform,
|
||||
uniform_system_constants, id_vector_temp),
|
||||
spv::NoPrecision);
|
||||
id_vector_temp.back() = const_int_1;
|
||||
spv::Id point_guest_diameter_y = builder.createLoad(
|
||||
builder.createAccessChain(spv::StorageClassUniform,
|
||||
uniform_system_constants, id_vector_temp),
|
||||
spv::NoPrecision);
|
||||
if (key.has_point_size) {
|
||||
// The vertex shader's header writes -1.0 to point_size by default, so
|
||||
// any non-negative value means that it was overwritten by the
|
||||
// translated vertex shader, and needs to be used instead of the
|
||||
// constant size. The per-vertex diameter is already clamped in the
|
||||
// vertex shader (combined with making it non-negative).
|
||||
id_vector_temp.clear();
|
||||
// 0 is the input primitive vertex index.
|
||||
id_vector_temp.push_back(const_int_0);
|
||||
spv::Id point_vertex_diameter = builder.createLoad(
|
||||
builder.createAccessChain(spv::StorageClassInput, in_point_size,
|
||||
id_vector_temp),
|
||||
spv::NoPrecision);
|
||||
spv::Id point_vertex_diameter_written =
|
||||
builder.createBinOp(spv::OpFOrdGreaterThanEqual, type_bool,
|
||||
point_vertex_diameter, const_float_0);
|
||||
point_guest_diameter_x = builder.createTriOp(
|
||||
spv::OpSelect, type_float, point_vertex_diameter_written,
|
||||
point_vertex_diameter, point_guest_diameter_x);
|
||||
point_guest_diameter_y = builder.createTriOp(
|
||||
spv::OpSelect, type_float, point_vertex_diameter_written,
|
||||
point_vertex_diameter, point_guest_diameter_y);
|
||||
}
|
||||
|
||||
// 4D5307F1 has zero-size snowflakes, drop them quicker, and also drop
|
||||
// points with a constant size of zero since point lists may also be used
|
||||
// as just "compute" with memexport.
|
||||
spv::Id point_size_not_zero = builder.createBinOp(
|
||||
spv::OpLogicalAnd, type_bool,
|
||||
builder.createBinOp(spv::OpFOrdGreaterThan, type_bool,
|
||||
point_guest_diameter_x, const_float_0),
|
||||
builder.createBinOp(spv::OpFOrdGreaterThan, type_bool,
|
||||
point_guest_diameter_y, const_float_0));
|
||||
spv::Block& point_size_zero_predecessor = *builder.getBuildPoint();
|
||||
spv::Block& point_size_zero_then_block = builder.makeNewBlock();
|
||||
spv::Block& point_size_zero_merge_block = builder.makeNewBlock();
|
||||
{
|
||||
std::unique_ptr<spv::Instruction> selection_merge_op(
|
||||
std::make_unique<spv::Instruction>(spv::OpSelectionMerge));
|
||||
selection_merge_op->addIdOperand(point_size_zero_merge_block.getId());
|
||||
selection_merge_op->addImmediateOperand(
|
||||
spv::SelectionControlDontFlattenMask);
|
||||
point_size_zero_predecessor.addInstruction(
|
||||
std::move(selection_merge_op));
|
||||
}
|
||||
{
|
||||
std::unique_ptr<spv::Instruction> branch_conditional_op(
|
||||
std::make_unique<spv::Instruction>(spv::OpBranchConditional));
|
||||
branch_conditional_op->addIdOperand(point_size_not_zero);
|
||||
branch_conditional_op->addIdOperand(
|
||||
point_size_zero_merge_block.getId());
|
||||
branch_conditional_op->addIdOperand(point_size_zero_then_block.getId());
|
||||
branch_conditional_op->addImmediateOperand(2);
|
||||
branch_conditional_op->addImmediateOperand(1);
|
||||
point_size_zero_predecessor.addInstruction(
|
||||
std::move(branch_conditional_op));
|
||||
}
|
||||
point_size_zero_then_block.addPredecessor(&point_size_zero_predecessor);
|
||||
point_size_zero_merge_block.addPredecessor(&point_size_zero_predecessor);
|
||||
builder.setBuildPoint(&point_size_zero_then_block);
|
||||
builder.createNoResultOp(spv::OpReturn);
|
||||
builder.setBuildPoint(&point_size_zero_merge_block);
|
||||
|
||||
// Transform the diameter in the guest screen coordinates to radius in the
|
||||
// normalized device coordinates, and then to the clip space by
|
||||
// multiplying by W.
|
||||
id_vector_temp.clear();
|
||||
id_vector_temp.reserve(2);
|
||||
id_vector_temp.push_back(builder.makeIntConstant(
|
||||
int32_t(kPointConstantScreenDiameterToNdcRadius)));
|
||||
id_vector_temp.push_back(const_int_0);
|
||||
spv::Id point_radius_x = builder.createBinOp(
|
||||
spv::OpFMul, type_float, point_guest_diameter_x,
|
||||
builder.createLoad(builder.createAccessChain(spv::StorageClassUniform,
|
||||
uniform_system_constants,
|
||||
id_vector_temp),
|
||||
spv::NoPrecision));
|
||||
builder.addDecoration(point_radius_x, spv::DecorationNoContraction);
|
||||
id_vector_temp.back() = const_int_1;
|
||||
spv::Id point_radius_y = builder.createBinOp(
|
||||
spv::OpFMul, type_float, point_guest_diameter_y,
|
||||
builder.createLoad(builder.createAccessChain(spv::StorageClassUniform,
|
||||
uniform_system_constants,
|
||||
id_vector_temp),
|
||||
spv::NoPrecision));
|
||||
builder.addDecoration(point_radius_y, spv::DecorationNoContraction);
|
||||
id_vector_temp.clear();
|
||||
id_vector_temp.reserve(2);
|
||||
// 0 is the input primitive vertex index.
|
||||
id_vector_temp.push_back(const_int_0);
|
||||
id_vector_temp.push_back(const_member_in_gl_per_vertex_position);
|
||||
spv::Id point_position = builder.createLoad(
|
||||
builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex,
|
||||
id_vector_temp),
|
||||
spv::NoPrecision);
|
||||
spv::Id point_w =
|
||||
builder.createCompositeExtract(point_position, type_float, 3);
|
||||
point_radius_x =
|
||||
builder.createBinOp(spv::OpFMul, type_float, point_radius_x, point_w);
|
||||
builder.addDecoration(point_radius_x, spv::DecorationNoContraction);
|
||||
point_radius_y =
|
||||
builder.createBinOp(spv::OpFMul, type_float, point_radius_y, point_w);
|
||||
builder.addDecoration(point_radius_y, spv::DecorationNoContraction);
|
||||
|
||||
// Load the inputs for the guest point.
|
||||
// Interpolators.
|
||||
std::array<spv::Id, xenos::kMaxInterpolators> point_interpolators;
|
||||
id_vector_temp.clear();
|
||||
// 0 is the input primitive vertex index.
|
||||
id_vector_temp.push_back(const_int_0);
|
||||
for (uint32_t i = 0; i < key.interpolator_count; ++i) {
|
||||
point_interpolators[i] = builder.createLoad(
|
||||
builder.createAccessChain(spv::StorageClassInput,
|
||||
in_interpolators[i], id_vector_temp),
|
||||
spv::NoPrecision);
|
||||
}
|
||||
// Positions.
|
||||
spv::Id point_x =
|
||||
builder.createCompositeExtract(point_position, type_float, 0);
|
||||
spv::Id point_y =
|
||||
builder.createCompositeExtract(point_position, type_float, 1);
|
||||
std::array<spv::Id, 2> point_edge_x, point_edge_y;
|
||||
for (uint32_t i = 0; i < 2; ++i) {
|
||||
spv::Op point_radius_add_op = i ? spv::OpFAdd : spv::OpFSub;
|
||||
point_edge_x[i] = builder.createBinOp(point_radius_add_op, type_float,
|
||||
point_x, point_radius_x);
|
||||
builder.addDecoration(point_edge_x[i], spv::DecorationNoContraction);
|
||||
point_edge_y[i] = builder.createBinOp(point_radius_add_op, type_float,
|
||||
point_y, point_radius_y);
|
||||
builder.addDecoration(point_edge_y[i], spv::DecorationNoContraction);
|
||||
};
|
||||
spv::Id point_z =
|
||||
builder.createCompositeExtract(point_position, type_float, 2);
|
||||
// Clip distances.
|
||||
spv::Id point_clip_distances = spv::NoResult;
|
||||
if (clip_distance_count) {
|
||||
id_vector_temp.clear();
|
||||
id_vector_temp.reserve(2);
|
||||
// 0 is the input primitive vertex index.
|
||||
id_vector_temp.push_back(const_int_0);
|
||||
id_vector_temp.push_back(const_member_in_gl_per_vertex_clip_distance);
|
||||
point_clip_distances = builder.createLoad(
|
||||
builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex,
|
||||
id_vector_temp),
|
||||
spv::NoPrecision);
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < 4; ++i) {
|
||||
// Same interpolators for the entire sprite.
|
||||
for (uint32_t j = 0; j < key.interpolator_count; ++j) {
|
||||
builder.createStore(point_interpolators[j], out_interpolators[j]);
|
||||
}
|
||||
// Top-left, bottom-left, top-right, bottom-right order (chosen
|
||||
// arbitrarily, simply based on counterclockwise meaning front with
|
||||
// frontFace = VkFrontFace(0), but faceness is ignored for non-polygon
|
||||
// primitive types).
|
||||
uint32_t point_vertex_x = i >> 1;
|
||||
uint32_t point_vertex_y = i & 1;
|
||||
// Point coordinates.
|
||||
if (key.has_point_coordinates) {
|
||||
id_vector_temp.clear();
|
||||
id_vector_temp.reserve(2);
|
||||
id_vector_temp.push_back(
|
||||
builder.makeFloatConstant(float(point_vertex_x)));
|
||||
id_vector_temp.push_back(
|
||||
builder.makeFloatConstant(float(point_vertex_y)));
|
||||
builder.createStore(
|
||||
builder.makeCompositeConstant(type_float2, id_vector_temp),
|
||||
out_point_coordinates);
|
||||
}
|
||||
// Position.
|
||||
id_vector_temp.clear();
|
||||
id_vector_temp.reserve(4);
|
||||
id_vector_temp.push_back(point_edge_x[point_vertex_x]);
|
||||
id_vector_temp.push_back(point_edge_y[point_vertex_y]);
|
||||
id_vector_temp.push_back(point_z);
|
||||
id_vector_temp.push_back(point_w);
|
||||
spv::Id point_vertex_position =
|
||||
builder.createCompositeConstruct(type_float4, id_vector_temp);
|
||||
id_vector_temp.clear();
|
||||
id_vector_temp.push_back(const_member_out_gl_per_vertex_position);
|
||||
builder.createStore(
|
||||
point_vertex_position,
|
||||
builder.createAccessChain(spv::StorageClassOutput,
|
||||
out_gl_per_vertex, id_vector_temp));
|
||||
// Clip distances.
|
||||
// TODO(Triang3l): Handle ps_ucp_mode properly, clip expanded points if
|
||||
// needed.
|
||||
if (clip_distance_count) {
|
||||
id_vector_temp.clear();
|
||||
id_vector_temp.push_back(
|
||||
const_member_out_gl_per_vertex_clip_distance);
|
||||
builder.createStore(
|
||||
point_clip_distances,
|
||||
builder.createAccessChain(spv::StorageClassOutput,
|
||||
out_gl_per_vertex, id_vector_temp));
|
||||
}
|
||||
// Emit the vertex.
|
||||
builder.createNoResultOp(spv::OpEmitVertex);
|
||||
}
|
||||
builder.createNoResultOp(spv::OpEndPrimitive);
|
||||
} break;
|
||||
|
||||
case PipelineGeometryShader::kRectangleList: {
|
||||
// Construct a strip with the fourth vertex generated by mirroring a
|
||||
// vertex across the longest edge (the diagonal).
|
||||
|
@ -1308,8 +1603,8 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
|
|||
id_vector_temp.reserve(2);
|
||||
id_vector_temp.push_back(const_float_0);
|
||||
id_vector_temp.push_back(const_float_0);
|
||||
const_point_coordinates_zero = builder.makeCompositeConstant(
|
||||
type_point_coordinates, id_vector_temp);
|
||||
const_point_coordinates_zero =
|
||||
builder.makeCompositeConstant(type_float2, id_vector_temp);
|
||||
}
|
||||
|
||||
// Emit the triangle in the strip that consists of the original vertices.
|
||||
|
@ -1491,8 +1786,8 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
|
|||
id_vector_temp.reserve(2);
|
||||
id_vector_temp.push_back(const_float_0);
|
||||
id_vector_temp.push_back(const_float_0);
|
||||
const_point_coordinates_zero = builder.makeCompositeConstant(
|
||||
type_point_coordinates, id_vector_temp);
|
||||
const_point_coordinates_zero =
|
||||
builder.makeCompositeConstant(type_float2, id_vector_temp);
|
||||
}
|
||||
|
||||
// Build the triangle strip from the original quad vertices in the
|
||||
|
|
|
@ -92,6 +92,7 @@ class VulkanPipelineCache {
|
|||
private:
|
||||
enum class PipelineGeometryShader : uint32_t {
|
||||
kNone,
|
||||
kPointList,
|
||||
kRectangleList,
|
||||
kQuadList,
|
||||
};
|
||||
|
@ -267,6 +268,7 @@ class VulkanPipelineCache {
|
|||
static bool GetGeometryShaderKey(
|
||||
PipelineGeometryShader geometry_shader_type,
|
||||
SpirvShaderTranslator::Modification vertex_shader_modification,
|
||||
SpirvShaderTranslator::Modification pixel_shader_modification,
|
||||
GeometryShaderKey& key_out);
|
||||
VkShaderModule GetGeometryShader(GeometryShaderKey key);
|
||||
|
||||
|
|
Loading…
Reference in New Issue