[Kernel] Deny non-zero users for some XAM exports.
This commit is contained in:
parent
cddfa26bae
commit
9f86868a95
|
@ -379,6 +379,16 @@ SHIM_CALL XamUserCheckPrivilege_shim(PPCContext* ppc_context,
|
|||
XELOGD("XamUserCheckPrivilege(%d, %.8X, %.8X)", user_index, mask,
|
||||
out_value_ptr);
|
||||
|
||||
if ((user_index & 0xFF) == 0xFF) {
|
||||
// Always pin user to 0.
|
||||
user_index = 0;
|
||||
}
|
||||
|
||||
if (user_index) {
|
||||
SHIM_SET_RETURN_32(X_ERROR_NO_SUCH_USER);
|
||||
return;
|
||||
}
|
||||
|
||||
// If we deny everything, games should hopefully not try to do stuff.
|
||||
SHIM_SET_MEM_32(out_value_ptr, 0);
|
||||
|
||||
|
@ -393,6 +403,16 @@ SHIM_CALL XamUserContentRestrictionGetFlags_shim(PPCContext* ppc_context,
|
|||
XELOGD("XamUserContentRestrictionGetFlags(%d, %.8X)", user_index,
|
||||
out_flags_ptr);
|
||||
|
||||
if ((user_index & 0xFF) == 0xFF) {
|
||||
// Always pin user to 0.
|
||||
user_index = 0;
|
||||
}
|
||||
|
||||
if (user_index) {
|
||||
SHIM_SET_RETURN_32(X_ERROR_NO_SUCH_USER);
|
||||
return;
|
||||
}
|
||||
|
||||
// No restrictions?
|
||||
SHIM_SET_MEM_32(out_flags_ptr, 0);
|
||||
|
||||
|
@ -409,6 +429,16 @@ SHIM_CALL XamUserContentRestrictionGetRating_shim(PPCContext* ppc_context,
|
|||
XELOGD("XamUserContentRestrictionGetRating(%d, %.8X, %.8X, %.8X)", user_index,
|
||||
unk1, out_unk2_ptr, out_unk3_ptr);
|
||||
|
||||
if ((user_index & 0xFF) == 0xFF) {
|
||||
// Always pin user to 0.
|
||||
user_index = 0;
|
||||
}
|
||||
|
||||
if (user_index) {
|
||||
SHIM_SET_RETURN_32(X_ERROR_NO_SUCH_USER);
|
||||
return;
|
||||
}
|
||||
|
||||
// Some games have special case paths for 3F that differ from the failure
|
||||
// path, so my guess is that's 'don't care'.
|
||||
SHIM_SET_MEM_32(out_unk2_ptr, 0x3F);
|
||||
|
@ -453,7 +483,8 @@ SHIM_CALL XamUserAreUsersFriends_shim(PPCContext* ppc_context,
|
|||
XELOGD("XamUserAreUsersFriends(%d, %.8X, %.8X, %.8X, %.8X)", user_index, unk1,
|
||||
unk2, out_value_ptr, overlapped_ptr);
|
||||
|
||||
if (user_index == 255) {
|
||||
if ((user_index & 0xFF) == 0xFF) {
|
||||
// Always pin user to 0.
|
||||
user_index = 0;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue