[D3D12] SHM watch creation
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005040e885
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9e21f5ab67
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@ -115,6 +115,77 @@ void SharedMemory::BeginFrame() {
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void SharedMemory::EndFrame() { upload_buffer_pool_->EndFrame(); }
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SharedMemory::WatchHandle SharedMemory::WatchMemoryRange(
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uint32_t start, uint32_t length, WatchCallback callback,
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void* callback_context, void* callback_data, uint64_t callback_argument) {
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start &= kAddressMask;
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if (start >= kBufferSize || length == 0) {
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return nullptr;
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}
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length = std::min(length, kBufferSize - start);
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uint32_t watch_page_first = start >> page_size_log2_;
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uint32_t watch_page_last = (start + length - 1) >> page_size_log2_;
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uint32_t bucket_first =
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watch_page_first << page_size_log2_ >> kWatchBucketSizeLog2;
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uint32_t bucket_last =
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watch_page_last << page_size_log2_ >> kWatchBucketSizeLog2;
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std::lock_guard<std::mutex> lock(validity_mutex_);
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// Allocate the range.
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WatchRange* range = watch_range_first_free_;
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if (range != nullptr) {
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watch_range_first_free_ = range->next_free;
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} else {
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if (watch_range_pools_.empty() ||
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watch_range_current_pool_allocated_ >= kWatchRangePoolSize) {
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watch_range_pools_.push_back(new WatchRange[kWatchRangePoolSize]);
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watch_range_current_pool_allocated_ = 0;
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range =
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&(watch_range_pools_.back()[watch_range_current_pool_allocated_++]);
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}
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}
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range->callback = callback;
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range->callback_context = callback_context;
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range->callback_data = callback_data;
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range->callback_argument = callback_argument;
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range->page_first = watch_page_first;
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range->page_last = watch_page_last;
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// Allocate and link the nodes.
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WatchNode* node_previous = nullptr;
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for (uint32_t i = bucket_first; i <= bucket_last; ++i) {
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WatchNode* node = watch_node_first_free_;
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if (node != nullptr) {
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watch_node_first_free_ = node->next_free;
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} else {
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if (watch_node_pools_.empty() ||
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watch_node_current_pool_allocated_ >= kWatchNodePoolSize) {
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watch_node_pools_.push_back(new WatchNode[kWatchNodePoolSize]);
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watch_node_current_pool_allocated_ = 0;
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node =
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&(watch_node_pools_.back()[watch_node_current_pool_allocated_++]);
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}
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}
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node->range = range;
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node->range_node_next = nullptr;
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if (node_previous != nullptr) {
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node_previous->range_node_next = node;
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} else {
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range->node_first = node;
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}
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node_previous = node;
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node->bucket_node_previous = nullptr;
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node->bucket_node_next = watch_buckets_[i];
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if (watch_buckets_[i] != nullptr) {
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watch_buckets_[i]->bucket_node_previous = node;
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}
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watch_buckets_[i] = node;
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}
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return reinterpret_cast<WatchHandle>(range);
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}
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bool SharedMemory::RequestRange(uint32_t start, uint32_t length,
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ID3D12GraphicsCommandList* command_list) {
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if (length == 0) {
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@ -122,7 +193,7 @@ bool SharedMemory::RequestRange(uint32_t start, uint32_t length,
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return true;
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}
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start &= kAddressMask;
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if ((kBufferSize - start) < length) {
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if (start >= kBufferSize || (kBufferSize - start) < length) {
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// Exceeds the physical address space.
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return false;
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}
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@ -247,6 +318,29 @@ void SharedMemory::MakeRangeValid(uint32_t valid_page_first,
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cpu::MMIOHandler::WatchType::kWatchWrite, false);
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}
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void SharedMemory::UnlinkWatchRange(WatchRange* range) {
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uint32_t bucket =
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range->page_first << page_size_log2_ >> kWatchBucketSizeLog2;
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WatchNode* node = range->node_first;
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while (node != nullptr) {
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WatchNode* node_next = node->range_node_next;
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if (node->bucket_node_previous != nullptr) {
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node->bucket_node_previous->bucket_node_next = node->bucket_node_next;
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} else {
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watch_buckets_[bucket] = node->bucket_node_next;
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}
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if (node->bucket_node_next != nullptr) {
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node->bucket_node_next->bucket_node_previous = node->bucket_node_previous;
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}
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node->next_free = watch_node_first_free_;
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watch_node_first_free_ = node;
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node = node_next;
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++bucket;
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}
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range->next_free = watch_range_first_free_;
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watch_range_first_free_ = range;
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}
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void SharedMemory::GetRangesToUpload(uint32_t request_page_first,
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uint32_t request_page_count) {
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upload_ranges_.clear();
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@ -47,10 +47,16 @@ class SharedMemory {
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typedef void* WatchHandle;
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// Registers a callback invoked when something is written to the specified
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// memory range by the CPU or (if triggered explicitly - such as by a resolve)
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// the GPU. Generally the context is the subsystem pointer (for example, the
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// the GPU.
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//
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// Generally the context is the subsystem pointer (for example, the
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// texture cache), the data is the object (such as a texture), and the
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// argument is additional subsystem/object-specific data (such as whether the
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// range belongs to the base mip level or to the rest of the mips).
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//
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// The callback is called with the mutex locked. Do NOT watch or unwatch
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// ranges from within it! The watch for the callback is cancelled after the
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// callback.
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WatchHandle WatchMemoryRange(uint32_t start, uint32_t length,
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WatchCallback callback, void* callback_context,
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void* callback_data, uint64_t callback_argument);
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@ -119,50 +125,55 @@ class SharedMemory {
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static bool MemoryWriteCallbackThunk(void* context_ptr, uint32_t address);
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bool MemoryWriteCallback(uint32_t address);
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struct WatchNode;
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// Watched range placed by other GPU subsystems.
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struct WatchRange {
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union {
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struct {
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WatchCallback callback;
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void* callback_context;
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void* callback_data;
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uint64_t callback_argument;
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struct WatchNode* node_first;
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WatchNode* node_first;
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uint32_t page_first;
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uint32_t page_last;
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};
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WatchRange* next_free;
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};
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};
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// Node for faster checking of watches when pages have been written to - all
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// 512 MB are split into smaller equally sized buckets, and then ranges are
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// linearly checked.
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struct WatchNode {
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union {
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struct {
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WatchRange* range;
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// Link to another node of this watched range in the next bucket.
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WatchNode* range_node_next;
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// Links to nodes belonging to other watched ranges in the bucket.
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WatchNode* bucket_node_previous;
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WatchNode* bucket_node_next;
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// Link to another node of this watched range in the next bucket.
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WatchNode* range_node_next;
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};
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WatchNode* next_free;
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};
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};
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static constexpr uint32_t kWatchBucketSizeLog2 = 22;
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static constexpr uint32_t kWatchBucketCount =
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1 << (kBufferSizeLog2 - kWatchBucketSizeLog2);
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WatchNode* watch_buckets_[kWatchBucketCount] = {};
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// Allocations in pools - taking new WatchRanges and WatchNodes from the free
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// Allocation from pools - taking new WatchRanges and WatchNodes from the free
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// list, and if there are none, creating a pool if the current one is fully
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// used, and linearly allocating from the current pool.
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union WatchRangeAllocation {
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WatchRange range;
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WatchRangeAllocation* next_free;
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};
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union WatchNodeAllocation {
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WatchNode node;
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WatchNodeAllocation* next_free;
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};
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static constexpr uint32_t kWatchRangePoolSize = 8192;
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static constexpr uint32_t kWatchNodePoolSize = 8192;
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std::vector<WatchRangeAllocation*> watch_range_pools_;
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std::vector<WatchNodeAllocation*> watch_node_pools_;
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std::vector<WatchRange*> watch_range_pools_;
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std::vector<WatchNode*> watch_node_pools_;
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uint32_t watch_range_current_pool_allocated_ = 0;
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uint32_t watch_node_current_pool_allocated_ = 0;
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WatchRangeAllocation* watch_range_first_free = nullptr;
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WatchNodeAllocation* watch_node_first_free = nullptr;
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WatchRange* watch_range_first_free_ = nullptr;
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WatchNode* watch_node_first_free_ = nullptr;
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// Unlinks and frees the range and its nodes. Call this with the mutex locked.
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void UnlinkWatchRange(WatchRange* range);
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// ***************************************************************************
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// Things above should be protected by validity_mutex_.
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