[D3D12] ROV: Use MSAA instead of SSAA

This commit is contained in:
Triang3l 2018-11-25 16:37:38 +03:00
parent 9709a230fb
commit 9a58841219
22 changed files with 3997 additions and 2751 deletions

View File

@ -28,10 +28,11 @@
// may be blurry or have texture sampling artifacts, in this case the user may
// disable half-pixel offset by setting this to false.
DEFINE_bool(d3d12_half_pixel_offset, true,
"Enable half-pixel vertex and VPOS offset");
// Disabled because the current positions look worse than sampling at centers.
"Enable half-pixel vertex and VPOS offset.");
DEFINE_bool(d3d12_programmable_sample_positions, false,
"Enable custom SSAA sample positions where available");
"Enable custom SSAA sample positions for the RTV/DSV rendering "
"path where available instead of centers (experimental, not very "
"high-quality).");
DEFINE_bool(d3d12_rov, true,
"Use rasterizer-ordered views for render target emulation where "
"available.");
@ -538,7 +539,12 @@ void D3D12CommandProcessor::SetSamplePositions(MsaaSamples sample_positions) {
if (current_sample_positions_ == sample_positions) {
return;
}
if (FLAGS_d3d12_programmable_sample_positions) {
// Evaluating attributes by sample index - which is done for per-sample
// depth - is undefined with programmable sample positions, so can't use them
// for ROV output. There's hardly any difference between 2,6 (of 0 and 3 with
// 4x MSAA) and 4,4 anyway.
// https://docs.microsoft.com/en-us/windows/desktop/api/d3d12/nf-d3d12-id3d12graphicscommandlist1-setsamplepositions
if (FLAGS_d3d12_programmable_sample_positions && !IsROVUsedForEDRAM()) {
auto provider = GetD3D12Context()->GetD3D12Provider();
auto tier = provider->GetProgrammableSamplePositionsTier();
auto command_list = GetCurrentCommandList1();
@ -1222,6 +1228,7 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
// Update system constants before uploading them.
UpdateSystemConstantValues(
primitive_type,
indexed ? index_buffer_info->endianness : Endian::kUnspecified,
color_mask, pipeline_render_targets);
@ -1477,11 +1484,17 @@ void D3D12CommandProcessor::UpdateFixedFunctionState(
}
// Supersampling replacing multisampling due to difficulties of emulating
// EDRAM with multisampling.
MsaaSamples msaa_samples =
MsaaSamples((regs[XE_GPU_REG_RB_SURFACE_INFO].u32 >> 16) & 0x3);
uint32_t ssaa_scale_x = msaa_samples >= MsaaSamples::k4X ? 2 : 1;
uint32_t ssaa_scale_y = msaa_samples >= MsaaSamples::k2X ? 2 : 1;
// EDRAM with multisampling with RTV/DSV (with ROV, there's MSAA).
uint32_t ssaa_scale_x, ssaa_scale_y;
if (IsROVUsedForEDRAM()) {
ssaa_scale_x = 1;
ssaa_scale_y = 1;
} else {
MsaaSamples msaa_samples =
MsaaSamples((regs[XE_GPU_REG_RB_SURFACE_INFO].u32 >> 16) & 0x3);
ssaa_scale_x = msaa_samples >= MsaaSamples::k4X ? 2 : 1;
ssaa_scale_y = msaa_samples >= MsaaSamples::k2X ? 2 : 1;
}
// Viewport.
// PA_CL_VTE_CNTL contains whether offsets and scales are enabled.
@ -1607,7 +1620,7 @@ void D3D12CommandProcessor::UpdateFixedFunctionState(
}
void D3D12CommandProcessor::UpdateSystemConstantValues(
Endian index_endian, uint32_t color_mask,
PrimitiveType primitive_type, Endian index_endian, uint32_t color_mask,
const RenderTargetCache::PipelineRenderTarget render_targets[4]) {
auto& regs = *register_file_;
@ -1629,6 +1642,7 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
uint32_t rb_surface_info = regs[XE_GPU_REG_RB_SURFACE_INFO].u32;
uint32_t rb_colorcontrol = regs[XE_GPU_REG_RB_COLORCONTROL].u32;
uint32_t rb_alpha_ref = regs[XE_GPU_REG_RB_ALPHA_REF].u32;
uint32_t pa_su_sc_mode_cntl = regs[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32;
// Get the color info register values for each render target, and also put
// some safety measures for the ROV path - disable fully aliased render
@ -1695,6 +1709,11 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
}
}
// Get viewport Z scale - needed for flags and ROV output.
float viewport_scale_z = (pa_cl_vte_cntl & (1 << 4))
? regs[XE_GPU_REG_PA_CL_VPORT_ZSCALE].f32
: 1.0f;
bool dirty = false;
// Flags.
@ -1717,8 +1736,7 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
flags |= DxbcShaderTranslator::kSysFlag_WNotReciprocal;
}
// Reversed depth.
if ((pa_cl_vte_cntl & (1 << 4)) &&
regs[XE_GPU_REG_PA_CL_VPORT_ZSCALE].f32 < 0.0f) {
if (viewport_scale_z < 0.0f) {
flags |= DxbcShaderTranslator::kSysFlag_ReverseZ;
}
// Gamma writing.
@ -1880,14 +1898,15 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
dirty |= system_constants_.pixel_pos_reg != pixel_pos_reg;
system_constants_.pixel_pos_reg = pixel_pos_reg;
// Supersampling anti-aliasing pixel scale inverse for pixel positions.
// Log2 of sample count, for scaling VPOS with SSAA (without ROV) and for
// EDRAM address calculation with MSAA (with ROV).
MsaaSamples msaa_samples = MsaaSamples((rb_surface_info >> 16) & 0x3);
float ssaa_inv_scale_x = msaa_samples >= MsaaSamples::k4X ? 0.5f : 1.0f;
float ssaa_inv_scale_y = msaa_samples >= MsaaSamples::k2X ? 0.5f : 1.0f;
dirty |= system_constants_.ssaa_inv_scale[0] != ssaa_inv_scale_x;
dirty |= system_constants_.ssaa_inv_scale[1] != ssaa_inv_scale_y;
system_constants_.ssaa_inv_scale[0] = ssaa_inv_scale_x;
system_constants_.ssaa_inv_scale[1] = ssaa_inv_scale_y;
uint32_t sample_count_log2_x = msaa_samples >= MsaaSamples::k4X ? 1 : 0;
uint32_t sample_count_log2_y = msaa_samples >= MsaaSamples::k2X ? 1 : 0;
dirty |= system_constants_.sample_count_log2[0] != sample_count_log2_x;
dirty |= system_constants_.sample_count_log2[1] != sample_count_log2_y;
system_constants_.sample_count_log2[0] = sample_count_log2_x;
system_constants_.sample_count_log2[1] = sample_count_log2_y;
// Alpha test.
int32_t alpha_test;
@ -2028,6 +2047,76 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
dirty |= system_constants_.edram_depth_base_dwords != depth_base_dwords;
system_constants_.edram_depth_base_dwords = depth_base_dwords;
// The Z range is reversed in the vertex shader if it's reverse - use the
// absolute value of the scale.
float depth_range_scale = std::abs(viewport_scale_z);
dirty |= system_constants_.edram_depth_range_scale != depth_range_scale;
system_constants_.edram_depth_range_scale = depth_range_scale;
float depth_range_offset = (pa_cl_vte_cntl & (1 << 5))
? regs[XE_GPU_REG_PA_CL_VPORT_ZOFFSET].f32
: 0.0f;
if (viewport_scale_z < 0.0f) {
// Similar to MinDepth in fixed-function viewport calculation.
depth_range_offset += viewport_scale_z;
}
dirty |= system_constants_.edram_depth_range_offset != depth_range_offset;
system_constants_.edram_depth_range_offset = depth_range_offset;
// For points and lines, front polygon offset is used, and it's enabled if
// POLY_OFFSET_PARA_ENABLED is set, for polygons, separate front and back
// are used.
float poly_offset_front_scale = 0.0f, poly_offset_front_offset = 0.0f;
float poly_offset_back_scale = 0.0f, poly_offset_back_offset = 0.0f;
if (primitive_type == PrimitiveType::kPointList ||
primitive_type == PrimitiveType::kLineList ||
primitive_type == PrimitiveType::kLineStrip ||
primitive_type == PrimitiveType::kLineLoop ||
primitive_type == PrimitiveType::k2DLineStrip) {
if (pa_su_sc_mode_cntl & (1 << 13)) {
poly_offset_front_scale =
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE].f32;
poly_offset_front_offset =
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET].f32;
poly_offset_back_scale = poly_offset_front_scale;
poly_offset_back_offset = poly_offset_front_offset;
}
} else {
if (pa_su_sc_mode_cntl & (1 << 11)) {
poly_offset_front_scale =
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_SCALE].f32;
poly_offset_front_offset =
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET].f32;
}
if (pa_su_sc_mode_cntl & (1 << 12)) {
poly_offset_back_scale =
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_SCALE].f32;
poly_offset_back_offset =
regs[XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_OFFSET].f32;
}
}
if (viewport_scale_z < 0.0f) {
// Clip space flipped in the vertex shader, so flip polygon offset too.
poly_offset_front_scale = -poly_offset_front_scale;
poly_offset_front_offset = -poly_offset_front_offset;
poly_offset_back_scale = -poly_offset_back_scale;
poly_offset_back_offset = -poly_offset_back_offset;
}
// See PipelineCache for explanation.
poly_offset_front_scale *= 1.0f / 16.0f;
poly_offset_back_scale *= 1.0f / 16.0f;
dirty |= system_constants_.edram_poly_offset_front_scale !=
poly_offset_front_scale;
system_constants_.edram_poly_offset_front_scale = poly_offset_front_scale;
dirty |= system_constants_.edram_poly_offset_front_offset !=
poly_offset_front_offset;
system_constants_.edram_poly_offset_front_offset = poly_offset_front_offset;
dirty |= system_constants_.edram_poly_offset_back_scale !=
poly_offset_back_scale;
system_constants_.edram_poly_offset_back_scale = poly_offset_back_scale;
dirty |= system_constants_.edram_poly_offset_back_offset !=
poly_offset_back_offset;
system_constants_.edram_poly_offset_back_offset = poly_offset_back_offset;
if (rb_depthcontrol & 0x1) {
uint32_t stencil_value;

View File

@ -197,7 +197,7 @@ class D3D12CommandProcessor : public CommandProcessor {
void UpdateFixedFunctionState(ID3D12GraphicsCommandList* command_list);
void UpdateSystemConstantValues(
Endian index_endian, uint32_t color_mask,
PrimitiveType primitive_type, Endian index_endian, uint32_t color_mask,
const RenderTargetCache::PipelineRenderTarget render_targets[4]);
bool UpdateBindings(ID3D12GraphicsCommandList* command_list,
const D3D12Shader* vertex_shader,

View File

@ -531,13 +531,15 @@ PipelineCache::UpdateStatus PipelineCache::UpdateRasterizerState(
// the D3D12 command processor will drop such draw early.
bool fill_mode_wireframe = false;
float poly_offset = 0.0f, poly_offset_scale = 0.0f;
// With ROV, the depth bias is applied in the pixel shader because per-sample
// depth is needed for MSAA.
if (!(cull_mode & 1)) {
// Front faces aren't culled.
uint32_t fill_mode = (pa_su_sc_mode_cntl >> 5) & 0x7;
if (fill_mode == 0 || fill_mode == 1) {
fill_mode_wireframe = true;
}
if ((pa_su_sc_mode_cntl >> 11) & 0x1) {
if (!edram_rov_used_ && ((pa_su_sc_mode_cntl >> 11) & 0x1)) {
poly_offset =
register_file_->values[XE_GPU_REG_PA_SU_POLY_OFFSET_FRONT_OFFSET].f32;
poly_offset_scale =
@ -550,39 +552,42 @@ PipelineCache::UpdateStatus PipelineCache::UpdateRasterizerState(
if (fill_mode == 0 || fill_mode == 1) {
fill_mode_wireframe = true;
}
// Prefer front depth bias because in general, front faces are the ones that
// are rendered (except for shadow volumes).
if (((pa_su_sc_mode_cntl >> 12) & 0x1) && poly_offset == 0.0f &&
poly_offset_scale == 0.0f) {
// Prefer front depth bias because in general, front faces are the ones
// that are rendered (except for shadow volumes).
if (!edram_rov_used_ && ((pa_su_sc_mode_cntl >> 12) & 0x1) &&
poly_offset == 0.0f && poly_offset_scale == 0.0f) {
poly_offset =
register_file_->values[XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_OFFSET].f32;
poly_offset_scale =
register_file_->values[XE_GPU_REG_PA_SU_POLY_OFFSET_BACK_SCALE].f32;
}
}
// Conversion based on the calculations in Call of Duty 4 and the values it
// writes to the registers, and also on:
// https://github.com/mesa3d/mesa/blob/54ad9b444c8e73da498211870e785239ad3ff1aa/src/gallium/drivers/radeonsi/si_state.c#L943
// Dividing the scale by 2 - Call of Duty 4 sets the constant bias of 1/32768
// for decals, however, it's done in two steps in separate places: first it's
// divided by 65536, and then it's multiplied by 2 (which is consistent with
// what si_create_rs_state does, which multiplies the offset by 2 if it comes
// from a non-D3D9 API for 24-bit depth buffers) - and multiplying by 2 to the
// number of significand bits. Tested mostly in Call of Duty 4 (vehicledamage
// map explosion decals) and Red Dead Redemption (shadows - 2^17 is not
// enough, 2^18 hasn't been tested, but 2^19 eliminates the acne).
if (((register_file_->values[XE_GPU_REG_RB_DEPTH_INFO].u32 >> 16) & 0x1) ==
uint32_t(DepthRenderTargetFormat::kD24FS8)) {
poly_offset *= float(1 << 19);
} else {
poly_offset *= float(1 << 23);
}
// Reversed depth is emulated in vertex shaders because MinDepth > MaxDepth
// in viewports doesn't seem to work on Nvidia.
if ((register_file_->values[XE_GPU_REG_PA_CL_VTE_CNTL].u32 & (1 << 4)) &&
register_file_->values[XE_GPU_REG_PA_CL_VPORT_ZSCALE].f32 < 0.0f) {
poly_offset = -poly_offset;
poly_offset_scale = -poly_offset_scale;
if (!edram_rov_used_) {
// Conversion based on the calculations in Call of Duty 4 and the values it
// writes to the registers, and also on:
// https://github.com/mesa3d/mesa/blob/54ad9b444c8e73da498211870e785239ad3ff1aa/src/gallium/drivers/radeonsi/si_state.c#L943
// Dividing the scale by 2 - Call of Duty 4 sets the constant bias of
// 1/32768 for decals, however, it's done in two steps in separate places:
// first it's divided by 65536, and then it's multiplied by 2 (which is
// consistent with what si_create_rs_state does, which multiplies the offset
// by 2 if it comes from a non-D3D9 API for 24-bit depth buffers) - and
// multiplying by 2 to the number of significand bits. Tested mostly in Call
// of Duty 4 (vehicledamage map explosion decals) and Red Dead Redemption
// (shadows - 2^17 is not enough, 2^18 hasn't been tested, but 2^19
// eliminates the acne).
if (((register_file_->values[XE_GPU_REG_RB_DEPTH_INFO].u32 >> 16) & 0x1) ==
uint32_t(DepthRenderTargetFormat::kD24FS8)) {
poly_offset *= float(1 << 19);
} else {
poly_offset *= float(1 << 23);
}
// Reversed depth is emulated in vertex shaders because MinDepth > MaxDepth
// in viewports doesn't seem to work on Nvidia.
if ((register_file_->values[XE_GPU_REG_PA_CL_VTE_CNTL].u32 & (1 << 4)) &&
register_file_->values[XE_GPU_REG_PA_CL_VPORT_ZSCALE].f32 < 0.0f) {
poly_offset = -poly_offset;
poly_offset_scale = -poly_offset_scale;
}
}
if (((pa_su_sc_mode_cntl >> 3) & 0x3) == 0) {
// Fill mode is disabled.
@ -609,6 +614,14 @@ PipelineCache::UpdateStatus PipelineCache::UpdateRasterizerState(
// Disable rendering in command processor if regs.pa_cl_clip_cntl & (1 << 22)?
dirty |= regs.depth_clamp_enable != depth_clamp_enable;
regs.depth_clamp_enable = depth_clamp_enable;
bool msaa_rov = false;
if (edram_rov_used_) {
if ((register_file_->values[XE_GPU_REG_RB_SURFACE_INFO].u32 >> 16) & 0x3) {
msaa_rov = true;
}
dirty |= regs.msaa_rov != msaa_rov;
regs.msaa_rov = msaa_rov;
}
XXH64_update(&hash_state_, &regs, sizeof(regs));
if (!dirty) {
return UpdateStatus::kCompatible;
@ -636,7 +649,15 @@ PipelineCache::UpdateStatus PipelineCache::UpdateRasterizerState(
poly_offset_scale * (1.0f / 16.0f);
update_desc_.RasterizerState.DepthClipEnable =
!depth_clamp_enable ? TRUE : FALSE;
update_desc_.RasterizerState.ForcedSampleCount = edram_rov_used_ ? 1 : 0;
if (edram_rov_used_) {
// Only 1, 4, 8 and (not on all GPUs) 16 are allowed, using sample 0 as 0
// and 3 as 1 for 2x instead (not exactly the same sample positions, but
// still top-left and bottom-right - however, this can be adjusted with
// programmable sample positions).
update_desc_.RasterizerState.ForcedSampleCount = msaa_rov ? 4 : 1;
} else {
update_desc_.RasterizerState.ForcedSampleCount = 0;
}
return UpdateStatus::kMismatch;
}

View File

@ -152,6 +152,7 @@ class PipelineCache {
bool fill_mode_wireframe;
bool front_counter_clockwise;
bool depth_clamp_enable;
bool msaa_rov;
UpdateRasterizerStateRegisters() { Reset(); }
void Reset() { std::memset(this, 0, sizeof(*this)); }

File diff suppressed because it is too large Load Diff

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@ -24,30 +24,34 @@
// uint xe_edram_depth_base_dwords; // Offset: 92 Size: 4 [unused]
// float4 xe_color_exp_bias; // Offset: 96 Size: 16 [unused]
// uint4 xe_color_output_map; // Offset: 112 Size: 16 [unused]
// uint xe_edram_stencil_reference; // Offset: 128 Size: 4 [unused]
// uint xe_edram_stencil_read_mask; // Offset: 132 Size: 4 [unused]
// uint xe_edram_stencil_write_mask; // Offset: 136 Size: 4 [unused]
// uint4 xe_edram_stencil_front; // Offset: 144 Size: 16 [unused]
// uint4 xe_edram_stencil_back; // Offset: 160 Size: 16 [unused]
// uint4 xe_edram_base_dwords; // Offset: 176 Size: 16 [unused]
// uint4 xe_edram_rt_flags; // Offset: 192 Size: 16 [unused]
// uint4 xe_edram_rt_pack_width_low; // Offset: 208 Size: 16 [unused]
// uint4 xe_edram_rt_pack_offset_low; // Offset: 224 Size: 16 [unused]
// uint4 xe_edram_rt_pack_width_high; // Offset: 240 Size: 16 [unused]
// uint4 xe_edram_rt_pack_offset_high;// Offset: 256 Size: 16 [unused]
// uint4 xe_edram_load_mask_rt01; // Offset: 272 Size: 16 [unused]
// uint4 xe_edram_load_mask_rt23; // Offset: 288 Size: 16 [unused]
// float4 xe_edram_load_scale_rt01; // Offset: 304 Size: 16 [unused]
// float4 xe_edram_load_scale_rt23; // Offset: 320 Size: 16 [unused]
// uint4 xe_edram_blend_rt01; // Offset: 336 Size: 16 [unused]
// uint4 xe_edram_blend_rt23; // Offset: 352 Size: 16 [unused]
// float4 xe_edram_blend_constant; // Offset: 368 Size: 16 [unused]
// float4 xe_edram_store_min_rt01; // Offset: 384 Size: 16 [unused]
// float4 xe_edram_store_min_rt23; // Offset: 400 Size: 16 [unused]
// float4 xe_edram_store_max_rt01; // Offset: 416 Size: 16 [unused]
// float4 xe_edram_store_max_rt23; // Offset: 432 Size: 16 [unused]
// float4 xe_edram_store_scale_rt01; // Offset: 448 Size: 16 [unused]
// float4 xe_edram_store_scale_rt23; // Offset: 464 Size: 16 [unused]
// float2 xe_edram_depth_range; // Offset: 128 Size: 8 [unused]
// float2 xe_edram_poly_offset_front; // Offset: 136 Size: 8 [unused]
// float2 xe_edram_poly_offset_back; // Offset: 144 Size: 8 [unused]
// float2 xe_system_constant_padding_9;// Offset: 152 Size: 8 [unused]
// uint xe_edram_stencil_reference; // Offset: 160 Size: 4 [unused]
// uint xe_edram_stencil_read_mask; // Offset: 164 Size: 4 [unused]
// uint xe_edram_stencil_write_mask; // Offset: 168 Size: 4 [unused]
// uint4 xe_edram_stencil_front; // Offset: 176 Size: 16 [unused]
// uint4 xe_edram_stencil_back; // Offset: 192 Size: 16 [unused]
// uint4 xe_edram_base_dwords; // Offset: 208 Size: 16 [unused]
// uint4 xe_edram_rt_flags; // Offset: 224 Size: 16 [unused]
// uint4 xe_edram_rt_pack_width_low; // Offset: 240 Size: 16 [unused]
// uint4 xe_edram_rt_pack_offset_low; // Offset: 256 Size: 16 [unused]
// uint4 xe_edram_rt_pack_width_high; // Offset: 272 Size: 16 [unused]
// uint4 xe_edram_rt_pack_offset_high;// Offset: 288 Size: 16 [unused]
// uint4 xe_edram_load_mask_rt01; // Offset: 304 Size: 16 [unused]
// uint4 xe_edram_load_mask_rt23; // Offset: 320 Size: 16 [unused]
// float4 xe_edram_load_scale_rt01; // Offset: 336 Size: 16 [unused]
// float4 xe_edram_load_scale_rt23; // Offset: 352 Size: 16 [unused]
// uint4 xe_edram_blend_rt01; // Offset: 368 Size: 16 [unused]
// uint4 xe_edram_blend_rt23; // Offset: 384 Size: 16 [unused]
// float4 xe_edram_blend_constant; // Offset: 400 Size: 16 [unused]
// float4 xe_edram_store_min_rt01; // Offset: 416 Size: 16 [unused]
// float4 xe_edram_store_min_rt23; // Offset: 432 Size: 16 [unused]
// float4 xe_edram_store_max_rt01; // Offset: 448 Size: 16 [unused]
// float4 xe_edram_store_max_rt23; // Offset: 464 Size: 16 [unused]
// float4 xe_edram_store_scale_rt01; // Offset: 480 Size: 16 [unused]
// float4 xe_edram_store_scale_rt23; // Offset: 496 Size: 16 [unused]
//
// }
//
@ -81,7 +85,8 @@
// TEXCOORD 14 xyzw 14 NONE float xyzw
// TEXCOORD 15 xyzw 15 NONE float xyzw
// TEXCOORD 16 xyz 16 NONE float z
// SV_Position 0 xyzw 17 POS float xyzw
// TEXCOORD 17 xy 17 NONE float xy
// SV_Position 0 xyzw 18 POS float xyzw
//
//
// Output signature:
@ -105,7 +110,8 @@
// TEXCOORD 14 xyzw 14 NONE float xyzw
// TEXCOORD 15 xyzw 15 NONE float xyzw
// TEXCOORD 16 xyz 16 NONE float xyz
// SV_Position 0 xyzw 17 POS float xyzw
// TEXCOORD 17 xy 17 NONE float xy
// SV_Position 0 xyzw 18 POS float xyzw
//
gs_5_1
dcl_globalFlags refactoringAllowed
@ -127,7 +133,8 @@ dcl_input v[1][13].xyzw
dcl_input v[1][14].xyzw
dcl_input v[1][15].xyzw
dcl_input v[1][16].xyz
dcl_input_siv v[1][17].xyzw, position
dcl_input v[1][17].xy
dcl_input_siv v[1][18].xyzw, position
dcl_temps 2
dcl_inputprimitive point
dcl_stream m0
@ -149,15 +156,16 @@ dcl_output o13.xyzw
dcl_output o14.xyzw
dcl_output o15.xyzw
dcl_output o16.xyz
dcl_output_siv o17.xyzw, position
dcl_output o17.xy
dcl_output_siv o18.xyzw, position
dcl_maxout 4
lt r0.x, l(0.000000), v[0][16].z
movc r0.xy, r0.xxxx, v[0][16].zzzz, CB0[0][3].xyxx
max r0.xy, r0.xyxx, CB0[0][3].zzzz
min r0.xy, r0.xyxx, CB0[0][3].wwww
mul r0.xy, r0.xyxx, CB0[0][4].xyxx
mul r0.zw, r0.xxxy, v[0][17].wwww
mad r1.xyzw, r0.zwzw, l(-1.000000, 1.000000, 1.000000, -1.000000), v[0][17].xyxy
mul r0.zw, r0.xxxy, v[0][18].wwww
mad r1.xyzw, r0.zwzw, l(-1.000000, 1.000000, 1.000000, -1.000000), v[0][18].xyxy
mov o0.xyzw, v[0][0].xyzw
mov o1.xyzw, v[0][1].xyzw
mov o2.xyzw, v[0][2].xyzw
@ -176,10 +184,11 @@ mov o14.xyzw, v[0][14].xyzw
mov o15.xyzw, v[0][15].xyzw
mov o16.xy, l(0,1.000000,0,0)
mov o16.z, v[0][16].z
mov o17.xy, r1.xyxx
mov o17.zw, v[0][17].zzzw
mov o17.xy, v[0][17].xyxx
mov o18.xy, r1.xyxx
mov o18.zw, v[0][18].zzzw
emit_stream m0
mad r0.zw, r0.xxxy, v[0][17].wwww, v[0][17].xxxy
mad r0.zw, r0.xxxy, v[0][18].wwww, v[0][18].xxxy
mov o0.xyzw, v[0][0].xyzw
mov o1.xyzw, v[0][1].xyzw
mov o2.xyzw, v[0][2].xyzw
@ -198,10 +207,11 @@ mov o14.xyzw, v[0][14].xyzw
mov o15.xyzw, v[0][15].xyzw
mov o16.xy, l(1.000000,1.000000,0,0)
mov o16.z, v[0][16].z
mov o17.xy, r0.zwzz
mov o17.zw, v[0][17].zzzw
mov o17.xy, v[0][17].xyxx
mov o18.xy, r0.zwzz
mov o18.zw, v[0][18].zzzw
emit_stream m0
mad r0.xy, -r0.xyxx, v[0][17].wwww, v[0][17].xyxx
mad r0.xy, -r0.xyxx, v[0][18].wwww, v[0][18].xyxx
mov o0.xyzw, v[0][0].xyzw
mov o1.xyzw, v[0][1].xyzw
mov o2.xyzw, v[0][2].xyzw
@ -220,8 +230,9 @@ mov o14.xyzw, v[0][14].xyzw
mov o15.xyzw, v[0][15].xyzw
mov o16.xy, l(0,0,0,0)
mov o16.z, v[0][16].z
mov o17.xy, r0.xyxx
mov o17.zw, v[0][17].zzzw
mov o17.xy, v[0][17].xyxx
mov o18.xy, r0.xyxx
mov o18.zw, v[0][18].zzzw
emit_stream m0
mov o0.xyzw, v[0][0].xyzw
mov o1.xyzw, v[0][1].xyzw
@ -241,9 +252,10 @@ mov o14.xyzw, v[0][14].xyzw
mov o15.xyzw, v[0][15].xyzw
mov o16.xy, l(1.000000,0,0,0)
mov o16.z, v[0][16].z
mov o17.xy, r1.zwzz
mov o17.zw, v[0][17].zzzw
mov o17.xy, v[0][17].xyxx
mov o18.xy, r1.zwzz
mov o18.zw, v[0][18].zzzw
emit_stream m0
cut_stream m0
ret
// Approximately 95 instruction slots used
// Approximately 99 instruction slots used

View File

@ -1,11 +1,11 @@
// generated from `xb buildhlsl`
// source: primitive_quad_list.gs.hlsl
const uint8_t primitive_quad_list_gs[] = {
0x44, 0x58, 0x42, 0x43, 0xCE, 0x07, 0x99, 0xBE, 0xAA, 0xB9, 0xA8, 0xDC,
0x6E, 0x46, 0xC9, 0xF7, 0x72, 0x0B, 0xFF, 0xF2, 0x01, 0x00, 0x00, 0x00,
0x64, 0x0E, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
0xA0, 0x00, 0x00, 0x00, 0x78, 0x02, 0x00, 0x00, 0x98, 0x04, 0x00, 0x00,
0xC8, 0x0D, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x64, 0x00, 0x00, 0x00,
0x44, 0x58, 0x42, 0x43, 0xD8, 0xFB, 0x31, 0x6C, 0x66, 0x43, 0xA6, 0xA0,
0xB4, 0xC1, 0x38, 0x67, 0x9A, 0x79, 0x2C, 0xDB, 0x01, 0x00, 0x00, 0x00,
0x14, 0x0F, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
0xA0, 0x00, 0x00, 0x00, 0x90, 0x02, 0x00, 0x00, 0xCC, 0x04, 0x00, 0x00,
0x78, 0x0E, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x64, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x3C, 0x00, 0x00, 0x00, 0x01, 0x05, 0x53, 0x47, 0x00, 0x05, 0x00, 0x00,
0x3C, 0x00, 0x00, 0x00, 0x13, 0x13, 0x44, 0x25, 0x3C, 0x00, 0x00, 0x00,
@ -14,298 +14,313 @@ const uint8_t primitive_quad_list_gs[] = {
0x4D, 0x69, 0x63, 0x72, 0x6F, 0x73, 0x6F, 0x66, 0x74, 0x20, 0x28, 0x52,
0x29, 0x20, 0x48, 0x4C, 0x53, 0x4C, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65,
0x72, 0x20, 0x43, 0x6F, 0x6D, 0x70, 0x69, 0x6C, 0x65, 0x72, 0x20, 0x31,
0x30, 0x2E, 0x31, 0x00, 0x49, 0x53, 0x47, 0x4E, 0xD0, 0x01, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0xB8, 0x01, 0x00, 0x00,
0x30, 0x2E, 0x31, 0x00, 0x49, 0x53, 0x47, 0x4E, 0xE8, 0x01, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0xD0, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xB8, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xD0, 0x01, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xB8, 0x01, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xD0, 0x01, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xB8, 0x01, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xD0, 0x01, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xB8, 0x01, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xD0, 0x01, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xB8, 0x01, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xD0, 0x01, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xB8, 0x01, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xD0, 0x01, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xB8, 0x01, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xD0, 0x01, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xB8, 0x01, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xD0, 0x01, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xB8, 0x01, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xD0, 0x01, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xB8, 0x01, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xD0, 0x01, 0x00, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xB8, 0x01, 0x00, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xD0, 0x01, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xB8, 0x01, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xD0, 0x01, 0x00, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xB8, 0x01, 0x00, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xD0, 0x01, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xB8, 0x01, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xD0, 0x01, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xB8, 0x01, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xD0, 0x01, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xB8, 0x01, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0xD0, 0x01, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0xC1, 0x01, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0xD0, 0x01, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0xD9, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43,
0x12, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43,
0x4F, 0x4F, 0x52, 0x44, 0x00, 0x53, 0x56, 0x5F, 0x50, 0x6F, 0x73, 0x69,
0x74, 0x69, 0x6F, 0x6E, 0x00, 0xAB, 0xAB, 0xAB, 0x4F, 0x53, 0x47, 0x35,
0x18, 0x02, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x34, 0x02, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1C, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1C, 0x02, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x1C, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1C, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1C, 0x02, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x1C, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1C, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1C, 0x02, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x1C, 0x02, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1C, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1C, 0x02, 0x00, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x02, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x1C, 0x02, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1C, 0x02, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1C, 0x02, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x02, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x1C, 0x02, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1C, 0x02, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1C, 0x02, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x09, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x54, 0x45, 0x58, 0x43, 0x4F, 0x4F, 0x52, 0x44, 0x00, 0x53, 0x56, 0x5F,
0x50, 0x6F, 0x73, 0x69, 0x74, 0x69, 0x6F, 0x6E, 0x00, 0xAB, 0xAB, 0xAB,
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0x0D, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x72, 0x20, 0x10, 0x00,
0x10, 0x00, 0x00, 0x00, 0x46, 0x12, 0x20, 0x00, 0x01, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00,
0x11, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00, 0x01, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x12, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x01, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x00,
0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x01, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x02, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x03, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x04, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x05, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x06, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x07, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x08, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x09, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x72, 0x20, 0x10, 0x00,
0x10, 0x00, 0x00, 0x00, 0x46, 0x12, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00,
0x11, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x12, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x03, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x00,
0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x01, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x02, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x03, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x04, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x05, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x06, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x07, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x08, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x09, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x72, 0x20, 0x10, 0x00,
0x10, 0x00, 0x00, 0x00, 0x46, 0x12, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00,
0x11, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x12, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x00,
0x00, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x00,
0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54,
0x94, 0x00, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

View File

@ -24,7 +24,8 @@
// TEXCOORD 14 xyzw 14 NONE float xyzw
// TEXCOORD 15 xyzw 15 NONE float xyzw
// TEXCOORD 16 xyz 16 NONE float xyz
// SV_Position 0 xyzw 17 POS float xyzw
// TEXCOORD 17 xy 17 NONE float xy
// SV_Position 0 xyzw 18 POS float xyzw
//
//
// Output signature:
@ -48,7 +49,8 @@
// TEXCOORD 14 xyzw 14 NONE float xyzw
// TEXCOORD 15 xyzw 15 NONE float xyzw
// TEXCOORD 16 xyz 16 NONE float xyz
// SV_Position 0 xyzw 17 POS float xyzw
// TEXCOORD 17 xy 17 NONE float xy
// SV_Position 0 xyzw 18 POS float xyzw
//
gs_5_1
dcl_globalFlags refactoringAllowed
@ -69,7 +71,8 @@ dcl_input v[4][13].xyzw
dcl_input v[4][14].xyzw
dcl_input v[4][15].xyzw
dcl_input v[4][16].xyz
dcl_input_siv v[4][17].xyzw, position
dcl_input v[4][17].xy
dcl_input_siv v[4][18].xyzw, position
dcl_inputprimitive lineadj
dcl_stream m0
dcl_outputtopology trianglestrip
@ -90,7 +93,8 @@ dcl_output o13.xyzw
dcl_output o14.xyzw
dcl_output o15.xyzw
dcl_output o16.xyz
dcl_output_siv o17.xyzw, position
dcl_output o17.xy
dcl_output_siv o18.xyzw, position
dcl_maxout 4
mov o0.xyzw, v[0][0].xyzw
mov o1.xyzw, v[0][1].xyzw
@ -109,7 +113,8 @@ mov o13.xyzw, v[0][13].xyzw
mov o14.xyzw, v[0][14].xyzw
mov o15.xyzw, v[0][15].xyzw
mov o16.xyz, v[0][16].xyzx
mov o17.xyzw, v[0][17].xyzw
mov o17.xy, v[0][17].xyxx
mov o18.xyzw, v[0][18].xyzw
emit_stream m0
mov o0.xyzw, v[1][0].xyzw
mov o1.xyzw, v[1][1].xyzw
@ -128,7 +133,8 @@ mov o13.xyzw, v[1][13].xyzw
mov o14.xyzw, v[1][14].xyzw
mov o15.xyzw, v[1][15].xyzw
mov o16.xyz, v[1][16].xyzx
mov o17.xyzw, v[1][17].xyzw
mov o17.xy, v[1][17].xyxx
mov o18.xyzw, v[1][18].xyzw
emit_stream m0
mov o0.xyzw, v[3][0].xyzw
mov o1.xyzw, v[3][1].xyzw
@ -147,7 +153,8 @@ mov o13.xyzw, v[3][13].xyzw
mov o14.xyzw, v[3][14].xyzw
mov o15.xyzw, v[3][15].xyzw
mov o16.xyz, v[3][16].xyzx
mov o17.xyzw, v[3][17].xyzw
mov o17.xy, v[3][17].xyxx
mov o18.xyzw, v[3][18].xyzw
emit_stream m0
mov o0.xyzw, v[2][0].xyzw
mov o1.xyzw, v[2][1].xyzw
@ -166,8 +173,9 @@ mov o13.xyzw, v[2][13].xyzw
mov o14.xyzw, v[2][14].xyzw
mov o15.xyzw, v[2][15].xyzw
mov o16.xyz, v[2][16].xyzx
mov o17.xyzw, v[2][17].xyzw
mov o17.xy, v[2][17].xyxx
mov o18.xyzw, v[2][18].xyzw
emit_stream m0
cut_stream m0
ret
// Approximately 78 instruction slots used
// Approximately 82 instruction slots used

File diff suppressed because it is too large Load Diff

View File

@ -24,7 +24,8 @@
// TEXCOORD 14 xyzw 14 NONE float xyzw
// TEXCOORD 15 xyzw 15 NONE float xyzw
// TEXCOORD 16 xyz 16 NONE float xyz
// SV_Position 0 xyzw 17 POS float xyzw
// TEXCOORD 17 xy 17 NONE float xy
// SV_Position 0 xyzw 18 POS float xyzw
//
//
// Output signature:
@ -48,7 +49,8 @@
// TEXCOORD 14 xyzw 14 NONE float xyzw
// TEXCOORD 15 xyzw 15 NONE float xyzw
// TEXCOORD 16 xyz 16 NONE float xyz
// SV_Position 0 xyzw 17 POS float xyzw
// TEXCOORD 17 xy 17 NONE float xy
// SV_Position 0 xyzw 18 POS float xyzw
//
gs_5_1
dcl_globalFlags refactoringAllowed
@ -69,7 +71,8 @@ dcl_input v[3][13].xyzw
dcl_input v[3][14].xyzw
dcl_input v[3][15].xyzw
dcl_input v[3][16].xyz
dcl_input_siv v[3][17].xyzw, position
dcl_input v[3][17].xy
dcl_input_siv v[3][18].xyzw, position
dcl_temps 18
dcl_inputprimitive triangle
dcl_stream m0
@ -91,7 +94,8 @@ dcl_output o13.xyzw
dcl_output o14.xyzw
dcl_output o15.xyzw
dcl_output o16.xyz
dcl_output_siv o17.xyzw, position
dcl_output o17.xy
dcl_output_siv o18.xyzw, position
dcl_maxout 6
mov o0.xyzw, v[0][0].xyzw
mov o1.xyzw, v[0][1].xyzw
@ -110,7 +114,8 @@ mov o13.xyzw, v[0][13].xyzw
mov o14.xyzw, v[0][14].xyzw
mov o15.xyzw, v[0][15].xyzw
mov o16.xyz, v[0][16].xyzx
mov o17.xyzw, v[0][17].xyzw
mov o17.xy, v[0][17].xyxx
mov o18.xyzw, v[0][18].xyzw
emit_stream m0
mov o0.xyzw, v[1][0].xyzw
mov o1.xyzw, v[1][1].xyzw
@ -129,7 +134,8 @@ mov o13.xyzw, v[1][13].xyzw
mov o14.xyzw, v[1][14].xyzw
mov o15.xyzw, v[1][15].xyzw
mov o16.xyz, v[1][16].xyzx
mov o17.xyzw, v[1][17].xyzw
mov o17.xy, v[1][17].xyxx
mov o18.xyzw, v[1][18].xyzw
emit_stream m0
mov o0.xyzw, v[2][0].xyzw
mov o1.xyzw, v[2][1].xyzw
@ -148,12 +154,13 @@ mov o13.xyzw, v[2][13].xyzw
mov o14.xyzw, v[2][14].xyzw
mov o15.xyzw, v[2][15].xyzw
mov o16.xyz, v[2][16].xyzx
mov o17.xyzw, v[2][17].xyzw
mov o17.xy, v[2][17].xyxx
mov o18.xyzw, v[2][18].xyzw
emit_stream m0
cut_stream m0
mov r0.xw, v[2][17].xxxy
mov r0.yz, v[1][17].yyxy
eq r0.xyzw, r0.xyzw, v[0][17].xyxy
mov r0.xw, v[2][18].xxxy
mov r0.yz, v[1][18].yyxy
eq r0.xyzw, r0.xyzw, v[0][18].xyxy
and r0.xy, r0.ywyy, r0.xzxx
or r0.x, r0.y, r0.x
if_nz r0.x
@ -174,7 +181,8 @@ if_nz r0.x
mov o14.xyzw, v[2][14].xyzw
mov o15.xyzw, v[2][15].xyzw
mov o16.xyz, v[2][16].xyzx
mov o17.xyzw, v[2][17].xyzw
mov o17.xy, v[2][17].xyxx
mov o18.xyzw, v[2][18].xyzw
emit_stream m0
mov o0.xyzw, v[1][0].xyzw
mov o1.xyzw, v[1][1].xyzw
@ -193,7 +201,8 @@ if_nz r0.x
mov o14.xyzw, v[1][14].xyzw
mov o15.xyzw, v[1][15].xyzw
mov o16.xyz, v[1][16].xyzx
mov o17.xyzw, v[1][17].xyzw
mov o17.xy, v[1][17].xyxx
mov o18.xyzw, v[1][18].xyzw
emit_stream m0
add r0.xyzw, -v[0][0].xyzw, v[1][0].xyzw
add r0.xyzw, r0.xyzw, v[2][0].xyzw
@ -229,8 +238,8 @@ if_nz r0.x
add r15.xyzw, r15.xyzw, v[2][15].xyzw
add r16.xy, v[0][16].xyxx, v[1][16].xyxx
add r16.xy, r16.xyxx, -v[2][16].xyxx
add r16.zw, -v[0][17].xxxy, v[1][17].xxxy
add r16.zw, r16.zzzw, v[2][17].xxxy
add r16.zw, -v[0][18].xxxy, v[1][18].xxxy
add r16.zw, r16.zzzw, v[2][18].xxxy
else
mov o0.xyzw, v[0][0].xyzw
mov o1.xyzw, v[0][1].xyzw
@ -249,7 +258,8 @@ else
mov o14.xyzw, v[0][14].xyzw
mov o15.xyzw, v[0][15].xyzw
mov o16.xyz, v[0][16].xyzx
mov o17.xyzw, v[0][17].xyzw
mov o17.xy, v[0][17].xyxx
mov o18.xyzw, v[0][18].xyzw
emit_stream m0
mov o0.xyzw, v[2][0].xyzw
mov o1.xyzw, v[2][1].xyzw
@ -268,7 +278,8 @@ else
mov o14.xyzw, v[2][14].xyzw
mov o15.xyzw, v[2][15].xyzw
mov o16.xyz, v[2][16].xyzx
mov o17.xyzw, v[2][17].xyzw
mov o17.xy, v[2][17].xyxx
mov o18.xyzw, v[2][18].xyzw
emit_stream m0
add r17.xyzw, -v[1][0].xyzw, v[0][0].xyzw
add r0.xyzw, r17.xyzw, v[2][0].xyzw
@ -304,8 +315,8 @@ else
add r15.xyzw, r17.xyzw, v[2][15].xyzw
add r17.xy, v[1][16].xyxx, v[0][16].xyxx
add r16.xy, r17.xyxx, -v[2][16].xyxx
add r17.xy, -v[1][17].xyxx, v[0][17].xyxx
add r16.zw, r17.xxxy, v[2][17].xxxy
add r17.xy, -v[1][18].xyxx, v[0][18].xyxx
add r16.zw, r17.xxxy, v[2][18].xxxy
endif
mov o0.xyzw, r0.xyzw
mov o1.xyzw, r1.xyzw
@ -325,9 +336,10 @@ mov o14.xyzw, r14.xyzw
mov o15.xyzw, r15.xyzw
mov o16.xy, r16.xyxx
mov o16.z, v[2][16].z
mov o17.xy, r16.zwzz
mov o17.zw, v[2][17].zzzw
mov o17.xy, v[2][17].xyxx
mov o18.xy, r16.zwzz
mov o18.zw, v[2][18].zzzw
emit_stream m0
cut_stream m0
ret
// Approximately 237 instruction slots used
// Approximately 245 instruction slots used

View File

@ -6,8 +6,9 @@
void main(point XeVertex xe_in[1], inout TriangleStream<XeVertex> xe_stream) {
XeVertex xe_out;
xe_out.interpolators = xe_in[0].interpolators;
xe_out.position.zw = xe_in[0].position.zw;
xe_out.point_params.z = xe_in[0].point_params.z;
xe_out.clip_space_zw = xe_in[0].clip_space_zw;
xe_out.position.zw = xe_in[0].position.zw;
// Shader header writes -1.0f to point_size by default, so any positive value
// means that it was overwritten by the translated vertex shader.

View File

@ -3,13 +3,14 @@
[maxvertexcount(6)]
void main(triangle XeVertex xe_in[3],
inout TriangleStream<XeVertex> xe_stream) {
XeVertex xe_out;
xe_stream.Append(xe_in[0]);
xe_stream.Append(xe_in[1]);
xe_stream.Append(xe_in[2]);
xe_stream.RestartStrip();
XeVertex xe_out;
xe_out.point_params.z = xe_in[2].point_params.z;
xe_out.clip_space_zw = xe_in[2].clip_space_zw;
// Most games use a left-aligned form.
[branch] if (all(xe_in[0].position.xy ==
float2(xe_in[2].position.x, xe_in[1].position.y)) ||
@ -61,7 +62,6 @@ void main(triangle XeVertex xe_in[3],
xe_in[2].position.xy,
xe_in[2].position.zw);
}
xe_out.point_params.z = xe_in[2].point_params.z;
xe_stream.Append(xe_out);
xe_stream.RestartStrip();
}

View File

@ -28,56 +28,63 @@ cbuffer xe_system_cbuffer : register(b0) {
// vec4 7
uint4 xe_color_output_map;
// vec4 8
float2 xe_edram_depth_range;
float2 xe_edram_poly_offset_front;
// vec4 9
float2 xe_edram_poly_offset_back;
float2 xe_system_constant_padding_9;
// vec4 10
uint xe_edram_stencil_reference;
uint xe_edram_stencil_read_mask;
uint xe_edram_stencil_write_mask;
// vec4 9
uint4 xe_edram_stencil_front;
// vec4 10
uint4 xe_edram_stencil_back;
// vec4 11
uint4 xe_edram_base_dwords;
uint4 xe_edram_stencil_front;
// vec4 12
uint4 xe_edram_rt_flags;
uint4 xe_edram_stencil_back;
// vec4 13
uint4 xe_edram_rt_pack_width_low;
uint4 xe_edram_base_dwords;
// vec4 14
uint4 xe_edram_rt_pack_offset_low;
uint4 xe_edram_rt_flags;
// vec4 15
uint4 xe_edram_rt_pack_width_high;
uint4 xe_edram_rt_pack_width_low;
// vec4 16
uint4 xe_edram_rt_pack_offset_high;
uint4 xe_edram_rt_pack_offset_low;
// vec4 17
uint4 xe_edram_load_mask_rt01;
uint4 xe_edram_rt_pack_width_high;
// vec4 18
uint4 xe_edram_load_mask_rt23;
uint4 xe_edram_rt_pack_offset_high;
// vec4 19
float4 xe_edram_load_scale_rt01;
uint4 xe_edram_load_mask_rt01;
// vec4 20
float4 xe_edram_load_scale_rt23;
uint4 xe_edram_load_mask_rt23;
// vec4 21
uint4 xe_edram_blend_rt01;
float4 xe_edram_load_scale_rt01;
// vec4 22
uint4 xe_edram_blend_rt23;
float4 xe_edram_load_scale_rt23;
// vec4 23
float4 xe_edram_blend_constant;
uint4 xe_edram_blend_rt01;
// vec4 24
float4 xe_edram_store_min_rt01;
uint4 xe_edram_blend_rt23;
// vec4 25
float4 xe_edram_store_min_rt23;
float4 xe_edram_blend_constant;
// vec4 26
float4 xe_edram_store_max_rt01;
float4 xe_edram_store_min_rt01;
// vec4 27
float4 xe_edram_store_max_rt23;
float4 xe_edram_store_min_rt23;
// vec4 28
float4 xe_edram_store_scale_rt01;
float4 xe_edram_store_max_rt01;
// vec4 29
float4 xe_edram_store_max_rt23;
// vec4 30
float4 xe_edram_store_scale_rt01;
// vec4 31
float4 xe_edram_store_scale_rt23;
};
struct XeVertex {
float4 interpolators[16] : TEXCOORD0;
float3 point_params : TEXCOORD16;
float2 clip_space_zw : TEXCOORD17;
float4 position : SV_Position;
};

File diff suppressed because it is too large Load Diff

View File

@ -283,7 +283,10 @@ class DxbcShaderTranslator : public ShaderTranslator {
// Inverse scale of the host viewport (but not supersampled), with signs
// pre-applied.
float point_screen_to_ndc[2];
float ssaa_inv_scale[2];
// Log2 of X and Y sample size. For SSAA with RTV/DSV, this is used to get
// VPOS to pass to the game's shader. For MSAA with ROV, this is used for
// EDRAM address calculation.
uint32_t sample_count_log2[2];
// vec4 5
// The range is floats as uints so it's easier to pass infinity.
@ -298,12 +301,38 @@ class DxbcShaderTranslator : public ShaderTranslator {
uint32_t color_output_map[4];
// vec4 8
union {
struct {
float edram_depth_range_scale;
float edram_depth_range_offset;
};
float edram_depth_range[2];
};
union {
struct {
float edram_poly_offset_front_scale;
float edram_poly_offset_front_offset;
};
float edram_poly_offset_front[2];
};
// vec4 9
union {
struct {
float edram_poly_offset_back_scale;
float edram_poly_offset_back_offset;
};
float edram_poly_offset_back[2];
};
uint32_t padding_9[2];
// vec4 10
uint32_t edram_stencil_reference;
uint32_t edram_stencil_read_mask;
uint32_t edram_stencil_write_mask;
uint32_t padding_8;
uint32_t padding_10;
// vec4 9
// vec4 11
union {
struct {
// kStencilOp, separated into sub-operations - not the Xenos enum.
@ -315,7 +344,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
uint32_t edram_stencil_front[4];
};
// vec4 10
// vec4 12
union {
struct {
// kStencilOp, separated into sub-operations - not the Xenos enum.
@ -327,66 +356,66 @@ class DxbcShaderTranslator : public ShaderTranslator {
uint32_t edram_stencil_back[4];
};
// vec4 11
// vec4 13
uint32_t edram_base_dwords[4];
// vec4 12
// vec4 14
// Binding and format info flags.
uint32_t edram_rt_flags[4];
// vec4 13
// vec4 15
// Format info - widths of components in the lower 32 bits (for ibfe/bfi),
// packed as 8:8:8:8 for each render target.
uint32_t edram_rt_pack_width_low[4];
// vec4 14
// vec4 16
// Format info - offsets of components in the lower 32 bits (for ibfe/bfi),
// packed as 8:8:8:8 for each render target.
uint32_t edram_rt_pack_offset_low[4];
// vec4 15
// vec4 17
// Format info - widths of components in the upper 32 bits (for ibfe/bfi),
// packed as 8:8:8:8 for each render target.
uint32_t edram_rt_pack_width_high[4];
// vec4 16
// vec4 18
// Format info - offsets of components in the upper 32 bits (for ibfe/bfi),
// packed as 8:8:8:8 for each render target.
uint32_t edram_rt_pack_offset_high[4];
// vec4 17:18
// vec4 19:20
// Format info - mask of color and alpha after unpacking, but before float
// conversion. Primarily to differentiate between signed and unsigned
// formats because ibfe is used for both since k_16_16 and k_16_16_16_16 are
// signed.
uint32_t edram_load_mask_rt01_rt23[2][4];
// vec4 19:20
// vec4 21:22
// Format info - scale to apply to the color and the alpha of each render
// target after unpacking and converting.
float edram_load_scale_rt01_rt23[2][4];
// vec4 21:22
// vec4 23:24
// Render target blending options.
uint32_t edram_blend_rt01_rt23[2][4];
// vec4 23
// vec4 25
// The constant blend factor for the respective modes.
float edram_blend_constant[4];
// vec4 24:25
// vec4 26:27
// Format info - minimum color and alpha values (as float, before
// conversion) writable to the each render target. Integer so it's easier to
// write infinity.
uint32_t edram_store_min_rt01_rt23[2][4];
// vec4 26:27
// vec4 28:29
// Format info - maximum color and alpha values (as float, before
// conversion) writable to the each render target. Integer so it's easier to
// write infinity.
uint32_t edram_store_max_rt01_rt23[2][4];
// vec4 28:29
// vec4 30:31
// Format info - scale to apply to the color and the alpha of each render
// target before converting and packing.
float edram_store_scale_rt01_rt23[2][4];
@ -513,12 +542,12 @@ class DxbcShaderTranslator : public ShaderTranslator {
kSysConst_PointScreenToNDC_Index = kSysConst_PointSizeMinMax_Index + 1,
kSysConst_PointScreenToNDC_Vec = kSysConst_PointSizeMinMax_Vec + 1,
kSysConst_PointScreenToNDC_Comp = 0,
kSysConst_SSAAInvScale_Index = kSysConst_PointScreenToNDC_Index + 1,
kSysConst_SSAAInvScale_Vec = kSysConst_PointScreenToNDC_Vec,
kSysConst_SSAAInvScale_Comp = 2,
kSysConst_SampleCountLog2_Index = kSysConst_PointScreenToNDC_Index + 1,
kSysConst_SampleCountLog2_Vec = kSysConst_PointScreenToNDC_Vec,
kSysConst_SampleCountLog2_Comp = 2,
kSysConst_AlphaTestRange_Index = kSysConst_SSAAInvScale_Index + 1,
kSysConst_AlphaTestRange_Vec = kSysConst_SSAAInvScale_Vec + 1,
kSysConst_AlphaTestRange_Index = kSysConst_SampleCountLog2_Index + 1,
kSysConst_AlphaTestRange_Vec = kSysConst_SampleCountLog2_Vec + 1,
kSysConst_AlphaTestRange_Comp = 0,
kSysConst_EDRAMPitchTiles_Index = kSysConst_AlphaTestRange_Index + 1,
kSysConst_EDRAMPitchTiles_Vec = kSysConst_AlphaTestRange_Vec,
@ -533,8 +562,24 @@ class DxbcShaderTranslator : public ShaderTranslator {
kSysConst_ColorOutputMap_Index = kSysConst_ColorExpBias_Index + 1,
kSysConst_ColorOutputMap_Vec = kSysConst_ColorExpBias_Vec + 1,
kSysConst_EDRAMStencilReference_Index = kSysConst_ColorOutputMap_Index + 1,
kSysConst_EDRAMStencilReference_Vec = kSysConst_ColorOutputMap_Vec + 1,
kSysConst_EDRAMDepthRange_Index = kSysConst_ColorOutputMap_Index + 1,
kSysConst_EDRAMDepthRange_Vec = kSysConst_ColorOutputMap_Vec + 1,
kSysConst_EDRAMDepthRangeScale_Comp = 0,
kSysConst_EDRAMDepthRangeOffset_Comp = 1,
kSysConst_EDRAMPolyOffsetFront_Index = kSysConst_EDRAMDepthRange_Index + 1,
kSysConst_EDRAMPolyOffsetFront_Vec = kSysConst_EDRAMDepthRange_Vec,
kSysConst_EDRAMPolyOffsetFrontScale_Comp = 2,
kSysConst_EDRAMPolyOffsetFrontOffset_Comp = 3,
kSysConst_EDRAMPolyOffsetBack_Index =
kSysConst_EDRAMPolyOffsetFront_Index + 1,
kSysConst_EDRAMPolyOffsetBack_Vec = kSysConst_EDRAMPolyOffsetFront_Vec + 1,
kSysConst_EDRAMPolyOffsetBackScale_Comp = 0,
kSysConst_EDRAMPolyOffsetBackOffset_Comp = 1,
kSysConst_EDRAMStencilReference_Index =
kSysConst_EDRAMPolyOffsetBack_Index + 1,
kSysConst_EDRAMStencilReference_Vec = kSysConst_EDRAMPolyOffsetBack_Vec + 1,
kSysConst_EDRAMStencilReference_Comp = 0,
kSysConst_EDRAMStencilReadMask_Index =
kSysConst_EDRAMStencilReference_Index + 1,
@ -626,6 +671,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
static constexpr uint32_t kInterpolatorCount = 16;
static constexpr uint32_t kPointParametersTexCoord = kInterpolatorCount;
static constexpr uint32_t kClipSpaceZWTexCoord = kPointParametersTexCoord + 1;
enum class InOutRegister : uint32_t {
// IF ANY OF THESE ARE CHANGED, WriteInputSignature and WriteOutputSignature
@ -634,10 +680,12 @@ class DxbcShaderTranslator : public ShaderTranslator {
kVSOutInterpolators = 0,
kVSOutPointParameters = kVSOutInterpolators + kInterpolatorCount,
kVSOutClipSpaceZW,
kVSOutPosition,
kPSInInterpolators = 0,
kPSInPointParameters = kPSInInterpolators + kInterpolatorCount,
kPSInClipSpaceZW,
kPSInPosition,
kPSInFrontFace,
};
@ -726,14 +774,22 @@ class DxbcShaderTranslator : public ShaderTranslator {
// Writing the epilogue.
void CompleteVertexShader();
// Converts the depth in system_temp_depth_.x to 24-bit unorm or float,
// depending on the flag value. Uses system_temp_depth_.yz as scratch - w not
// touched.
void CompletePixelShader_DepthTo24Bit();
// Converts four depth values to 24-bit unorm or float, depending on the flag
// value.
void CompletePixelShader_DepthTo24Bit(uint32_t depths_temp);
// This just converts the color output value from/to gamma space, not checking
// any conditions.
void CompletePixelShader_GammaCorrect(uint32_t color_temp, bool to_gamma);
void CompletePixelShader_WriteToRTVs();
// Performs depth/stencil testing. After the test, coverage_out_temp will
// contain non-zero values for samples that passed the depth/stencil test and
// are included in SV_Coverage, and zeros for those who didn't.
//
// edram_dword_offset_temp.x must contain the address of the first
// depth/stencil sample - .yzw will be overwritten by this function with the
// addresses for the other samples if depth/stencil is enabled.
void CompletePixelShader_WriteToROV_DepthStencil(
uint32_t edram_dword_offset_temp, uint32_t coverage_out_temp);
// Extracts widths and offsets of the components in the lower or the upper
// dword of a pixel from the format constants, for use as ibfe and bfi
// operands later.
@ -752,10 +808,9 @@ class DxbcShaderTranslator : public ShaderTranslator {
kROVRTFormatFlagTemp_ColorFixed * 0b00010101 +
kROVRTFormatFlagTemp_AlphaFixed * 0b01000000,
};
void CompletePixelShader_WriteToROV_LoadColor(
uint32_t edram_dword_offset_low_temp,
uint32_t edram_dword_offset_high_temp, uint32_t rt_index,
uint32_t rt_format_flags_temp, uint32_t target_temp);
void CompletePixelShader_WriteToROV_UnpackColor(
uint32_t data_low_temp, uint32_t data_high_temp, uint32_t data_component,
uint32_t rt_index, uint32_t rt_format_flags_temp, uint32_t target_temp);
// Clamps the color to the range representable by the render target's format.
// Will also remove NaN since min and max return the non-NaN value.
// color_in_temp and color_out_temp may be the same.
@ -783,10 +838,10 @@ class DxbcShaderTranslator : public ShaderTranslator {
uint32_t dest_color_temp);
// Assumes the incoming color is already clamped to the range representable by
// the RT format.
void CompletePixelShader_WriteToROV_StoreColor(
uint32_t edram_dword_offset_low_temp,
uint32_t edram_dword_offset_high_temp, uint32_t rt_index,
uint32_t rt_format_flags_temp, uint32_t source_and_scratch_temp);
void CompletePixelShader_WriteToROV_PackColor(
uint32_t data_low_temp, uint32_t data_high_temp, uint32_t data_component,
uint32_t rt_index, uint32_t rt_format_flags_temp,
uint32_t source_and_scratch_temp);
void CompletePixelShader_WriteToROV();
void CompletePixelShader();
void CompleteShaderCode();
@ -954,6 +1009,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
kFloat4,
kInt,
kUint,
kUint2,
kUint4,
// Float constants - size written dynamically.
kFloat4ConstantArray,
@ -1050,10 +1106,14 @@ class DxbcShaderTranslator : public ShaderTranslator {
uint32_t system_temp_color_[4];
// Whether the color output has been written in the execution path (ROV only).
uint32_t system_temp_color_written_;
// Depth output in pixel shader, and 3 dwords usable as scratch for operations
// related to depth. Currently only used for ROV depth.
// TODO(Triang3l): Reduce depth to 24-bit in pixel shaders when using a DSV
// for accuracy.
// Depth value (ROV only). The meaning depends on whether the shader writes to
// depth.
// If depth is written to:
// - X - the value that was written to oDepth.
// If not:
// - X - clip space Z / clip space W from the respective pixel shader input.
// - Y - depth X derivative (for polygon offset).
// - Z - depth Y derivative.
uint32_t system_temp_depth_;
// The bool constant number containing the condition for the currently
@ -1080,8 +1140,6 @@ class DxbcShaderTranslator : public ShaderTranslator {
// predicate condition anymore.
bool cf_exec_predicate_written_;
bool writes_depth_;
std::vector<TextureSRV> texture_srvs_;
std::vector<SamplerBinding> sampler_bindings_;

View File

@ -62,6 +62,7 @@ void ShaderTranslator::Reset() {
for (size_t i = 0; i < xe::countof(writes_color_targets_); ++i) {
writes_color_targets_[i] = false;
}
writes_depth_ = false;
}
bool ShaderTranslator::GatherAllBindingInformation(Shader* shader) {
@ -274,8 +275,12 @@ void ShaderTranslator::GatherInstructionInformation(
}
}
if (op.is_export()) {
if (is_pixel_shader() && op.vector_dest() <= 3) {
writes_color_targets_[op.vector_dest()] = true;
if (is_pixel_shader()) {
if (op.vector_dest() <= 3) {
writes_color_targets_[op.vector_dest()] = true;
} else if (op.vector_dest() == 61) {
writes_depth_ = true;
}
}
} else {
if (op.is_vector_dest_relative()) {
@ -291,8 +296,12 @@ void ShaderTranslator::GatherInstructionInformation(
uses_register_dynamic_addressing_ = true;
}
if (op.is_export()) {
if (is_pixel_shader() && op.scalar_dest() <= 3) {
writes_color_targets_[op.scalar_dest()] = true;
if (is_pixel_shader()) {
if (op.scalar_dest() <= 3) {
writes_color_targets_[op.scalar_dest()] = true;
} else if (op.scalar_dest() == 61) {
writes_depth_ = true;
}
}
} else {
if (op.is_scalar_dest_relative()) {

View File

@ -55,6 +55,8 @@ class ShaderTranslator {
}
// True if the current shader writes to a color target on any execution path.
bool writes_color_target(int i) const { return writes_color_targets_[i]; }
// True if the current shader overrides the pixel depth.
bool writes_depth() const { return writes_depth_; }
// A list of all vertex bindings, populated before translation occurs.
const std::vector<Shader::VertexBinding>& vertex_bindings() const {
return vertex_bindings_;
@ -227,6 +229,7 @@ class ShaderTranslator {
Shader::ConstantRegisterMap constant_register_map_ = {0};
bool uses_register_dynamic_addressing_ = false;
bool writes_color_targets_[4] = {false, false, false, false};
bool writes_depth_ = false;
static const AluOpcodeInfo alu_vector_opcode_infos_[0x20];
static const AluOpcodeInfo alu_scalar_opcode_infos_[0x40];

View File

@ -491,7 +491,7 @@ std::vector<uint8_t> SpirvShaderTranslator::CompleteTranslation() {
b.addExecutionMode(mainFn, spv::ExecutionModeOriginUpperLeft);
// If we write a new depth value, we must declare this mode!
if (writes_depth_) {
if (writes_depth()) {
b.addExecutionMode(mainFn, spv::ExecutionModeDepthReplacing);
}
@ -648,7 +648,6 @@ std::vector<uint8_t> SpirvShaderTranslator::CompleteTranslation() {
// Cleanup builder.
cf_blocks_.clear();
writes_depth_ = false;
loop_head_block_ = nullptr;
loop_body_block_ = nullptr;
loop_cont_block_ = nullptr;
@ -3339,7 +3338,6 @@ void SpirvShaderTranslator::StoreToResult(Id source_value_id,
storage_type = float_type_;
storage_offsets.push_back(0);
storage_array = false;
writes_depth_ = true;
break;
case InstructionStorageTarget::kNone:
assert_always();

View File

@ -164,8 +164,6 @@ class SpirvShaderTranslator : public ShaderTranslator {
spv::Id vtx_ = 0; // Vertex buffer array (32 runtime arrays)
std::unordered_map<uint32_t, uint32_t> vtx_binding_map_;
bool writes_depth_ = false;
// SPIR-V IDs that are part of the in/out interface.
std::vector<spv::Id> interface_ids_;