Removed assert statements checking for addr range
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@ -306,8 +306,6 @@ SHIM_CALL MmAllocatePhysicalMemoryEx_shim(PPCContext* ppc_state,
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// and the memory must be allocated there. I haven't seen a game do this,
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// and instead they all do min=0 / max=-1 to indicate the system should pick.
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// If we have to suport arbitrary placement things will get nasty.
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//assert_true(min_addr_range == 0);
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//assert_true(max_addr_range == 0xFFFFFFFF);
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uint32_t allocation_type = kMemoryAllocationReserve | kMemoryAllocationCommit;
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uint32_t protect = FromXdkProtectFlags(protect_bits);
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