Trace Viewer: Add stencil information and color/depth format translations

This commit is contained in:
Dr. Chat 2016-07-23 22:23:25 -05:00
parent 8427acfada
commit 99d2b2fb55
1 changed files with 75 additions and 12 deletions

View File

@ -959,12 +959,43 @@ void TraceViewer::DrawVertexFetcher(Shader* shader,
static const char* kCompareFuncNames[] = { static const char* kCompareFuncNames[] = {
"<false>", "<", "==", "<=", ">", "!=", ">=", "<true>", "<false>", "<", "==", "<=", ">", "!=", ">=", "<true>",
}; };
static const char* kStencilFuncNames[] = {
"Keep",
"Zero",
"Replace",
"Increment and Wrap",
"Decrement and Wrap",
"Invert",
"Increment and Clamp",
"Decrement and Clamp",
};
static const char* kIndexFormatNames[] = { static const char* kIndexFormatNames[] = {
"uint16", "uint32", "uint16", "uint32",
}; };
static const char* kEndiannessNames[] = { static const char* kEndiannessNames[] = {
"unspecified endianness", "8-in-16", "8-in-32", "16-in-32", "unspecified endianness", "8-in-16", "8-in-32", "16-in-32",
}; };
static const char* kColorFormatNames[] = {
/* 0 */ "k_8_8_8_8",
/* 1 */ "k_8_8_8_8_GAMMA",
/* 2 */ "k_2_10_10_10",
/* 3 */ "k_2_10_10_10_FLOAT",
/* 4 */ "k_16_16",
/* 5 */ "k_16_16_16_16",
/* 6 */ "k_16_16_FLOAT",
/* 7 */ "k_16_16_16_16_FLOAT",
/* 8 */ "unknown(8)",
/* 9 */ "unknown(9)",
/* 10 */ "k_2_10_10_10_unknown",
/* 11 */ "unknown(11)",
/* 12 */ "k_2_10_10_10_FLOAT_unknown",
/* 13 */ "unknown(13)",
/* 14 */ "k_32_FLOAT",
/* 15 */ "k_32_32_FLOAT",
};
static const char* kDepthFormatNames[] = {
"kD24S8", "kD24FS8",
};
void ProgressBar(float frac, float width, float height = 0, void ProgressBar(float frac, float width, float height = 0,
const ImVec4& color = ImVec4(0, 1, 0, 1), const ImVec4& color = ImVec4(0, 1, 0, 1),
@ -1149,14 +1180,14 @@ void TraceViewer::DrawStateUI() {
((window_scissor_br >> 16) & 0x7FFF) - ((window_scissor_br >> 16) & 0x7FFF) -
((window_scissor_tl >> 16) & 0x7FFF)); ((window_scissor_tl >> 16) & 0x7FFF));
uint32_t surface_info = regs[XE_GPU_REG_RB_SURFACE_INFO].u32; uint32_t surface_info = regs[XE_GPU_REG_RB_SURFACE_INFO].u32;
uint32_t surface_actual = (surface_info >> 18) & 0x3FFF; uint32_t surface_hiz = (surface_info >> 18) & 0x3FFF;
uint32_t surface_pitch = surface_info & 0x3FFF; uint32_t surface_pitch = surface_info & 0x3FFF;
auto surface_msaa = (surface_info >> 16) & 0x3; auto surface_msaa = (surface_info >> 16) & 0x3;
static const char* kMsaaNames[] = { static const char* kMsaaNames[] = {
"1X", "2X", "4X", "1X", "2X", "4X",
}; };
ImGui::BulletText("Surface Pitch - Actual: %d - %d", surface_pitch, ImGui::BulletText("Surface Pitch: %d", surface_pitch);
surface_actual); ImGui::BulletText("Surface HI-Z Pitch: %d", surface_hiz);
ImGui::BulletText("Surface MSAA: %s", kMsaaNames[surface_msaa]); ImGui::BulletText("Surface MSAA: %s", kMsaaNames[surface_msaa]);
uint32_t vte_control = regs[XE_GPU_REG_PA_CL_VTE_CNTL].u32; uint32_t vte_control = regs[XE_GPU_REG_PA_CL_VTE_CNTL].u32;
bool vport_xscale_enable = (vte_control & (1 << 0)) > 0; bool vport_xscale_enable = (vte_control & (1 << 0)) > 0;
@ -1381,9 +1412,9 @@ void TraceViewer::DrawStateUI() {
} }
if (ImGui::IsItemHovered()) { if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip(); ImGui::BeginTooltip();
ImGui::Text("Color Target %d (%s), base %.4X, pitch %d, format %d", i, ImGui::Text("Color Target %d (%s), base %.4X, pitch %d, format %s", i,
write_mask ? "enabled" : "disabled", color_base, write_mask ? "enabled" : "disabled", color_base,
surface_pitch, color_format); surface_pitch, kColorFormatNames[uint32_t(color_format)]);
if (tex) { if (tex) {
ImVec2 rel_pos; ImVec2 rel_pos;
@ -1410,7 +1441,9 @@ void TraceViewer::DrawStateUI() {
auto rb_depth_info = regs[XE_GPU_REG_RB_DEPTH_INFO].u32; auto rb_depth_info = regs[XE_GPU_REG_RB_DEPTH_INFO].u32;
bool uses_depth = bool uses_depth =
(rb_depthcontrol & 0x00000002) || (rb_depthcontrol & 0x00000004); (rb_depthcontrol & 0x00000002) || (rb_depthcontrol & 0x00000004);
uint32_t stencil_write_mask = (rb_stencilrefmask & 0x00FF0000) >> 16; uint32_t stencil_ref = (rb_stencilrefmask & 0xFF);
uint32_t stencil_read_mask = (rb_stencilrefmask >> 8) & 0xFF;
uint32_t stencil_write_mask = (rb_stencilrefmask >> 16) & 0xFF;
bool uses_stencil = bool uses_stencil =
(rb_depthcontrol & 0x00000001) || (stencil_write_mask != 0); (rb_depthcontrol & 0x00000001) || (stencil_write_mask != 0);
@ -1434,15 +1467,45 @@ void TraceViewer::DrawStateUI() {
ImGui::BulletText("Depth Write: disabled"); ImGui::BulletText("Depth Write: disabled");
ImGui::PopStyleColor(); ImGui::PopStyleColor();
} }
if (rb_depthcontrol & 0x00000001) { if (rb_depthcontrol & 0x00000001) {
ImGui::BulletText("Stencil Test: enabled"); ImGui::BulletText("Stencil Test: enabled");
ImGui::BulletText("Stencil ref: 0x%.2X", stencil_ref);
ImGui::BulletText("Stencil read / write masks: 0x%.2X / 0x%.2X",
stencil_read_mask, stencil_write_mask);
ImGui::BulletText("Front State:");
ImGui::Indent();
ImGui::BulletText("Compare Op: %s",
kCompareFuncNames[(rb_depthcontrol >> 8) & 0x7]);
ImGui::BulletText("Fail Op: %s",
kStencilFuncNames[(rb_depthcontrol >> 11) & 0x7]);
ImGui::BulletText("Pass Op: %s",
kStencilFuncNames[(rb_depthcontrol >> 14) & 0x7]);
ImGui::BulletText("Depth Fail Op: %s",
kStencilFuncNames[(rb_depthcontrol >> 17) & 0x7]);
ImGui::Unindent();
// BACKFACE_ENABLE
if (!(rb_depthcontrol & 0x80)) {
ImGui::PushStyleColor(ImGuiCol_Text, kColorIgnored);
ImGui::BulletText("Back State (same as front)");
ImGui::PopStyleColor();
} else {
ImGui::BulletText("Back State:");
ImGui::Indent();
ImGui::BulletText("Compare Op: %s",
kCompareFuncNames[(rb_depthcontrol >> 20) & 0x7]);
ImGui::BulletText("Fail Op: %s",
kStencilFuncNames[(rb_depthcontrol >> 23) & 0x7]);
ImGui::BulletText("Pass Op: %s",
kStencilFuncNames[(rb_depthcontrol >> 26) & 0x7]);
ImGui::BulletText("Depth Fail Op: %s",
kStencilFuncNames[(rb_depthcontrol >> 29) & 0x7]);
ImGui::Unindent();
}
} else { } else {
ImGui::PushStyleColor(ImGuiCol_Text, kColorIgnored); ImGui::PushStyleColor(ImGuiCol_Text, kColorIgnored);
ImGui::BulletText("Stencil Test: disabled"); ImGui::BulletText("Stencil Test: disabled");
}
// TODO(benvanik): stencil stuff.
ImGui::BulletText("TODO: stencil stuff");
if (!(rb_depthcontrol & 0x00000001)) {
ImGui::PopStyleColor(); ImGui::PopStyleColor();
} }
@ -1462,8 +1525,8 @@ void TraceViewer::DrawStateUI() {
if (ImGui::IsItemHovered()) { if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip(); ImGui::BeginTooltip();
ImGui::Text("Depth Target: base %.4X, pitch %d, format %d", depth_base, ImGui::Text("Depth Target: base %.4X, pitch %d, format %s", depth_base,
surface_pitch, depth_format); surface_pitch, kDepthFormatNames[uint32_t(depth_format)]);
ImVec2 rel_pos; ImVec2 rel_pos;
rel_pos.x = ImGui::GetMousePos().x - button_pos.x; rel_pos.x = ImGui::GetMousePos().x - button_pos.x;