Removing useless counters.
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18b1f9f513
commit
997f582d1f
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@ -129,8 +129,6 @@ void AudioSystem::Shutdown() {
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X_STATUS AudioSystem::RegisterClient(
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X_STATUS AudioSystem::RegisterClient(
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uint32_t callback, uint32_t callback_arg, size_t* out_index) {
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uint32_t callback, uint32_t callback_arg, size_t* out_index) {
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SCOPE_profile_cpu_f("apu");
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XEASSERTTRUE(unused_clients_.size());
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XEASSERTTRUE(unused_clients_.size());
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xe_mutex_lock(lock_);
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xe_mutex_lock(lock_);
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@ -121,8 +121,6 @@ void XAudio2AudioDriver::Initialize() {
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}
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}
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void XAudio2AudioDriver::SubmitFrame(uint32_t frame_ptr) {
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void XAudio2AudioDriver::SubmitFrame(uint32_t frame_ptr) {
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SCOPE_profile_cpu_f("apu");
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// Process samples! They are big-endian floats.
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// Process samples! They are big-endian floats.
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HRESULT hr;
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HRESULT hr;
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@ -31,7 +31,6 @@ Shader* D3D11ShaderCache::CreateCore(
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xenos::XE_GPU_SHADER_TYPE type,
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xenos::XE_GPU_SHADER_TYPE type,
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const uint8_t* src_ptr, size_t length,
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const uint8_t* src_ptr, size_t length,
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uint64_t hash) {
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uint64_t hash) {
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SCOPE_profile_cpu_f("gpu");
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switch (type) {
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switch (type) {
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case XE_GPU_SHADER_TYPE_VERTEX:
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case XE_GPU_SHADER_TYPE_VERTEX:
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return new D3D11VertexShader(
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return new D3D11VertexShader(
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