Merge pull request #233 from DrChat/audio_decoding
Cleanup Audio System Code
This commit is contained in:
commit
99718fd3ce
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@ -13,6 +13,7 @@
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#include "xenia/apu/audio_decoder.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/base/ring_buffer.h"
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#include "xenia/cpu/processor.h"
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#include "xenia/cpu/thread_state.h"
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#include "xenia/emulator.h"
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@ -360,8 +361,6 @@ void AudioSystem::ProcessXmaContext(XMAContext& context, XMAContextData& data) {
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// 3 - 48 kHz ?
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// SPUs also support stereo decoding. (data.is_stereo)
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bool output_written_bytes = false;
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while (data.output_buffer_valid) {
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// Check the output buffer - we cannot decode anything else if it's
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// unavailable.
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@ -372,25 +371,9 @@ void AudioSystem::ProcessXmaContext(XMAContext& context, XMAContextData& data) {
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uint32_t output_write_offset_bytes = data.output_buffer_write_offset * 256;
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uint32_t output_read_offset_bytes = data.output_buffer_read_offset * 256;
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uint32_t output_remaining_bytes = 0;
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bool output_wraparound = false;
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bool output_all = false;
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if (output_write_offset_bytes < output_read_offset_bytes) {
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// Case 1: write -> read
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output_remaining_bytes =
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output_read_offset_bytes - output_write_offset_bytes;
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} else if (output_read_offset_bytes < output_write_offset_bytes) {
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// Case 2: write -> end -> read
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output_remaining_bytes = output_size_bytes - output_write_offset_bytes;
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output_remaining_bytes += output_read_offset_bytes;
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// Doesn't count if it's 0!
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output_wraparound = true;
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} else if (!output_written_bytes) {
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output_remaining_bytes = output_size_bytes;
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output_all = true;
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}
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RingBuffer out_buffer(out, output_size_bytes, output_write_offset_bytes);
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size_t output_remaining_bytes
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= out_buffer.DistanceToOffset(output_read_offset_bytes);
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if (!output_remaining_bytes) {
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// Can't write any more data. Break.
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@ -404,47 +387,13 @@ void AudioSystem::ProcessXmaContext(XMAContext& context, XMAContextData& data) {
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// Copies one frame at a time, so keep calling this until size == 0
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int read_bytes = 0;
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int decode_attempts_remaining = 3;
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uint8_t tmp_buff[XMAContextData::kOutputMaxSizeBytes];
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while (decode_attempts_remaining) {
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// TODO: We need a ringbuffer util class!
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if (output_all) {
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read_bytes = context.decoder->DecodePacket(out,
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output_write_offset_bytes,
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output_size_bytes
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- output_write_offset_bytes);
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} else if (output_wraparound) {
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// write -> end
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int r1 = context.decoder->DecodePacket(out,
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output_write_offset_bytes,
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output_size_bytes
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- output_write_offset_bytes);
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if (r1 < 0) {
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--decode_attempts_remaining;
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continue;
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}
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// begin -> read
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// FIXME: If it fails here this'll break stuff
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int r2 = context.decoder->DecodePacket(out, 0,
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output_read_offset_bytes);
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if (r2 < 0) {
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--decode_attempts_remaining;
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continue;
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}
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read_bytes = r1 + r2;
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} else {
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// write -> read
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read_bytes = context.decoder->DecodePacket(out,
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output_write_offset_bytes,
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output_read_offset_bytes
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- output_write_offset_bytes);
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}
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if (read_bytes > 0) {
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output_written_bytes = true;
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}
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read_bytes = context.decoder->DecodePacket(tmp_buff, 0,
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output_remaining_bytes);
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if (read_bytes >= 0) {
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out_buffer.Write(tmp_buff, read_bytes);
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// Ok.
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break;
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} else {
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@ -43,6 +43,9 @@ struct XMAContextData {
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static const uint32_t kSamplesPerFrame = 512;
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static const uint32_t kSamplesPerSubframe = 128;
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static const uint32_t kOutputBytesPerBlock = 256;
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static const uint32_t kOutputMaxSizeBytes = 31 * kOutputBytesPerBlock;
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// DWORD 0
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uint32_t input_buffer_0_packet_count : 12; // XMASetInputBuffer0, number of
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// 2KB packets. Max 4095 packets.
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@ -0,0 +1,56 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/ring_buffer.h"
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namespace xe {
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RingBuffer::RingBuffer(uint8_t *raw_buffer, size_t size, size_t write_offset)
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: raw_buffer_(raw_buffer),
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size_(size),
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write_offset_(write_offset) {}
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int RingBuffer::Write(uint8_t *buffer, size_t num_bytes) {
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size_t bytes_written = 0;
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size_t input_offset = 0;
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size_t bytes_to_write = 0;
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// write offset -> end
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bytes_to_write =
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num_bytes < size_ - write_offset_ ? num_bytes : size_ - write_offset_;
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std::memcpy(raw_buffer_ + write_offset_, buffer, bytes_to_write);
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input_offset = bytes_to_write;
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write_offset_ += bytes_to_write;
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// Wraparound (begin -> num_bytes)
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if (input_offset < num_bytes) {
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bytes_to_write = num_bytes - input_offset;
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std::memcpy(raw_buffer_, buffer + input_offset, bytes_to_write);
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write_offset_ = bytes_to_write;
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}
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return 0;
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}
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size_t RingBuffer::DistanceToOffset(size_t offset) {
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if (offset < size_ && offset >= write_offset_) {
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// Doesn't wraparound.
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return offset - write_offset_;
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} else {
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// Wraparound.
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size_t dist = size_ - write_offset_;
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dist += offset;
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return dist;
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}
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}
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} // namespace xe
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@ -0,0 +1,38 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BASE_RING_BUFFER_H_
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#define XENIA_BASE_RING_BUFFER_H_
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace xe {
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class RingBuffer {
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public:
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RingBuffer(uint8_t *raw_buffer, size_t size, size_t write_offset = 0);
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int Write(uint8_t *buffer, size_t num_bytes);
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size_t DistanceToOffset(size_t offset);
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void set_write_offset(size_t write_offset) { write_offset_ = write_offset; }
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size_t write_offset() { return write_offset_; }
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private:
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uint8_t *raw_buffer_;
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size_t size_;
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size_t write_offset_;
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};
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} // namespace xe
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#endif // XENIA_BASE_RING_BUFFER_H_
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