[Base] Check success of sync primitive creation
- Mainly use `assert`s, since failure is very rare - Forward failure of `CreateSemaphore` to guests because it is more easy to trigger with invalid initial parameters.
This commit is contained in:
parent
6bd1279fc0
commit
986dcf4f65
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@ -17,6 +17,7 @@
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#include "xenia/app/discord/discord_presence.h"
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#include "xenia/app/emulator_window.h"
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#include "xenia/base/assert.h"
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#include "xenia/base/cvar.h"
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#include "xenia/base/debugging.h"
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#include "xenia/base/logging.h"
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@ -371,6 +372,7 @@ bool EmulatorApp::OnInitialize() {
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// Setup the emulator and run its loop in a separate thread.
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emulator_thread_quit_requested_.store(false, std::memory_order_relaxed);
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emulator_thread_event_ = xe::threading::Event::CreateAutoResetEvent(false);
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assert_not_null(emulator_thread_event_);
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emulator_thread_ = std::thread(&EmulatorApp::EmulatorThread, this);
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return true;
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@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@ -12,6 +12,7 @@
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#include "xenia/apu/apu_flags.h"
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#include "xenia/apu/audio_driver.h"
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#include "xenia/apu/xma_decoder.h"
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#include "xenia/base/assert.h"
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#include "xenia/base/byte_stream.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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@ -45,14 +46,17 @@ AudioSystem::AudioSystem(cpu::Processor* processor)
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for (size_t i = 0; i < kMaximumClientCount; ++i) {
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client_semaphores_[i] =
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xe::threading::Semaphore::Create(0, kMaximumQueuedFrames);
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assert_not_null(client_semaphores_[i]);
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wait_handles_[i] = client_semaphores_[i].get();
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}
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shutdown_event_ = xe::threading::Event::CreateAutoResetEvent(false);
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assert_not_null(shutdown_event_);
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wait_handles_[kMaximumClientCount] = shutdown_event_.get();
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xma_decoder_ = std::make_unique<xe::apu::XmaDecoder>(processor_);
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resume_event_ = xe::threading::Event::CreateAutoResetEvent(false);
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assert_not_null(resume_event_);
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}
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AudioSystem::~AudioSystem() {
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@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@ -139,6 +139,7 @@ X_STATUS XmaDecoder::Setup(kernel::KernelState* kernel_state) {
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worker_running_ = true;
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work_event_ = xe::threading::Event::CreateAutoResetEvent(false);
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assert_not_null(work_event_);
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worker_thread_ = kernel::object_ref<kernel::XHostThread>(
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new kernel::XHostThread(kernel_state, 128 * 1024, 0, [this]() {
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WorkerThreadMain();
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@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@ -224,6 +224,7 @@ class Logger {
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write_thread_ =
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xe::threading::Thread::Create({}, [this]() { WriteThread(); });
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assert_not_null(write_thread_);
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write_thread_->set_name("Logging Writer");
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}
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@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@ -91,6 +91,7 @@ class Win32Socket : public Socket {
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// notifications.
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// Set true to start so we'll force a query of the socket on first run.
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event_ = xe::threading::Event::CreateManualResetEvent(true);
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assert_not_null(event_);
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WSAEventSelect(socket_, event_->native_handle(), FD_READ | FD_CLOSE);
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// Keepalive for a looong time, as we may be paused by the debugger/etc.
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@ -279,6 +280,7 @@ class Win32SocketServer : public SocketServer {
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accept_callback_(std::move(client));
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}
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});
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assert_not_null(accept_thread_);
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return true;
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}
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@ -165,6 +165,7 @@ TEST_CASE("TlsHandle") {
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auto thread = Thread::Create({}, [&non_thread_local_value, &handle] {
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non_thread_local_value = threading::GetTlsValue(handle);
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});
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REQUIRE(thread);
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auto result = Wait(thread.get(), false, 50ms);
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REQUIRE(result == WaitResult::kSuccess);
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@ -231,8 +232,11 @@ TEST_CASE("HighResolutionTimer") {
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TEST_CASE("Wait on Multiple Handles", "[wait]") {
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auto mutant = Mutant::Create(true);
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REQUIRE(mutant);
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auto semaphore = Semaphore::Create(10, 10);
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REQUIRE(semaphore);
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auto event_ = Event::CreateManualResetEvent(false);
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REQUIRE(event_);
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auto thread = Thread::Create({}, [&mutant, &semaphore, &event_] {
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event_->Set();
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Wait(mutant.get(), false, 25ms);
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@ -259,7 +263,9 @@ TEST_CASE("Wait on Multiple Handles", "[wait]") {
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TEST_CASE("Signal and Wait") {
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WaitResult result;
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auto mutant = Mutant::Create(true);
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REQUIRE(mutant);
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auto event_ = Event::CreateAutoResetEvent(false);
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REQUIRE(event_);
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auto thread = Thread::Create({}, [&mutant, &event_] {
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Wait(mutant.get(), false);
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event_->Set();
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@ -274,6 +280,7 @@ TEST_CASE("Signal and Wait") {
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TEST_CASE("Wait on Event", "[event]") {
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auto evt = Event::CreateAutoResetEvent(false);
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REQUIRE(evt);
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WaitResult result;
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// Call wait on unset Event
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@ -292,6 +299,7 @@ TEST_CASE("Wait on Event", "[event]") {
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TEST_CASE("Reset Event", "[event]") {
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auto evt = Event::CreateAutoResetEvent(false);
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REQUIRE(evt);
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WaitResult result;
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// Call wait on reset Event
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@ -318,6 +326,9 @@ TEST_CASE("Wait on Multiple Events", "[event]") {
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Event::CreateAutoResetEvent(false),
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Event::CreateManualResetEvent(false),
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};
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for (auto& event : events) {
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REQUIRE(event.get() != nullptr);
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}
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std::atomic_uint threads_started(0);
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std::array<char, 8> order = {0};
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@ -398,6 +409,7 @@ TEST_CASE("Wait on Semaphore", "[semaphore]") {
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// Wait on semaphore with no room
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sem = Semaphore::Create(0, 5);
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REQUIRE(sem);
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result = Wait(sem.get(), false, 10ms);
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REQUIRE(result == WaitResult::kTimeout);
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@ -413,12 +425,14 @@ TEST_CASE("Wait on Semaphore", "[semaphore]") {
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// Set semaphore over maximum_count
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sem = Semaphore::Create(5, 5);
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REQUIRE(sem);
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previous_count = -1;
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REQUIRE_FALSE(sem->Release(1, &previous_count));
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REQUIRE(previous_count == -1);
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REQUIRE_FALSE(sem->Release(10, &previous_count));
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REQUIRE(previous_count == -1);
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sem = Semaphore::Create(0, 5);
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REQUIRE(sem);
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REQUIRE_FALSE(sem->Release(10, &previous_count));
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REQUIRE(previous_count == -1);
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REQUIRE_FALSE(sem->Release(10, &previous_count));
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@ -432,6 +446,7 @@ TEST_CASE("Wait on Semaphore", "[semaphore]") {
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// Wait on fully available semaphore
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sem = Semaphore::Create(5, 5);
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REQUIRE(sem);
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result = Wait(sem.get(), false, 10ms);
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REQUIRE(result == WaitResult::kSuccess);
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result = Wait(sem.get(), false, 10ms);
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@ -447,6 +462,7 @@ TEST_CASE("Wait on Semaphore", "[semaphore]") {
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// Semaphore between threads
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sem = Semaphore::Create(5, 5);
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REQUIRE(sem);
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// Occupy the semaphore with 5 threads
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std::atomic<int> wait_count(0);
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std::atomic<bool> threads_terminate(false);
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@ -505,6 +521,8 @@ TEST_CASE("Wait on Multiple Semaphores", "[semaphore]") {
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// Test Wait all which should fail
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sem0 = Semaphore::Create(0, 5);
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sem1 = Semaphore::Create(5, 5);
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REQUIRE(sem0);
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REQUIRE(sem1);
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all_result = WaitAll({sem0.get(), sem1.get()}, false, 10ms);
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REQUIRE(all_result == WaitResult::kTimeout);
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previous_count = -1;
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@ -517,6 +535,8 @@ TEST_CASE("Wait on Multiple Semaphores", "[semaphore]") {
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// Test Wait all again which should succeed
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sem0 = Semaphore::Create(1, 5);
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sem1 = Semaphore::Create(5, 5);
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REQUIRE(sem0);
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REQUIRE(sem1);
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all_result = WaitAll({sem0.get(), sem1.get()}, false, 10ms);
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REQUIRE(all_result == WaitResult::kSuccess);
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previous_count = -1;
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@ -529,6 +549,8 @@ TEST_CASE("Wait on Multiple Semaphores", "[semaphore]") {
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// Test Wait Any which should fail
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sem0 = Semaphore::Create(0, 5);
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sem1 = Semaphore::Create(0, 5);
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REQUIRE(sem0);
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REQUIRE(sem1);
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any_result = WaitAny({sem0.get(), sem1.get()}, false, 10ms);
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REQUIRE(any_result.first == WaitResult::kTimeout);
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REQUIRE(any_result.second == 0);
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@ -542,6 +564,8 @@ TEST_CASE("Wait on Multiple Semaphores", "[semaphore]") {
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// Test Wait Any which should succeed
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sem0 = Semaphore::Create(0, 5);
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sem1 = Semaphore::Create(5, 5);
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REQUIRE(sem0);
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REQUIRE(sem1);
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any_result = WaitAny({sem0.get(), sem1.get()}, false, 10ms);
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REQUIRE(any_result.first == WaitResult::kSuccess);
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REQUIRE(any_result.second == 1);
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@ -689,6 +713,7 @@ TEST_CASE("Wait on Timer", "[timer]") {
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// Test Manual Reset
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timer = Timer::CreateManualResetTimer();
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REQUIRE(timer);
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result = Wait(timer.get(), false, 1ms);
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REQUIRE(result == WaitResult::kTimeout);
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REQUIRE(timer->SetOnce(1ms)); // Signals it
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@ -699,6 +724,7 @@ TEST_CASE("Wait on Timer", "[timer]") {
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// Test Synchronization
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timer = Timer::CreateSynchronizationTimer();
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REQUIRE(timer);
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result = Wait(timer.get(), false, 1ms);
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REQUIRE(result == WaitResult::kTimeout);
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REQUIRE(timer->SetOnce(1ms)); // Signals it
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@ -813,7 +839,7 @@ TEST_CASE("Set and Test Current Thread ID", "[thread]") {
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// TODO(bwrsandman): Test on Thread object
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}
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TEST_CASE("Set and Test Current Thread Name", "Thread") {
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TEST_CASE("Set and Test Current Thread Name", "[thread]") {
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auto current_thread = Thread::GetCurrentThread();
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REQUIRE(current_thread);
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auto old_thread_name = current_thread->name();
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@ -66,7 +66,8 @@ static void set_name(HANDLE thread, const std::string_view name) {
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auto func =
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(SetThreadDescriptionFn)GetProcAddress(kernel, "SetThreadDescription");
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if (func) {
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func(thread, reinterpret_cast<PCWSTR>(xe::to_utf16(name).c_str()));
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auto u16name = xe::to_utf16(name);
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func(thread, reinterpret_cast<PCWSTR>(u16name.c_str()));
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}
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}
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raise_thread_name_exception(thread, std::string(name));
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@ -41,7 +41,9 @@ CommandProcessor::CommandProcessor(GraphicsSystem* graphics_system,
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trace_writer_(graphics_system->memory()->physical_membase()),
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worker_running_(true),
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write_ptr_index_event_(xe::threading::Event::CreateAutoResetEvent(false)),
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write_ptr_index_(0) {}
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write_ptr_index_(0) {
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assert_not_null(write_ptr_index_event_);
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}
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CommandProcessor::~CommandProcessor() = default;
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@ -149,6 +149,7 @@ bool PipelineCache::Initialize() {
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creation_threads_busy_ = 0;
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creation_completion_event_ =
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xe::threading::Event::CreateManualResetEvent(true);
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assert_not_null(creation_completion_event_);
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creation_completion_set_event_ = false;
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creation_threads_shutdown_from_ = SIZE_MAX;
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if (cvars::d3d12_pipeline_creation_threads != 0) {
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@ -164,6 +165,7 @@ bool PipelineCache::Initialize() {
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for (size_t i = 0; i < creation_thread_count; ++i) {
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std::unique_ptr<xe::threading::Thread> creation_thread =
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xe::threading::Thread::Create({}, [this, i]() { CreationThread(i); });
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assert_not_null(creation_thread);
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creation_thread->set_name("D3D12 Pipelines");
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creation_threads_.push_back(std::move(creation_thread));
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}
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}
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while (shader_translation_threads.size() <
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shader_translation_threads_needed) {
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shader_translation_threads.push_back(xe::threading::Thread::Create(
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{}, shader_translation_thread_function));
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shader_translation_threads.back()->set_name("Shader Translation");
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auto thread = xe::threading::Thread::Create(
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{}, shader_translation_thread_function);
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assert_not_null(thread);
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thread->set_name("Shader Translation");
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shader_translation_threads.push_back(std::move(thread));
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}
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// Request ucode information gathering and translation of all the needed
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// shaders.
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xe::threading::Thread::Create({}, [this, creation_thread_index]() {
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CreationThread(creation_thread_index);
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});
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assert_not_null(creation_thread);
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creation_thread->set_name("D3D12 Pipelines");
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creation_threads_.push_back(std::move(creation_thread));
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}
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storage_write_thread_shutdown_ = false;
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storage_write_thread_ =
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xe::threading::Thread::Create({}, [this]() { StorageWriteThread(); });
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assert_not_null(storage_write_thread_);
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storage_write_thread_->set_name("D3D12 Storage writer");
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}
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void PipelineCache::ShutdownShaderStorage() {
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kMemoryProtectRead | kMemoryProtectWrite);
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playback_event_ = xe::threading::Event::CreateAutoResetEvent(false);
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assert_not_null(playback_event_);
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}
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TracePlayer::~TracePlayer() { delete[] edram_snapshot_; }
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@ -590,7 +590,13 @@ dword_result_t NtCreateSemaphore_entry(lpdword_t handle_ptr,
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}
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auto sem = object_ref<XSemaphore>(new XSemaphore(kernel_state()));
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sem->Initialize((int32_t)count, (int32_t)limit);
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if (!sem->Initialize((int32_t)count, (int32_t)limit)) {
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if (handle_ptr) {
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*handle_ptr = 0;
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}
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sem->ReleaseHandle();
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return X_STATUS_INVALID_PARAMETER;
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}
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// obj_attributes may have a name inside of it, if != NULL.
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if (obj_attributes_ptr) {
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@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@ -30,6 +30,7 @@ void XEvent::Initialize(bool manual_reset, bool initial_state) {
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} else {
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event_ = xe::threading::Event::CreateAutoResetEvent(initial_state);
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}
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assert_not_null(event_);
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}
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void XEvent::InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header) {
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@ -53,6 +54,7 @@ void XEvent::InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header) {
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} else {
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event_ = xe::threading::Event::CreateAutoResetEvent(initial_state);
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}
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assert_not_null(event_);
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}
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int32_t XEvent::Set(uint32_t priority_increment, bool wait) {
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@ -112,6 +114,7 @@ object_ref<XEvent> XEvent::Restore(KernelState* kernel_state,
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} else {
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evt->event_ = xe::threading::Event::CreateAutoResetEvent(false);
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}
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assert_not_null(evt->event_);
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if (signaled) {
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evt->event_->Set();
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@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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||||
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@ -26,10 +26,12 @@ XFile::XFile(KernelState* kernel_state, vfs::File* file, bool synchronous)
|
|||
file_(file),
|
||||
is_synchronous_(synchronous) {
|
||||
async_event_ = threading::Event::CreateAutoResetEvent(false);
|
||||
assert_not_null(async_event_);
|
||||
}
|
||||
|
||||
XFile::XFile() : XObject(kObjectType) {
|
||||
async_event_ = threading::Event::CreateAutoResetEvent(false);
|
||||
assert_not_null(async_event_);
|
||||
}
|
||||
|
||||
XFile::~XFile() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2015 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -15,6 +15,7 @@ namespace kernel {
|
|||
XIOCompletion::XIOCompletion(KernelState* kernel_state)
|
||||
: XObject(kernel_state, kObjectType) {
|
||||
notification_semaphore_ = threading::Semaphore::Create(0, kMaxNotifications);
|
||||
assert_not_null(notification_semaphore_);
|
||||
}
|
||||
|
||||
XIOCompletion::~XIOCompletion() = default;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2013 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -28,6 +28,7 @@ void XMutant::Initialize(bool initial_owner) {
|
|||
assert_false(mutant_);
|
||||
|
||||
mutant_ = xe::threading::Mutant::Create(initial_owner);
|
||||
assert_not_null(mutant_);
|
||||
}
|
||||
|
||||
void XMutant::InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header) {
|
||||
|
|
|
@ -2,13 +2,14 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2013 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include "xenia/kernel/xnotifylistener.h"
|
||||
|
||||
#include "xenia/base/assert.h"
|
||||
#include "xenia/base/byte_stream.h"
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/kernel/kernel_state.h"
|
||||
|
@ -25,6 +26,7 @@ void XNotifyListener::Initialize(uint64_t mask, uint32_t max_version) {
|
|||
assert_false(wait_handle_);
|
||||
|
||||
wait_handle_ = xe::threading::Event::CreateManualResetEvent(false);
|
||||
assert_not_null(wait_handle_);
|
||||
mask_ = mask;
|
||||
max_version_ = max_version;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2013 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -410,7 +410,9 @@ object_ref<XObject> XObject::GetNativeObject(KernelState* kernel_state,
|
|||
case 5: // SemaphoreObject
|
||||
{
|
||||
auto sem = new XSemaphore(kernel_state);
|
||||
sem->InitializeNative(native_ptr, header);
|
||||
auto success = sem->InitializeNative(native_ptr, header);
|
||||
// Can't report failure to the guest at late initialization:
|
||||
assert_true(success);
|
||||
object = sem;
|
||||
} break;
|
||||
case 3: // ProcessObject
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2013 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -20,22 +20,24 @@ XSemaphore::XSemaphore(KernelState* kernel_state)
|
|||
|
||||
XSemaphore::~XSemaphore() = default;
|
||||
|
||||
void XSemaphore::Initialize(int32_t initial_count, int32_t maximum_count) {
|
||||
bool XSemaphore::Initialize(int32_t initial_count, int32_t maximum_count) {
|
||||
assert_false(semaphore_);
|
||||
|
||||
CreateNative(sizeof(X_KSEMAPHORE));
|
||||
|
||||
maximum_count_ = maximum_count;
|
||||
semaphore_ = xe::threading::Semaphore::Create(initial_count, maximum_count);
|
||||
return !!semaphore_;
|
||||
}
|
||||
|
||||
void XSemaphore::InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header) {
|
||||
bool XSemaphore::InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header) {
|
||||
assert_false(semaphore_);
|
||||
|
||||
auto semaphore = reinterpret_cast<X_KSEMAPHORE*>(native_ptr);
|
||||
maximum_count_ = semaphore->limit;
|
||||
semaphore_ = xe::threading::Semaphore::Create(semaphore->header.signal_state,
|
||||
semaphore->limit);
|
||||
return !!semaphore_;
|
||||
}
|
||||
|
||||
int32_t XSemaphore::ReleaseSemaphore(int32_t release_count) {
|
||||
|
@ -85,6 +87,7 @@ object_ref<XSemaphore> XSemaphore::Restore(KernelState* kernel_state,
|
|||
|
||||
sem->semaphore_ =
|
||||
threading::Semaphore::Create(free_count, sem->maximum_count_);
|
||||
assert_not_null(sem->semaphore_);
|
||||
|
||||
return object_ref<XSemaphore>(sem);
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2013 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -30,8 +30,9 @@ class XSemaphore : public XObject {
|
|||
explicit XSemaphore(KernelState* kernel_state);
|
||||
~XSemaphore() override;
|
||||
|
||||
void Initialize(int32_t initial_count, int32_t maximum_count);
|
||||
void InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header);
|
||||
[[nodiscard]] bool Initialize(int32_t initial_count, int32_t maximum_count);
|
||||
[[nodiscard]] bool InitializeNative(void* native_ptr,
|
||||
X_DISPATCH_HEADER* header);
|
||||
|
||||
int32_t ReleaseSemaphore(int32_t release_count);
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2020 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -1057,6 +1057,7 @@ object_ref<XThread> XThread::Restore(KernelState* kernel_state,
|
|||
// Release the self-reference to the thread.
|
||||
thread->ReleaseHandle();
|
||||
});
|
||||
assert_not_null(thread->thread_);
|
||||
|
||||
// Notify processor we were recreated.
|
||||
thread->emulator()->processor()->OnThreadCreated(
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2013 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
@ -35,6 +35,7 @@ void XTimer::Initialize(uint32_t timer_type) {
|
|||
assert_always();
|
||||
break;
|
||||
}
|
||||
assert_not_null(timer_);
|
||||
}
|
||||
|
||||
X_STATUS XTimer::SetTimer(int64_t due_time, uint32_t period_ms,
|
||||
|
|
Loading…
Reference in New Issue