[Vulkan] Ditch the depth/color clear aliasing hack
This commit is contained in:
parent
62d07700a8
commit
9774c93181
|
@ -740,28 +740,6 @@ const RenderState* RenderCache::BeginRenderPass(VkCommandBuffer command_buffer,
|
|||
vkCmdBeginRenderPass(command_buffer, &render_pass_begin_info,
|
||||
VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
// XXX HACK: clear the color target if the previous render pass was a
|
||||
// depth-stencil pass targeting the same EDRAM tile
|
||||
// (some games clear color targets with a depth pass, since it's slightly
|
||||
// faster)
|
||||
if (previous_render_pass && previous_render_pass->config.depth_stencil.used &&
|
||||
current_state_.render_pass->config.color[0].used &&
|
||||
previous_render_pass->config.depth_stencil.edram_base ==
|
||||
current_state_.render_pass->config.color[0].edram_base) {
|
||||
VkClearRect clear_rect;
|
||||
clear_rect.rect = render_pass_begin_info.renderArea;
|
||||
clear_rect.baseArrayLayer = 0;
|
||||
clear_rect.layerCount = 1;
|
||||
|
||||
VkClearAttachment clear_attachments;
|
||||
clear_attachments.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
clear_attachments.colorAttachment = 0;
|
||||
memset(&clear_attachments.clearValue, 0, sizeof(VkClearValue));
|
||||
|
||||
vkCmdClearAttachments(command_buffer, 1, &clear_attachments, 1,
|
||||
&clear_rect);
|
||||
}
|
||||
|
||||
return ¤t_state_;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue