Making window demo graphics API-specific.
This commit is contained in:
parent
f065872241
commit
91229de429
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@ -21,3 +21,43 @@ project("xenia-ui-gl")
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project_root.."/build_tools/third_party/gflags/src",
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project_root.."/build_tools/third_party/gflags/src",
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})
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})
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local_platform_files()
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local_platform_files()
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removefiles({"*_demo.cc"})
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group("demos")
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project("xenia-ui-window-gl-demo")
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uuid("e0a687e5-d1f4-4c18-b2f7-012c53ec1ee4")
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kind("WindowedApp")
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language("C++")
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links({
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"elemental-forms",
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"gflags",
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"glew",
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"imgui",
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"xenia-base",
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"xenia-core",
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"xenia-ui",
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"xenia-ui-gl",
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})
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flags({
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"WinMain", -- Use WinMain instead of main.
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})
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defines({
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"GLEW_STATIC=1",
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"GLEW_MX=1",
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})
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includedirs({
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project_root.."/third_party/elemental-forms/src",
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project_root.."/build_tools/third_party/gflags/src",
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})
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files({
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"../window_demo.cc",
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"window_gl_demo.cc",
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project_root.."/src/xenia/base/main_"..platform_suffix..".cc",
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})
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files({
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project_root.."/third_party/elemental-forms/resources.rc",
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})
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resincludedirs({
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project_root,
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project_root.."/third_party/elemental-forms",
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})
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@ -0,0 +1,30 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <string>
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#include <vector>
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#include "xenia/base/main.h"
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#include "xenia/ui/gl/gl_context.h"
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#include "xenia/ui/window.h"
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namespace xe {
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namespace ui {
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int window_demo_main(const std::vector<std::wstring>& args);
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std::unique_ptr<GraphicsContext> CreateDemoContext(Window* window) {
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return xe::ui::gl::GLContext::Create(window);
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}
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} // namespace ui
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} // namespace xe
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DEFINE_ENTRY_POINT(L"xenia-ui-window-gl-demo", L"xenia-ui-window-gl-demo",
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xe::ui::window_demo_main);
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@ -17,41 +17,4 @@ project("xenia-ui")
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project_root.."/build_tools/third_party/gflags/src",
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project_root.."/build_tools/third_party/gflags/src",
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})
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})
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local_platform_files()
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local_platform_files()
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removefiles({"*_demo.cc"})
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group("demos")
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project("xenia-ui-window-demo")
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uuid("e0a687e5-d1f4-4c18-b2f7-012c53ec1ee4")
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kind("WindowedApp")
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language("C++")
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links({
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"elemental-forms",
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"gflags",
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"glew",
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"imgui",
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"xenia-base",
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"xenia-core",
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"xenia-ui",
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"xenia-ui-gl",
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})
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flags({
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"WinMain", -- Use WinMain instead of main.
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})
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defines({
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"GLEW_STATIC=1",
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"GLEW_MX=1",
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})
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includedirs({
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project_root.."/third_party/elemental-forms/src",
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project_root.."/build_tools/third_party/gflags/src",
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})
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files({
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"window_demo.cc",
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"../base/main_"..platform_suffix..".cc",
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})
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files({
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project_root.."/third_party/elemental-forms/resources.rc",
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})
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resincludedirs({
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project_root,
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project_root.."/third_party/elemental-forms",
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})
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@ -19,13 +19,15 @@
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#include "xenia/base/platform_win.h"
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#include "xenia/base/platform_win.h"
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#include "xenia/base/threading.h"
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#include "xenia/base/threading.h"
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#include "xenia/profiling.h"
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#include "xenia/profiling.h"
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#include "xenia/ui/gl/gl_context.h"
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#include "xenia/ui/imgui_drawer.h"
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#include "xenia/ui/imgui_drawer.h"
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#include "xenia/ui/window.h"
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#include "xenia/ui/window.h"
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namespace xe {
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namespace xe {
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namespace ui {
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namespace ui {
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// Implemented in one of the window_*_demo.cc files under a subdir.
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std::unique_ptr<GraphicsContext> CreateDemoContext(Window* window);
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std::unique_ptr<xe::ui::ImGuiDrawer> imgui_drawer_;
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std::unique_ptr<xe::ui::ImGuiDrawer> imgui_drawer_;
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int window_demo_main(const std::vector<std::wstring>& args) {
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int window_demo_main(const std::vector<std::wstring>& args) {
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@ -34,7 +36,7 @@ int window_demo_main(const std::vector<std::wstring>& args) {
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// Create run loop and the window.
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// Create run loop and the window.
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auto loop = ui::Loop::Create();
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auto loop = ui::Loop::Create();
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auto window = xe::ui::Window::Create(loop.get(), L"xenia-ui-window-demo");
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auto window = xe::ui::Window::Create(loop.get(), GetEntryInfo().name);
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loop->PostSynchronous([&window]() {
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loop->PostSynchronous([&window]() {
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xe::threading::set_name("Win32 Loop");
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xe::threading::set_name("Win32 Loop");
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xe::Profiler::ThreadEnter("Win32 Loop");
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xe::Profiler::ThreadEnter("Win32 Loop");
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@ -80,7 +82,7 @@ int window_demo_main(const std::vector<std::wstring>& args) {
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// Create context and give it to the window.
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// Create context and give it to the window.
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// The window will finish initialization wtih the context (loading
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// The window will finish initialization wtih the context (loading
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// resources, etc).
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// resources, etc).
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auto context = xe::ui::gl::GLContext::Create(window.get());
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auto context = CreateDemoContext(window.get());
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window->set_context(std::move(context));
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window->set_context(std::move(context));
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// Setup the profiler display.
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// Setup the profiler display.
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@ -184,8 +186,6 @@ int window_demo_main(const std::vector<std::wstring>& args) {
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window->Invalidate();
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window->Invalidate();
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});
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});
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window->Invalidate();
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// Wait until we are exited.
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// Wait until we are exited.
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loop->AwaitQuit();
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loop->AwaitQuit();
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@ -201,5 +201,3 @@ int window_demo_main(const std::vector<std::wstring>& args) {
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} // namespace ui
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} // namespace ui
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} // namespace xe
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} // namespace xe
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DEFINE_ENTRY_POINT(L"xenia-ui-window-demo", L"xenia-ui-window-demo",
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xe::ui::window_demo_main);
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