diff --git a/src/xenia/gpu/d3d12/d3d12_command_processor.cc b/src/xenia/gpu/d3d12/d3d12_command_processor.cc index cba33fdb9..316181c7b 100644 --- a/src/xenia/gpu/d3d12/d3d12_command_processor.cc +++ b/src/xenia/gpu/d3d12/d3d12_command_processor.cc @@ -1438,7 +1438,7 @@ void D3D12CommandProcessor::UpdateSystemConstantValues( system_constants_.ssaa_inv_scale[1] = ssaa_inv_scale_y; // Alpha test. - int32_t alpha_test = 0; + int32_t alpha_test; if (rb_colorcontrol & 0x8) { uint32_t alpha_test_function = rb_colorcontrol & 0x7; // 0: Never - fail in [-inf, +inf]. @@ -1449,7 +1449,7 @@ void D3D12CommandProcessor::UpdateSystemConstantValues( // 5: Not equal - fail in [ref, ref]. // 6: Greater or equal - pass in [ref, +inf]. // 7: Always - pass in [-inf, +inf]. - int32_t alpha_test = (alpha_test_function & 0x2) ? 1 : -1; + alpha_test = (alpha_test_function & 0x2) ? 1 : -1; uint32_t alpha_test_range_start = (alpha_test_function == 1 || alpha_test_function == 2 || alpha_test_function == 5 || alpha_test_function == 6) diff --git a/src/xenia/gpu/hlsl_shader_translator.cc b/src/xenia/gpu/hlsl_shader_translator.cc index b81923a4c..83fd6f02e 100644 --- a/src/xenia/gpu/hlsl_shader_translator.cc +++ b/src/xenia/gpu/hlsl_shader_translator.cc @@ -403,10 +403,10 @@ std::vector HlslShaderTranslator::CompleteTranslation() { } else if (is_pixel_shader()) { source.Append( // Apply the exponent bias. - " xe_color_output[0] *= xe_color_exp_bias.x;\n" - " xe_color_output[1] *= xe_color_exp_bias.y;\n" - " xe_color_output[2] *= xe_color_exp_bias.z;\n" - " xe_color_output[3] *= xe_color_exp_bias.w;\n" + " xe_color_output[0u] *= xe_color_exp_bias.x;\n" + " xe_color_output[1u] *= xe_color_exp_bias.y;\n" + " xe_color_output[2u] *= xe_color_exp_bias.z;\n" + " xe_color_output[3u] *= xe_color_exp_bias.w;\n" // Perform alpha test - check if the alpha is within the specified // bounds (inclusively), fail or pass depending on comparison mode and // on the results of the bound test. @@ -414,7 +414,7 @@ std::vector HlslShaderTranslator::CompleteTranslation() { " bool xe_alpha_test_failed =\n" " xe_color_output[0u].a >= xe_alpha_test_range.x &&\n" " xe_color_output[0u].a <= xe_alpha_test_range.y;\n" - " [flatten] if (xe_alpha_test > 0) {\n" + " if (xe_alpha_test > 0) {\n" " xe_alpha_test_failed = !xe_alpha_test_failed;\n" " }\n" " if (xe_alpha_test_failed) {\n" @@ -423,10 +423,10 @@ std::vector HlslShaderTranslator::CompleteTranslation() { " }\n" // Remap guest color outputs to host render targets because null render // target descriptors are broken. - " xe_output.colors[0] = xe_color_output[xe_color_output_map.r];\n" - " xe_output.colors[1] = xe_color_output[xe_color_output_map.g];\n" - " xe_output.colors[2] = xe_color_output[xe_color_output_map.b];\n" - " xe_output.colors[3] = xe_color_output[xe_color_output_map.a];\n"); + " xe_output.colors[0u] = xe_color_output[xe_color_output_map.r];\n" + " xe_output.colors[1u] = xe_color_output[xe_color_output_map.g];\n" + " xe_output.colors[2u] = xe_color_output[xe_color_output_map.b];\n" + " xe_output.colors[3u] = xe_color_output[xe_color_output_map.a];\n"); } // TODO(Triang3l): Gamma if needed. source.Append(