Merge branch 'master' into vulkan

This commit is contained in:
Triang3l 2021-06-09 20:47:13 +03:00
commit 90432cd004
6 changed files with 51 additions and 21 deletions

View File

@ -1822,13 +1822,13 @@ bool D3D12CommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
uint32_t index_count,
IndexBufferInfo* index_buffer_info,
bool major_mode_explicit) {
auto device = GetD3D12Context().GetD3D12Provider().GetDevice();
auto& regs = *register_file_;
#if XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
SCOPE_profile_cpu_f("gpu");
#endif // XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
ID3D12Device* device = GetD3D12Context().GetD3D12Provider().GetDevice();
const RegisterFile& regs = *register_file_;
xenos::ModeControl edram_mode = regs.Get<reg::RB_MODECONTROL>().edram_mode;
if (edram_mode == xenos::ModeControl::kCopy) {
// Special copy handling.
@ -3241,9 +3241,10 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
poly_offset_back_offset = poly_offset_front_offset;
}
}
// "slope computed in subpixels ([...] 1/16)" - R5xx Acceleration.
poly_offset_front_scale *= (1.0f / 16.0f) * resolution_scale;
poly_offset_back_scale *= (1.0f / 16.0f) * resolution_scale;
float poly_offset_scale_factor =
xenos::kPolygonOffsetScaleSubpixelUnit * resolution_scale;
poly_offset_front_scale *= poly_offset_scale_factor;
poly_offset_back_scale *= poly_offset_scale_factor;
dirty |= system_constants_.edram_poly_offset_front_scale !=
poly_offset_front_scale;
system_constants_.edram_poly_offset_front_scale = poly_offset_front_scale;

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@ -36,6 +36,7 @@
#include "xenia/gpu/d3d12/d3d12_render_target_cache.h"
#include "xenia/gpu/draw_util.h"
#include "xenia/gpu/gpu_flags.h"
#include "xenia/gpu/xenos.h"
#include "xenia/ui/d3d12/d3d12_util.h"
DEFINE_bool(d3d12_dxbc_disasm, false,
@ -1340,7 +1341,6 @@ bool PipelineCache::GetCurrentStateDescription(
break;
case xenos::PrimitiveType::kLineList:
case xenos::PrimitiveType::kLineStrip:
case xenos::PrimitiveType::kLineLoop:
// Quads are emulated as line lists with adjacency.
case xenos::PrimitiveType::kQuadList:
case xenos::PrimitiveType::k2DLineStrip:
@ -1457,7 +1457,7 @@ bool PipelineCache::GetCurrentStateDescription(
}
}
if (!edram_rov_used) {
float poly_offset_host_scale = draw_util::GetD3D10PolygonOffsetScale(
float poly_offset_host_scale = draw_util::GetD3D10PolygonOffsetFactor(
regs.Get<reg::RB_DEPTH_INFO>().depth_format, true);
// Using ceil here just in case a game wants the offset but passes a value
// that is too small - it's better to apply more offset than to make depth
@ -1468,7 +1468,7 @@ bool PipelineCache::GetCurrentStateDescription(
(poly_offset < 0.0f ? -1 : 1);
// "slope computed in subpixels ([...] 1/16)" - R5xx Acceleration.
description_out.depth_bias_slope_scaled =
poly_offset_scale * (1.0f / 16.0f);
poly_offset_scale * xenos::kPolygonOffsetScaleSubpixelUnit;
}
if (tessellated && cvars::d3d12_tessellation_wireframe) {
description_out.fill_mode_wireframe = 1;

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@ -106,7 +106,7 @@ inline reg::RB_DEPTHCONTROL GetDepthControlForCurrentEdramMode(
return regs.Get<reg::RB_DEPTHCONTROL>();
}
constexpr float GetD3D10PolygonOffsetScale(
constexpr float GetD3D10PolygonOffsetFactor(
xenos::DepthRenderTargetFormat depth_format, bool float24_as_0_to_0_5) {
if (depth_format == xenos::DepthRenderTargetFormat::kD24S8) {
return float(1 << 24);

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@ -458,6 +458,15 @@ bool PrimitiveProcessor::Process(ProcessingResult& result_out) {
}
} else {
if (regs.Get<reg::PA_SU_SC_MODE_CNTL>().multi_prim_ib_ena) {
switch (guest_primitive_type) {
case xenos::PrimitiveType::kLineStrip:
case xenos::PrimitiveType::kTriangleFan:
case xenos::PrimitiveType::kTriangleStrip:
case xenos::PrimitiveType::kLineLoop:
case xenos::PrimitiveType::kQuadStrip:
case xenos::PrimitiveType::kPolygon:
case xenos::PrimitiveType::k2DLineStrip:
case xenos::PrimitiveType::k2DTriStrip:
guest_primitive_reset_index_guest_endian = xenos::GpuSwap(
regs.Get<reg::VGT_MULTI_PRIM_IB_RESET_INDX>().reset_indx,
guest_index_endian);
@ -468,6 +477,15 @@ bool PrimitiveProcessor::Process(ProcessingResult& result_out) {
guest_index_format == xenos::IndexFormat::kInt16
? guest_primitive_reset_index_guest_endian <= UINT16_MAX
: true;
break;
default:
// Vulkan explicitly disallows primitive restart index for "list"
// topologies. In Direct3D 12, it's valid for non-strips, but has
// implementation-defined behavior. Make backend usage simpler by
// explicitly filtering lists out, and hope the guest never uses
// primitive reset for lists.
break;
}
}
}

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@ -138,7 +138,8 @@ class PrimitiveProcessor {
xenos::IndexFormat host_index_format;
xenos::Endian host_index_endian;
// The reset index, if enabled, is always 0xFFFF for host_index_format
// kInt16 and 0xFFFFFFFF for kInt32.
// kInt16 and 0xFFFFFFFF for kInt32. Never enabled for "list" primitive
// types, thus safe for direct usage on Vulkan.
bool host_primitive_reset_enabled;
// Backend-specific handle for the index buffer valid for the current draw,
// only valid for index_buffer_type kHostConverted and kHostBuiltin.

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@ -347,6 +347,16 @@ constexpr float UNorm24To32(uint32_t n24) {
return float(n24 + (n24 >> 23)) * (1.0f / float(1 << 24));
}
// Scale for conversion of slope scales from PA_SU_POLY_OFFSET_FRONT/BACK_SCALE
// units to those used when the slope is computed from the difference between
// adjacent pixels, for conversion from the guest to common host APIs or to
// calculation using max(|ddx(z)|, |ddy(z)|).
// "slope computed in subpixels (1/12 or 1/16)" - R5xx Acceleration.
// But the correct scale for conversion of the slope scale from subpixels to
// pixels is likely 1/16 according to:
// https://github.com/mesa3d/mesa/blob/54ad9b444c8e73da498211870e785239ad3ff1aa/src/gallium/drivers/radeonsi/si_state.c#L946
constexpr float kPolygonOffsetScaleSubpixelUnit = 1.0f / 16.0f;
constexpr uint32_t kColorRenderTargetFormatBits = 4;
constexpr uint32_t kDepthRenderTargetFormatBits = 1;
constexpr uint32_t kRenderTargetFormatBits =