Merge branch 'master' into vulkan
This commit is contained in:
commit
90432cd004
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@ -1822,13 +1822,13 @@ bool D3D12CommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
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uint32_t index_count,
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IndexBufferInfo* index_buffer_info,
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bool major_mode_explicit) {
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auto device = GetD3D12Context().GetD3D12Provider().GetDevice();
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auto& regs = *register_file_;
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#if XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
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SCOPE_profile_cpu_f("gpu");
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#endif // XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
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ID3D12Device* device = GetD3D12Context().GetD3D12Provider().GetDevice();
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const RegisterFile& regs = *register_file_;
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xenos::ModeControl edram_mode = regs.Get<reg::RB_MODECONTROL>().edram_mode;
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if (edram_mode == xenos::ModeControl::kCopy) {
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// Special copy handling.
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@ -3241,9 +3241,10 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
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poly_offset_back_offset = poly_offset_front_offset;
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}
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}
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// "slope computed in subpixels ([...] 1/16)" - R5xx Acceleration.
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poly_offset_front_scale *= (1.0f / 16.0f) * resolution_scale;
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poly_offset_back_scale *= (1.0f / 16.0f) * resolution_scale;
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float poly_offset_scale_factor =
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xenos::kPolygonOffsetScaleSubpixelUnit * resolution_scale;
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poly_offset_front_scale *= poly_offset_scale_factor;
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poly_offset_back_scale *= poly_offset_scale_factor;
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dirty |= system_constants_.edram_poly_offset_front_scale !=
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poly_offset_front_scale;
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system_constants_.edram_poly_offset_front_scale = poly_offset_front_scale;
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@ -36,6 +36,7 @@
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#include "xenia/gpu/d3d12/d3d12_render_target_cache.h"
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#include "xenia/gpu/draw_util.h"
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#include "xenia/gpu/gpu_flags.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/ui/d3d12/d3d12_util.h"
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DEFINE_bool(d3d12_dxbc_disasm, false,
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@ -1340,7 +1341,6 @@ bool PipelineCache::GetCurrentStateDescription(
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break;
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case xenos::PrimitiveType::kLineList:
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case xenos::PrimitiveType::kLineStrip:
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case xenos::PrimitiveType::kLineLoop:
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// Quads are emulated as line lists with adjacency.
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case xenos::PrimitiveType::kQuadList:
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case xenos::PrimitiveType::k2DLineStrip:
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@ -1457,7 +1457,7 @@ bool PipelineCache::GetCurrentStateDescription(
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}
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}
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if (!edram_rov_used) {
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float poly_offset_host_scale = draw_util::GetD3D10PolygonOffsetScale(
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float poly_offset_host_scale = draw_util::GetD3D10PolygonOffsetFactor(
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regs.Get<reg::RB_DEPTH_INFO>().depth_format, true);
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// Using ceil here just in case a game wants the offset but passes a value
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// that is too small - it's better to apply more offset than to make depth
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@ -1468,7 +1468,7 @@ bool PipelineCache::GetCurrentStateDescription(
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(poly_offset < 0.0f ? -1 : 1);
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// "slope computed in subpixels ([...] 1/16)" - R5xx Acceleration.
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description_out.depth_bias_slope_scaled =
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poly_offset_scale * (1.0f / 16.0f);
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poly_offset_scale * xenos::kPolygonOffsetScaleSubpixelUnit;
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}
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if (tessellated && cvars::d3d12_tessellation_wireframe) {
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description_out.fill_mode_wireframe = 1;
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@ -106,7 +106,7 @@ inline reg::RB_DEPTHCONTROL GetDepthControlForCurrentEdramMode(
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return regs.Get<reg::RB_DEPTHCONTROL>();
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}
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constexpr float GetD3D10PolygonOffsetScale(
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constexpr float GetD3D10PolygonOffsetFactor(
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xenos::DepthRenderTargetFormat depth_format, bool float24_as_0_to_0_5) {
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if (depth_format == xenos::DepthRenderTargetFormat::kD24S8) {
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return float(1 << 24);
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@ -458,6 +458,15 @@ bool PrimitiveProcessor::Process(ProcessingResult& result_out) {
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}
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} else {
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if (regs.Get<reg::PA_SU_SC_MODE_CNTL>().multi_prim_ib_ena) {
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switch (guest_primitive_type) {
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case xenos::PrimitiveType::kLineStrip:
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case xenos::PrimitiveType::kTriangleFan:
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case xenos::PrimitiveType::kTriangleStrip:
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case xenos::PrimitiveType::kLineLoop:
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case xenos::PrimitiveType::kQuadStrip:
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case xenos::PrimitiveType::kPolygon:
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case xenos::PrimitiveType::k2DLineStrip:
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case xenos::PrimitiveType::k2DTriStrip:
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guest_primitive_reset_index_guest_endian = xenos::GpuSwap(
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regs.Get<reg::VGT_MULTI_PRIM_IB_RESET_INDX>().reset_indx,
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guest_index_endian);
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@ -468,6 +477,15 @@ bool PrimitiveProcessor::Process(ProcessingResult& result_out) {
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guest_index_format == xenos::IndexFormat::kInt16
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? guest_primitive_reset_index_guest_endian <= UINT16_MAX
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: true;
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break;
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default:
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// Vulkan explicitly disallows primitive restart index for "list"
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// topologies. In Direct3D 12, it's valid for non-strips, but has
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// implementation-defined behavior. Make backend usage simpler by
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// explicitly filtering lists out, and hope the guest never uses
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// primitive reset for lists.
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break;
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}
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}
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}
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@ -138,7 +138,8 @@ class PrimitiveProcessor {
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xenos::IndexFormat host_index_format;
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xenos::Endian host_index_endian;
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// The reset index, if enabled, is always 0xFFFF for host_index_format
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// kInt16 and 0xFFFFFFFF for kInt32.
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// kInt16 and 0xFFFFFFFF for kInt32. Never enabled for "list" primitive
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// types, thus safe for direct usage on Vulkan.
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bool host_primitive_reset_enabled;
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// Backend-specific handle for the index buffer valid for the current draw,
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// only valid for index_buffer_type kHostConverted and kHostBuiltin.
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@ -347,6 +347,16 @@ constexpr float UNorm24To32(uint32_t n24) {
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return float(n24 + (n24 >> 23)) * (1.0f / float(1 << 24));
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}
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// Scale for conversion of slope scales from PA_SU_POLY_OFFSET_FRONT/BACK_SCALE
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// units to those used when the slope is computed from the difference between
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// adjacent pixels, for conversion from the guest to common host APIs or to
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// calculation using max(|ddx(z)|, |ddy(z)|).
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// "slope computed in subpixels (1/12 or 1/16)" - R5xx Acceleration.
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// But the correct scale for conversion of the slope scale from subpixels to
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// pixels is likely 1/16 according to:
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// https://github.com/mesa3d/mesa/blob/54ad9b444c8e73da498211870e785239ad3ff1aa/src/gallium/drivers/radeonsi/si_state.c#L946
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constexpr float kPolygonOffsetScaleSubpixelUnit = 1.0f / 16.0f;
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constexpr uint32_t kColorRenderTargetFormatBits = 4;
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constexpr uint32_t kDepthRenderTargetFormatBits = 1;
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constexpr uint32_t kRenderTargetFormatBits =
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