[D3D12] Fix vertex address in fetch range usage
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@ -590,8 +590,12 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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}
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}
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uint32_t vfetch_constant_index =
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uint32_t vfetch_constant_index =
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XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + vfetch_index * 2;
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XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + vfetch_index * 2;
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uint32_t vfetch_address = regs[vfetch_constant_index].u32 << 2;
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if ((regs[vfetch_constant_index].u32 & 0x3) != 3) {
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shared_memory_->UseRange(regs[vfetch_constant_index].u32 << 2,
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XELOGE("Vertex fetch type is not 3!");
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assert_always();
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return false;
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}
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shared_memory_->UseRange(regs[vfetch_constant_index].u32 & 0x1FFFFFFC,
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regs[vfetch_constant_index + 1].u32 & 0x3FFFFFC);
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regs[vfetch_constant_index + 1].u32 & 0x3FFFFFC);
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vertex_buffers_resident[vfetch_index >> 6] |= 1ull << (vfetch_index & 63);
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vertex_buffers_resident[vfetch_index >> 6] |= 1ull << (vfetch_index & 63);
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}
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}
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