AMD people: have at it. I ain't gonna guarantee it'll work, though.

This commit is contained in:
Ben Vanik 2015-07-06 18:43:50 -07:00
parent 253a685dde
commit 8c0614b202
1 changed files with 2 additions and 2 deletions

View File

@ -226,8 +226,8 @@ void GLContext::AssertExtensionsPresent() {
reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION));
std::string glsl_version(glsl_version_raw);
if (glsl_version.find("4.50") != 0) {
FatalGLError("OpenGL GLSL version 4.50 is required.");
return;
XELOGW("GLSL version reported as %s; you may have a bad time!",
glsl_version_raw);
}
if (!GLEW_ARB_bindless_texture) {