AMD people: have at it. I ain't gonna guarantee it'll work, though.
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@ -226,8 +226,8 @@ void GLContext::AssertExtensionsPresent() {
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reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION));
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std::string glsl_version(glsl_version_raw);
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if (glsl_version.find("4.50") != 0) {
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FatalGLError("OpenGL GLSL version 4.50 is required.");
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return;
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XELOGW("GLSL version reported as %s; you may have a bad time!",
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glsl_version_raw);
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}
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if (!GLEW_ARB_bindless_texture) {
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