App skeleton.
This commit is contained in:
parent
1bae2ef10b
commit
88d01e8375
|
@ -0,0 +1,66 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2015 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include "xenia/debug/ui/application.h"
|
||||
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/base/platform.h"
|
||||
#include "xenia/base/threading.h"
|
||||
#include "xenia/debug/ui/main_window.h"
|
||||
#include "xenia/profiling.h"
|
||||
|
||||
namespace xe {
|
||||
namespace debug {
|
||||
namespace ui {
|
||||
|
||||
Application::Application() {}
|
||||
|
||||
Application::~Application() = default;
|
||||
|
||||
std::unique_ptr<Application> Application::Create() {
|
||||
std::unique_ptr<Application> app(new Application());
|
||||
|
||||
xe::threading::Fence fence;
|
||||
app->loop()->Post([&app, &fence]() {
|
||||
xe::threading::set_name("Win32 Loop");
|
||||
xe::Profiler::ThreadEnter("Win32 Loop");
|
||||
|
||||
if (!app->Initialize()) {
|
||||
XEFATAL("Failed to initialize application");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
fence.Signal();
|
||||
});
|
||||
fence.Wait();
|
||||
|
||||
return app;
|
||||
}
|
||||
|
||||
bool Application::Initialize() {
|
||||
main_window_ = std::make_unique<MainWindow>(this);
|
||||
if (!main_window_->Initialize()) {
|
||||
XELOGE("Unable to initialize main window");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Application::Quit() {
|
||||
loop_.Quit();
|
||||
|
||||
// TODO(benvanik): proper exit.
|
||||
XELOGI("User-initiated death!");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
} // namespace ui
|
||||
} // namespace debug
|
||||
} // namespace xe
|
|
@ -0,0 +1,47 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2015 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef XENIA_DEBUG_UI_APPLICATION_H_
|
||||
#define XENIA_DEBUG_UI_APPLICATION_H_
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "xenia/ui/platform.h"
|
||||
|
||||
namespace xe {
|
||||
namespace debug {
|
||||
namespace ui {
|
||||
|
||||
class MainWindow;
|
||||
|
||||
class Application {
|
||||
public:
|
||||
~Application();
|
||||
|
||||
static std::unique_ptr<Application> Create();
|
||||
|
||||
xe::ui::Loop* loop() { return &loop_; }
|
||||
MainWindow* main_window() const { return main_window_.get(); }
|
||||
|
||||
void Quit();
|
||||
|
||||
private:
|
||||
Application();
|
||||
|
||||
bool Initialize();
|
||||
|
||||
xe::ui::PlatformLoop loop_;
|
||||
std::unique_ptr<MainWindow> main_window_;
|
||||
};
|
||||
|
||||
} // namespace ui
|
||||
} // namespace debug
|
||||
} // namespace xe
|
||||
|
||||
#endif // XENIA_DEBUG_UI_APPLICATION_H_
|
|
@ -13,7 +13,6 @@
|
|||
#include "xenia/base/logging.h"
|
||||
#include "xenia/base/platform.h"
|
||||
#include "xenia/base/threading.h"
|
||||
#include "xenia/profiling.h"
|
||||
|
||||
namespace xe {
|
||||
namespace debug {
|
||||
|
@ -32,33 +31,13 @@ enum Commands {
|
|||
|
||||
const std::wstring kBaseTitle = L"xenia debugger";
|
||||
|
||||
MainWindow::MainWindow()
|
||||
: PlatformWindow(&loop_, kBaseTitle), main_menu_(MenuItem::Type::kNormal) {}
|
||||
MainWindow::MainWindow(Application* app)
|
||||
: PlatformWindow(app->loop(), kBaseTitle),
|
||||
app_(app),
|
||||
main_menu_(MenuItem::Type::kNormal) {}
|
||||
|
||||
MainWindow::~MainWindow() = default;
|
||||
|
||||
std::unique_ptr<MainWindow> MainWindow::Create() {
|
||||
std::unique_ptr<MainWindow> main_window(new MainWindow());
|
||||
|
||||
xe::threading::Fence fence;
|
||||
|
||||
main_window->loop()->Post([&main_window, &fence]() {
|
||||
xe::threading::set_name("Win32 Loop");
|
||||
xe::Profiler::ThreadEnter("Win32 Loop");
|
||||
|
||||
if (!main_window->Initialize()) {
|
||||
XEFATAL("Failed to initialize main window");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
fence.Signal();
|
||||
});
|
||||
|
||||
fence.Wait();
|
||||
|
||||
return main_window;
|
||||
}
|
||||
|
||||
bool MainWindow::Initialize() {
|
||||
if (!PlatformWindow::Initialize()) {
|
||||
return false;
|
||||
|
@ -117,13 +96,7 @@ bool MainWindow::Initialize() {
|
|||
return true;
|
||||
}
|
||||
|
||||
void MainWindow::OnClose() {
|
||||
loop_.Quit();
|
||||
|
||||
// TODO(benvanik): proper exit.
|
||||
XELOGI("User-initiated death!");
|
||||
exit(1);
|
||||
}
|
||||
void MainWindow::OnClose() { app_->Quit(); }
|
||||
|
||||
void MainWindow::OnCommand(int id) {
|
||||
switch (id) {
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
|
||||
#include <memory>
|
||||
|
||||
#include "xenia/debug/ui/application.h"
|
||||
#include "xenia/ui/gl/wgl_control.h"
|
||||
#include "xenia/ui/platform.h"
|
||||
#include "xenia/ui/window.h"
|
||||
|
@ -22,19 +23,18 @@ namespace ui {
|
|||
|
||||
class MainWindow : public xe::ui::PlatformWindow {
|
||||
public:
|
||||
MainWindow(Application* app);
|
||||
~MainWindow() override;
|
||||
|
||||
static std::unique_ptr<MainWindow> Create();
|
||||
|
||||
private:
|
||||
explicit MainWindow();
|
||||
Application* app() const { return app_; }
|
||||
|
||||
bool Initialize();
|
||||
|
||||
private:
|
||||
void OnClose() override;
|
||||
void OnCommand(int id) override;
|
||||
|
||||
xe::ui::PlatformLoop loop_;
|
||||
Application* app_ = nullptr;
|
||||
xe::ui::PlatformMenu main_menu_;
|
||||
std::unique_ptr<xe::ui::gl::WGLControl> control_;
|
||||
};
|
||||
|
|
|
@ -12,15 +12,15 @@
|
|||
#include <cstring>
|
||||
|
||||
#include "xenia/base/main.h"
|
||||
#include "xenia/debug/ui/main_window.h"
|
||||
#include "xenia/debug/ui/application.h"
|
||||
|
||||
namespace xe {
|
||||
namespace debug {
|
||||
namespace ui {
|
||||
|
||||
int main(std::vector<std::wstring>& args) {
|
||||
auto main_window = MainWindow::Create();
|
||||
main_window->loop()->AwaitQuit();
|
||||
auto app = Application::Create();
|
||||
app->loop()->AwaitQuit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -75,10 +75,12 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\base\main.h" />
|
||||
<ClInclude Include="application.h" />
|
||||
<ClInclude Include="main_window.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\base\main_win.cc" />
|
||||
<ClCompile Include="application.cc" />
|
||||
<ClCompile Include="main_window.cc" />
|
||||
<ClCompile Include="xe-debug-ui.cc" />
|
||||
</ItemGroup>
|
||||
|
|
|
@ -24,6 +24,9 @@
|
|||
<ClInclude Include="main_window.h">
|
||||
<Filter>src\xenia\debug\ui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="application.h">
|
||||
<Filter>src\xenia\debug\ui</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\base\main_win.cc">
|
||||
|
@ -35,5 +38,8 @@
|
|||
<ClCompile Include="main_window.cc">
|
||||
<Filter>src\xenia\debug\ui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="application.cc">
|
||||
<Filter>src\xenia\debug\ui</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue