[GPU] Initial (and possibly incorrect) texture size calculation for 1D and 3D

This commit is contained in:
Dr. Chat 2018-05-04 12:10:26 -05:00
parent 040d8d1ade
commit 88729e2ac4
2 changed files with 92 additions and 10 deletions

View File

@ -73,16 +73,16 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
// Must be called here when we know the format.
switch (info.dimension) {
case Dimension::k1D: {
assert_always();
info.CalculateTextureSizes1D(fetch.size_1d.width + 1);
} break;
case Dimension::k2D: {
info.CalculateTextureSizes2D(fetch.size_2d.width + 1,
fetch.size_2d.height + 1);
} break;
case Dimension::k3D: {
// TODO(benvanik): calculate size.
assert_always();
return false;
info.CalculateTextureSizes3D(fetch.size_3d.width + 1,
fetch.size_3d.height + 1,
fetch.size_3d.depth + 1);
}
case Dimension::kCube: {
info.CalculateTextureSizesCube(fetch.size_stack.width + 1,
@ -123,6 +123,42 @@ bool TextureInfo::PrepareResolve(uint32_t physical_address,
return true;
}
void TextureInfo::CalculateTextureSizes1D(uint32_t width) {
size_1d.logical_width = width;
auto format = format_info();
// width in blocks.
uint32_t block_width =
xe::round_up(size_1d.logical_width, format->block_width) /
format->block_width;
if (is_tiled) {
// If the texture is tiled, its dimensions must be a multiple of tile
// dimensions (32x32 blocks).
size_1d.block_width = xe::round_up(block_width, 32);
} else {
size_1d.block_width = block_width;
}
uint32_t bytes_per_block = format->block_width * format->bits_per_pixel / 8;
uint32_t byte_pitch = size_1d.block_width * bytes_per_block;
uint32_t texel_width;
if (!is_tiled) {
// Each row must be a multiple of 256 in linear textures.
byte_pitch = xe::round_up(byte_pitch, 256);
texel_width = (byte_pitch / bytes_per_block) * format->block_width;
} else {
texel_width = size_2d.block_width * format->block_width;
}
size_1d.input_width = texel_width;
size_1d.input_pitch = byte_pitch;
input_length = size_1d.input_pitch;
}
void TextureInfo::CalculateTextureSizes2D(uint32_t width, uint32_t height) {
size_2d.logical_width = width;
size_2d.logical_height = height;
@ -167,6 +203,52 @@ void TextureInfo::CalculateTextureSizes2D(uint32_t width, uint32_t height) {
input_length = size_2d.input_pitch * size_2d.block_height;
}
void TextureInfo::CalculateTextureSizes3D(uint32_t width, uint32_t height,
uint32_t depth) {
size_3d.logical_width = width;
size_3d.logical_height = height;
auto format = format_info();
// w/h in blocks must be a multiple of block size.
uint32_t block_width =
xe::round_up(size_3d.logical_width, format->block_width) /
format->block_width;
uint32_t block_height =
xe::round_up(size_3d.logical_height, format->block_height) /
format->block_height;
if (is_tiled) {
// If the texture is tiled, its dimensions must be a multiple of tile
// dimensions (32x32 blocks).
size_3d.block_width = xe::round_up(block_width, 32);
size_3d.block_height = xe::round_up(block_height, 32);
} else {
size_3d.block_width = block_width;
size_3d.block_height = block_height;
}
uint32_t bytes_per_block =
format->block_width * format->block_height * format->bits_per_pixel / 8;
uint32_t byte_pitch = size_3d.block_width * bytes_per_block;
uint32_t texel_width;
if (!is_tiled) {
// Each row must be a multiple of 256 in linear textures.
byte_pitch = xe::round_up(byte_pitch, 256);
texel_width = (byte_pitch / bytes_per_block) * format->block_width;
} else {
texel_width = size_3d.block_width * format->block_width;
}
size_3d.input_width = texel_width;
size_3d.input_height = size_3d.block_height * format->block_height;
size_3d.input_pitch = byte_pitch;
size_3d.input_face_length = size_3d.input_pitch * size_3d.block_height;
input_length = size_3d.input_face_length * depth;
}
void TextureInfo::CalculateTextureSizesCube(uint32_t width, uint32_t height,
uint32_t depth) {
assert_true(depth == 6);
@ -400,7 +482,7 @@ uint32_t TextureInfo::GetMipSize(const TextureInfo& src, uint32_t mip) {
// Minimum of one tile, which is 32x32 blocks.
uint32_t tile_size = 32 * 32 * bytes_per_block;
return std::max(size, tile_size);
return std::max(size, tile_size) * (src.depth + 1);
}
uint32_t TextureInfo::GetMipLinearSize(const TextureInfo& src, uint32_t mip) {
@ -409,8 +491,8 @@ uint32_t TextureInfo::GetMipLinearSize(const TextureInfo& src, uint32_t mip) {
src.format_info()->bits_per_pixel / 8;
uint32_t size = src.input_length >> (mip * 2);
// The size is at least one block large.
return std::max(size, bytes_per_block);
// The size is a multiple of the block size.
return xe::round_up(size, bytes_per_block);
}
bool TextureInfo::GetPackedTileOffset(uint32_t width, uint32_t height,

View File

@ -284,8 +284,6 @@ struct TextureInfo {
uint32_t input_height; // texel height
uint32_t input_pitch; // byte pitch
} size_2d;
struct {
} size_3d;
struct {
uint32_t logical_width;
uint32_t logical_height;
@ -295,7 +293,7 @@ struct TextureInfo {
uint32_t input_height; // texel height
uint32_t input_pitch; // byte pitch
uint32_t input_face_length; // byte pitch of face
} size_cube;
} size_3d, size_cube;
};
static bool Prepare(const xenos::xe_gpu_texture_fetch_t& fetch,
@ -341,7 +339,9 @@ struct TextureInfo {
}
private:
void CalculateTextureSizes1D(uint32_t width);
void CalculateTextureSizes2D(uint32_t width, uint32_t height);
void CalculateTextureSizes3D(uint32_t width, uint32_t height, uint32_t depth);
void CalculateTextureSizesCube(uint32_t width, uint32_t height,
uint32_t depth);
};