[D3D12] Fix signed-only texture descriptor creation
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@ -1248,7 +1248,7 @@ void TextureCache::RequestTextures(uint32_t used_texture_mask) {
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signed_key.signed_separate = 1;
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binding.texture_signed = FindOrCreateTexture(signed_key);
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binding.descriptor_index_signed =
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binding.texture
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binding.texture_signed
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? FindOrCreateTextureDescriptor(*binding.texture_signed, true,
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binding.host_swizzle)
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: UINT32_MAX;
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