Draw smaller floating point formats in the trace viewer.

This commit is contained in:
Dr. Chat 2016-01-19 18:50:50 -06:00
parent 9ed0934123
commit 8710b105bf
1 changed files with 52 additions and 24 deletions

View File

@ -13,6 +13,7 @@
#include <cinttypes>
#include "third_party/half/include/half.hpp"
#include "third_party/imgui/imgui.h"
#include "xenia/base/clock.h"
#include "xenia/base/logging.h"
@ -789,16 +790,25 @@ void TraceViewer::DrawVertexFetcher(Shader* shader,
ImGui::NextColumn();
break;
case VertexFormat::k_32_FLOAT:
ImGui::Text("%.2f", LOADEL(float, 0));
ImGui::Text("%.3f", LOADEL(float, 0));
ImGui::NextColumn();
break;
case VertexFormat::k_16_16:
case VertexFormat::k_16_16_FLOAT:
ImGui::Text("??");
case VertexFormat::k_16_16: {
auto e0 = LOADEL(uint32_t, 0);
ImGui::Text("%.4X", (e0 >> 16) & 0xFFFF);
ImGui::NextColumn();
ImGui::Text("??");
ImGui::Text("%.4X", (e0 >> 0) & 0xFFFF);
ImGui::NextColumn();
break;
} break;
case VertexFormat::k_16_16_FLOAT: {
auto e0 = LOADEL(uint32_t, 0);
ImGui::Text("%.2f",
half_float::detail::half2float((e0 >> 16) & 0xFFFF));
ImGui::NextColumn();
ImGui::Text("%.2f",
half_float::detail::half2float((e0 >> 0) & 0xFFFF));
ImGui::NextColumn();
} break;
case VertexFormat::k_32_32:
ImGui::Text("%.8X", LOADEL(uint32_t, 0));
ImGui::NextColumn();
@ -806,9 +816,9 @@ void TraceViewer::DrawVertexFetcher(Shader* shader,
ImGui::NextColumn();
break;
case VertexFormat::k_32_32_FLOAT:
ImGui::Text("%.2f", LOADEL(float, 0));
ImGui::Text("%.3f", LOADEL(float, 0));
ImGui::NextColumn();
ImGui::Text("%.2f", LOADEL(float, 1));
ImGui::Text("%.3f", LOADEL(float, 1));
ImGui::NextColumn();
break;
case VertexFormat::k_10_11_11:
@ -821,19 +831,19 @@ void TraceViewer::DrawVertexFetcher(Shader* shader,
ImGui::NextColumn();
break;
case VertexFormat::k_32_32_32_FLOAT:
ImGui::Text("%.2f", LOADEL(float, 0));
ImGui::Text("%.3f", LOADEL(float, 0));
ImGui::NextColumn();
ImGui::Text("%.2f", LOADEL(float, 1));
ImGui::Text("%.3f", LOADEL(float, 1));
ImGui::NextColumn();
ImGui::Text("%.2f", LOADEL(float, 2));
ImGui::Text("%.3f", LOADEL(float, 2));
ImGui::NextColumn();
break;
case VertexFormat::k_8_8_8_8:
ImGui::Text("%.8X", LOADEL(uint32_t, 0));
ImGui::NextColumn();
break;
case VertexFormat::k_2_10_10_10:
case VertexFormat::k_16_16_16_16:
case VertexFormat::k_2_10_10_10: {
auto e0 = LOADEL(uint32_t, 0);
ImGui::Text("??");
ImGui::NextColumn();
ImGui::Text("??");
@ -842,7 +852,19 @@ void TraceViewer::DrawVertexFetcher(Shader* shader,
ImGui::NextColumn();
ImGui::Text("??");
ImGui::NextColumn();
break;
} break;
case VertexFormat::k_16_16_16_16: {
auto e0 = LOADEL(uint32_t, 0);
auto e1 = LOADEL(uint32_t, 1);
ImGui::Text("%.4X", (e0 >> 16) & 0xFFFF);
ImGui::NextColumn();
ImGui::Text("%.4X", (e0 >> 0) & 0xFFFF);
ImGui::NextColumn();
ImGui::Text("%.4X", (e1 >> 16) & 0xFFFF);
ImGui::NextColumn();
ImGui::Text("%.4X", (e1 >> 0) & 0xFFFF);
ImGui::NextColumn();
} break;
case VertexFormat::k_32_32_32_32:
ImGui::Text("%.8X", LOADEL(uint32_t, 0));
ImGui::NextColumn();
@ -853,24 +875,30 @@ void TraceViewer::DrawVertexFetcher(Shader* shader,
ImGui::Text("%.8X", LOADEL(uint32_t, 3));
ImGui::NextColumn();
break;
case VertexFormat::k_16_16_16_16_FLOAT:
ImGui::Text("??");
case VertexFormat::k_16_16_16_16_FLOAT: {
auto e0 = LOADEL(uint32_t, 0);
auto e1 = LOADEL(uint32_t, 1);
ImGui::Text("%.2f",
half_float::detail::half2float((e0 >> 16) & 0xFFFF));
ImGui::NextColumn();
ImGui::Text("??");
ImGui::Text("%.2f",
half_float::detail::half2float((e0 >> 0) & 0xFFFF));
ImGui::NextColumn();
ImGui::Text("??");
ImGui::Text("%.2f",
half_float::detail::half2float((e1 >> 16) & 0xFFFF));
ImGui::NextColumn();
ImGui::Text("??");
ImGui::Text("%.2f",
half_float::detail::half2float((e1 >> 0) & 0xFFFF));
ImGui::NextColumn();
break;
} break;
case VertexFormat::k_32_32_32_32_FLOAT:
ImGui::Text("%.2f", LOADEL(float, 0));
ImGui::Text("%.3f", LOADEL(float, 0));
ImGui::NextColumn();
ImGui::Text("%.2f", LOADEL(float, 1));
ImGui::Text("%.3f", LOADEL(float, 1));
ImGui::NextColumn();
ImGui::Text("%.2f", LOADEL(float, 2));
ImGui::Text("%.3f", LOADEL(float, 2));
ImGui::NextColumn();
ImGui::Text("%.2f", LOADEL(float, 3));
ImGui::Text("%.3f", LOADEL(float, 3));
ImGui::NextColumn();
break;
case VertexFormat::kUndefined: