[SPIR-V] Fix 1D texture fetches. Fixes #1124
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@ -1795,6 +1795,12 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
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tex_[dim_idx], std::vector<Id>({texture_index}));
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auto texture = b.createLoad(texture_ptr);
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if (instr.dimension == TextureDimension::k1D) {
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// Upgrade 1D src coordinate into 2D
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src = b.createCompositeConstruct(vec2_float_type_,
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{src, b.makeFloatConstant(0.f)});
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}
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spv::Builder::TextureParameters params = {0};
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params.coords = src;
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params.sampler = texture;
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@ -1917,6 +1923,12 @@ void SpirvShaderTranslator::ProcessTextureFetchInstruction(
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tex_[dim_idx], std::vector<Id>({texture_index}));
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auto texture = b.createLoad(texture_ptr);
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if (instr.dimension == TextureDimension::k1D) {
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// Upgrade 1D src coordinate into 2D
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src = b.createCompositeConstruct(vec2_float_type_,
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{src, b.makeFloatConstant(0.f)});
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}
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spv::Builder::TextureParameters params = {};
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params.sampler = texture;
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params.coords = src;
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@ -29,7 +29,7 @@ namespace gpu {
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// supported size).
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struct SpirvPushConstants {
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// Accessible to vertex shader only:
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float window_scale[4]; // scale x/y, viewport width/height (pixels)
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float window_scale[4]; // scale x/y, offset x/y (pixels)
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float vtx_fmt[4];
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// Accessible to geometry shader only:
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