DISPATCH_HEADER -> X_DISPATCH_HEADER
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@ -28,7 +28,7 @@ void XEvent::Initialize(bool manual_reset, bool initial_state) {
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native_handle_ = CreateEvent(NULL, manual_reset, initial_state, NULL);
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}
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void XEvent::InitializeNative(void* native_ptr, DISPATCH_HEADER& header) {
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void XEvent::InitializeNative(void* native_ptr, X_DISPATCH_HEADER& header) {
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assert_null(native_handle_);
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bool manual_reset;
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@ -22,7 +22,7 @@ class XEvent : public XObject {
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virtual ~XEvent();
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void Initialize(bool manual_reset, bool initial_state);
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void InitializeNative(void* native_ptr, DISPATCH_HEADER& header);
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void InitializeNative(void* native_ptr, X_DISPATCH_HEADER& header);
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int32_t Set(uint32_t priority_increment, bool wait);
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int32_t Pulse(uint32_t priority_increment, bool wait);
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@ -27,7 +27,7 @@ void XMutant::Initialize(bool initial_owner) {
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native_handle_ = CreateMutex(NULL, initial_owner ? TRUE : FALSE, NULL);
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}
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void XMutant::InitializeNative(void* native_ptr, DISPATCH_HEADER& header) {
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void XMutant::InitializeNative(void* native_ptr, X_DISPATCH_HEADER& header) {
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assert_null(native_handle_);
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// Haven't seen this yet, but it's possible.
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@ -22,7 +22,7 @@ class XMutant : public XObject {
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virtual ~XMutant();
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void Initialize(bool initial_owner);
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void InitializeNative(void* native_ptr, DISPATCH_HEADER& header);
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void InitializeNative(void* native_ptr, X_DISPATCH_HEADER& header);
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X_STATUS ReleaseMutant(uint32_t priority_increment, bool abandon, bool wait);
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@ -27,7 +27,7 @@ void XSemaphore::Initialize(int32_t initial_count, int32_t maximum_count) {
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native_handle_ = CreateSemaphore(NULL, initial_count, maximum_count, NULL);
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}
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void XSemaphore::InitializeNative(void* native_ptr, DISPATCH_HEADER& header) {
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void XSemaphore::InitializeNative(void* native_ptr, X_DISPATCH_HEADER& header) {
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assert_null(native_handle_);
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// NOT IMPLEMENTED
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@ -22,7 +22,7 @@ class XSemaphore : public XObject {
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virtual ~XSemaphore();
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void Initialize(int32_t initial_count, int32_t maximum_count);
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void InitializeNative(void* native_ptr, DISPATCH_HEADER& header);
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void InitializeNative(void* native_ptr, X_DISPATCH_HEADER& header);
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int32_t ReleaseSemaphore(int32_t release_count);
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@ -165,7 +165,7 @@ void XObject::SetNativePointer(uint32_t native_ptr, bool uninitialized) {
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std::lock_guard<xe::recursive_mutex> lock(kernel_state_->object_mutex());
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auto header =
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kernel_state_->memory()->TranslateVirtual<DISPATCH_HEADER*>(native_ptr);
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kernel_state_->memory()->TranslateVirtual<X_DISPATCH_HEADER*>(native_ptr);
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// Memory uninitialized, so don't bother with the check.
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if (!uninitialized) {
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@ -195,7 +195,7 @@ object_ref<XObject> XObject::GetNativeObject(KernelState* kernel_state,
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std::lock_guard<xe::recursive_mutex> lock(kernel_state->object_mutex());
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auto header = reinterpret_cast<DISPATCH_HEADER*>(native_ptr);
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auto header = reinterpret_cast<X_DISPATCH_HEADER*>(native_ptr);
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if (as_type == -1) {
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as_type = (header->type_flags >> 24) & 0xFF;
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@ -33,7 +33,7 @@ typedef struct {
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xe::be<uint32_t> signal_state;
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xe::be<uint32_t> wait_list_flink;
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xe::be<uint32_t> wait_list_blink;
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} DISPATCH_HEADER;
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} X_DISPATCH_HEADER;
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class XObject {
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public:
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